Why Video Game Generally Suck Now.

Maya_Dere

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Video games keep people distracted, good enough they don't even think about the chaos outside. By taking away the video games away from these hardcore grinders, the big corpos are just releasing them to cause even more chaos. That's why the government bigwigs should invest in video games to make them better if they want to avoid gooner gamer hate crimes.
 

NotaNuffian

This does spark joy.
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This video contains an long embedded advertisement, boo. I'm not subscribing.


But the content is good. Corporatization kills art.
The point is that corporations want to farm the dumb dumbs forever. In the past, arcades exist and they can do that.

They don't like the notion of one-time payment service, they want to keep the blood letting eternal.

Hence subscriptions and lootboxes. Protection fee and gambling.

You will own nothing and be happy.
 

Juia_Darkcrest

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Video games keep people distracted, good enough they don't even think about the chaos outside. By taking away the video games away from these hardcore grinders, the big corpos are just releasing them to cause even more chaos. That's why the government bigwigs should invest in video games to make them better if they want to avoid gooner gamer hate crimes.

Modern day Bread and Circuses, Eh!

Let us return to simpler times, the times of yore.

“In those days spirits were brave, the stakes were high, men were real men, women were real women and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.”​

― Douglas Adams, The Hitchhiker’s Guide to the Galaxy
 

Anon

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corporate pandering, lack of creativity, "dumbing down", and personally I think there is too much emphasis on graphics. Great graphics does not make a great game. you can film a turd in 1080 high def with all the bells and whistles but if the story and gameplay are bad, then its still bad. Thats why there is still such a market for retro games. sure there is nostalgia but having great and fun gameplay will overwhelm any poor quality graphics.
 

JayMark

It's Not Easy Being Nobody, But Somebody Has To.
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corporate pandering, lack of creativity, "dumbing down", and personally I think there is too much emphasis on graphics. Great graphics does not make a great game. you can film a turd in 1080 high def with all the bells and whistles but if the story and gameplay are bad, then its still bad. Thats why there is still such a market for retro games. sure there is nostalgia but having great and fun gameplay will overwhelm any poor quality graphics.
Great grapics, but where's the story, the easter eggs, the soul, even gameplay? I generally have a thousand times more fun playing low graphics games but that might just be me.
 

Xcalibur_Xc

dEATH tO tHE tROLLS
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Here's my rant. Don't read if you don't want to get offended.

Simple: They just want to make money, destroy lore and story just to add woke sh*t like they did to Dragon Age Veilguard because why not? Let a mental retard with intellectual disability who doesn't even know if he/she is a man or a woman, obviously because PRONOUNS FKFEST ??, make the game. Oops, don't call them he or she, call them they and give them pushups just for... why not? ???, Unreal Engine 5, hackers leaking early files like what happened with Wolverine and a couple of other games. Then, kicking off directors in mid production and bring in a woke person to take over. ???
 

Worthy39

The protagonist's third cousin, twice removed
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It's just sad, really. So many games are rushing to release to stay relevant in whatever genre they're in, and giving huge names trash budgets because they know it'll sell anyway, that they just don't come out as very good games. I do think some smaller companies actually do release good games, they're not in as big a rush as the bigger companies tend to be, and instead of making ten games at once, they're making one or two games that usually feel more like a passion project than a mandatory continuation of whatever franchise.

A handful of good games actually did manage to drop this year, but they're sadly few and far between. And even then, some of those games aren't as good as they could've been. One of my favorite games this year kicked one of the developers off the team and rushed the new one to finish, leaving three major characters basically pushed aside in the late game. Some game launched recently, totally free to play (obviously with optional in-game purchases), the story doesn't seem amazing, the graphics are actually really good, and the gameplay is fun, but it's a buggy mess that crashes every fifteen minutes (thank god for constant auto-save). One of the few games I'd say I've actually played that really had an almost flawless execution this year was Dispatch, good story, good graphics, and the gameplay probably isn't really my favorite, but that's more because it's not my preferred genre.

I'm definitely not defending games like Pokémon or Mario, but I do think it's fair to give credit where it's due, and there are some newer games that actually try, just not as many as there used to be.
 

Envylope

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Video games are still amazing, but it's all indie games. Consumers take too long to kill big studios. Don't follow other consumers. Play games that put entertaining the user first. Also, people don't care about microtransactions if you just make a good game. Look at games like Wuthering Waves.
 

Valmond

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Video games are still amazing, but it's all indie games. Consumers take too long to kill big studios. Don't follow other consumers. Play games that put entertaining the user first. Also, people don't care about microtransactions if you just make a good game. Look at games like Wuthering Waves.
Listen to the great AI. :meowsip:

Speaking of which, Ubisoft last I checked admitted they’ll be using AI in their games. I understand smaller studios that needs these sort of things, but those larger ones are seriously just going for bottom of the barrel.

At least smaller studios that use it more often than not really try to make up for the AI usage.

Anyway, tons of great smaller studio games to play.
 

ConansWitchBaby

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ovagames and fit-girl repacks are my spirit animals. Formerly empress and razer1911 but they retired.

I only buy if it's something I know I will get hooked on. With gift cards at that. Like Rimworld when it was going into 1.0 and Dwarf Fortress Steam edition. Btw, for those who want to try it. DF is still free on the main website. Still not sure how people keep thinking it's not.

fuck igggames
 

JayMark

It's Not Easy Being Nobody, But Somebody Has To.
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I only buy on sale, because games these days are only worth paying less than 10% for... if at all.
Many games aren't worth it at all because they just insult your intelect and waste your time. They tend to be the most expensive games too.
ovagames and fit-girl repacks are my spirit animals. Formerly empress and razer1911 but they retired.

I only buy if it's something I know I will get hooked on. With gift cards at that. Like Rimworld when it was going into 1.0 and Dwarf Fortress Steam edition. Btw, for those who want to try it. DF is still free on the main website. Still not sure how people keep thinking it's not.

fuck igggames
I kind of want to try DF, but I have an addictive personality and if I get hooked on a new game I won't write.
Video games are still amazing, but it's all indie games. Consumers take too long to kill big studios. Don't follow other consumers. Play games that put entertaining the user first. Also, people don't care about microtransactions if you just make a good game. Look at games like Wuthering Waves.
Someone made the brilliant point that there are bad indie games too in the yt comments, and I was like everyone already knows that and its a diversion from the point. A bad indie game fails, a corpo game is too big to fail. When corpos go under they'll just siphon tax dollars or use legal lopeholes so that all the bad actors never financially suffer for it.
 

AliceMoonvale

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If you think about it, video games are GREAT right now.
You're probably thinking: the fuck you mean?

Well, think of it this way;

Current games are so ASS that they're making people, especially me, stick to playing older games that still hold up to this day.
I'm having a grand 'ol time playing old sims games, minecraft, even fucking plants vs zombies. :blob_happy:
 

Valmond

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Someone made the brilliant point that there are bad indie games too in the yt comments, and I was like everyone already knows that and it’s a diversion from the point. A bad indie game fails, a corpo game is too big to fail. When corpos go under they'll just siphon tax dollars or use legal lopeholes so that all the bad actors never financially suffer for it.
Naturally there are bad indie games. But this is pretty much a straw-man argument. For a few reasons.

1. Rate of release.
—> Indies release faster than the mid and large budget games.

2. They are not beholden to shareholders, so they are able to be creative.

3. For every 10 failures, there is at least one or two good to amazing ones.

4. Large budget games, the frame of release is about 10 years. Basically a generation, and on top of that. You are gambling on a 50% chance it would be something passable.

5. Price point.

Indies are between as low as $0.99, even free sometimes. To about $40 give or take. The sweet spot is between $20 and $30.

Much more affordable.

6. Their release can make or break them.
—> Meaning, they have to ensure that the game is something that stands out. On top of that it has to be properly functioning.

So in terms of quality, you’re more likely to encounter something really good from an indie. Versus the other studios.

And you are taking much less of a risk due to the low price point, and that you know they have to ensure the game is properly functional. And if something breaks, they jump on it immediately.

On a final note, their break even points are lower for an indie. Meaning, while the risk is high. They stand to have an easier time breaking even, and then whatever is made after that point. That is pure profit.
 
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AnonUnlimited

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After careful research and analysis, the reason why many AAA games suck right now:
1. Investors wanting results (stunts creativity).
2. Live Service
3. Huge teams which make it harder to push one vision.
4. Focus on message instead of gameplay.
5. DEI hires.
 

Fairemont

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It really just boils down to the people at the time, aka the publishers, the investors, and anyone else who holds the purse strings, are expecting a return on their investment and minimal investment. They also have zero idea what it takes to make an actual good game. They're grotesquely out of touch with their consumers, but that doesn't matter so long as they can milk the game they publish.

Anything else is just secondary, or entirely irrelevant.
 

AnonUnlimited

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It's also because consumers buy the crap.
You want better value, buy less.
I'll just continue to experience the Joy of Missing out.
 

Fairemont

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You really can't blame the consumer for buying something like that. It isn't like demos are a big thing anymore, so you basically go in blind unless you wait a while. Besides, just because one person doesn't enjoy something doesn't mean that someone else won't enjoy it, even if it is basically slop in video game form.
 

Worthy39

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Yeah, Nintendo definitely feels like the biggest example of corporate greed and putting no effort into games recently. I've been a longtime fan of several of their longer running game franchises, but recently I just haven't seen a single good game come from Nintendo other than remastered older games.

Good games still exist, sure, but sadly they usually don't get the recognition they deserve, and end up in the shadow of franchises like Mario or Pokémon, which recently aren't even trying. Another thing that does ruin a lot of online games is just a bad community though, or even a lack thereof, so it's not always the developers fault, players can also ruin a game just as easily.
 
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