As for why I like it? It was the first game where I could challenge myself with a variety of different AI coursing through far too many forms of advancements.
Earth 2160! Neat little sci-fi RTS with four factions that all have unique building styles. I wanna play Earth 2150, but it's the kind of old game that's not easy to get running on modern systems...
There's also World In Conflict, set in an alt-history invasion of Europe and America by Russian forces during the 80's (I think). Sometimes I do this thing in skirmishes against bots on a specific map where I just point my artillery at the bots' spawn location for the entire defense to get support points, spend those points on 3 nukes to make several massive craters. When it comes time for team switches, I'll just buy a bunch of humvees and make them use the crater edges as sick jumps.
Earth 2160! Neat little sci-fi RTS with four factions that all have unique building styles. I wanna play Earth 2150, but it's the kind of old game that's not easy to get running on modern systems...
There's also World In Conflict, set in an alt-history invasion of Europe and America by Russian forces during the 80's (I think). Sometimes I do this thing in skirmishes against bots on a specific map where I just point my artillery at the bots' spawn location for the entire defense to get support points, spend those points on 3 nukes to make several massive craters. When it comes time for team switches, I'll just buy a bunch of humvees and make them use the crater edges as sick jumps.
Sins of a Solar Empire, Age of Empires 3, the Total War series though my favorites were Medieval Total War 2, Total War Attila, Total War Britannia, and Total War Shogun 2.
Love Europe Universalis 4 though I've fallen behind on all of the DLC.
Have been trying to get into Stellaris but idk....I liked Sins of a Solar Empire but Stellar is taking some getting used to.
Lastly, I know people talked a lot of shit about it, but I actually really LOVED Tom Clancy's Endwar for Xbox 360.
(tried once the 2th C&C game long ago at very young age, bc i have a family member that love old games, and the beginning of GDI airdrops + inserted dialogues of soldiers during mission + cutscene of Titans destroying turrets, seems ahead of its time and even until today, no games seems to have this FUWAHHHH kind of feeling to me that mind blown and coolness > Insert image Tsuru-young with shining eyes like seeing a super-hero for the first time)
(not fan of 2th though as it is too dark-ish. Warhammer-lvl of doom. Though i prefer 2nd game that infantry isnt squad-based like 3rd game)
1) No unit pop limit
2) Lore
3) Goddamn lore
(they have stories for each and all units, just like Halo and StarWars did. And no games do anymore)
4) Looks/Graphisms
Things is, i have preference for anime-looks. But too anime-ish is bad, and ultra serious is downright urg. And all game devs and all humans are sith lords that go absolute in one side or another but rarely balance stuff in the medium (just like writers for some reason love ULTRA EVIL or ULTRA GOOD MASOCHISM mcs but never anti-hero MCs despite Deadpool existing). So this game is the perfect one for me.
5) Ressources
Fuck wood, Fuck food, Fuck ressources management. I just want money tiberium. Use money to get Tanks. Done.
5.5) The sound of money upping is addictive.
Just like Halo gun sounds or Sephiroth ost can be addictive to some.
6) The vibes.
It is not apocalypse (like C&C 2 far too dark), it is not cartoon trolling like Red Alert. It is not ultra serious like real-like RTS (past/modernity). It is scifi combined with modernity with even logical explanations for stuffs (lore).
7) Possibilities.
The IP can potentially do anything. Books, novels, FPS games, etc. Just like Warhammer did. But nope, they go mobile P2W games for $$$.
8) Select all + Attack move = Win
Brain go brrrr.
9) Did i forget no unit pop ? Very important.
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10) Voicing/Sounds/OSTs
How fluid the units move
The fact the buildings are basically not grid-based but turned around in whatever position
The feeling of power the tanks give
The voice of the supporting AI for GDI/NOD/Scrin
The feeling of impact of dmg by units
Sounds of weaponry
etc
etc
How the heck, a game in the 2007 sounds so good ?????!!!
Did they use billions to create the game ? Using 1 million for each voice actor or the sound mixer 10 millions ????
I've wanted to get into RTSs for a while, but they're so complicated that I haven't been able to convince myself to dedicate the time and effort it would take to learn and get good at them. Also, my computer can't handle games, so I'd be limited to playing them on console.
That said, I did play Northgard a few months ago. It's a city builder/RTS with more focus on the city building part, and it was small enough in scope that I thought it'd be a good way to stick my toes into the water, so to speak. It was fine. I had fun, but it didn't leave me chomping at the bit to play even more RTSs.