[SPOILER="Cooking Rations"[
Cooking Rations
Adventurer's Guild | Scribel Region | Level 1
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
The guild stockpiles on rations in case of emergency.
Rations are foods that are easily preserved and can store for a long time.
The Adventurer's Guild provides the ingredients, and there is an easy recipe to follow.
One ration is one day's worth of food.
Completion Rewards: 40 exp, 10g, 5 rations
After 3 Completions: Permission to use guild kitchen
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
[SPOILER[
[SPOILER="Night Watch"[
Night Watch
Adventurer's Guild | Scribel City | Level 1
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
- Watch for monsters, vagabonds, and criminals.
- Sound the alarm if there is an attack.
- Stay awake and vigilant for the whole night.
- Do not leave your post.
Currently, the Scribel City Guard is understaffed.
We need people to help keep the city safe.
Completion Rewards: 25 exp, 10g
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
[SPOILER[
[SPOILER="Healing Herbs"[
Healing Herbs
Adventurer's Guild | Scribel Region | Level 1
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
- Identify healing herbs in the wilderness.
- Collect a large sack of healings herbs.
- Do not accidentally harvest the wrong plants.
Many species of healing herbs can be found throughout the world.
A special type of grass with healing properties is known to grow in this area.
The guild would like to stockpile on these herbs for emergencies.
Make sure that you're collecting the right kind of plant though!
We don't want a sack of ordinary grass!
Completion Rewards: 40 exp, 20g
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
[SPOILER[
[SPOILER="Cooking Rations"[
Cooking Rations
Adventurer's Guild | Scribel Region | Level 1
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
The guild stockpiles on rations in case of emergency.
Rations are foods that are easily preserved and can store for a long time.
The Adventurer's Guild provides the ingredients, and there is an easy recipe to follow.
One ration is one day's worth of food.
Completion Rewards: 40 exp, 10g, 5 rations
After 3 Completions: Permission to use guild kitchen
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
[SPOILER[
[SPOILER="Night Watch"[
Night Watch
Adventurer's Guild | Scribel City | Level 1
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
- Watch for monsters, vagabonds, and criminals.
- Sound the alarm if there is an attack.
- Stay awake and vigilant for the whole night.
- Do not leave your post.
Currently, the Scribel City Guard is understaffed.
We need people to help keep the city safe.
Completion Rewards: 25 exp, 10g
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
[SPOILER[
[SPOILER="Healing Herbs"[
Healing Herbs
Adventurer's Guild | Scribel Region | Level 1
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
- Identify healing herbs in the wilderness.
- Collect a large sack of healings herbs.
- Do not accidentally harvest the wrong plants.
Many species of healing herbs can be found throughout the world.
A special type of grass with healing properties is known to grow in this area.
The guild would like to stockpile on these herbs for emergencies.
Make sure that you're collecting the right kind of plant though!
We don't want a sack of ordinary grass!
Completion Rewards: 40 exp, 20g
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
[SPOILER[
[SPOILER="Cooking Rations"[
Cooking Rations
Adventurer's Guild | Scribel Region | Level 1
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
The guild stockpiles on rations in case of emergency.
Rations are foods that are easily preserved and can store for a long time.
The Adventurer's Guild provides the ingredients, and there is an easy recipe to follow.
One ration is one day's worth of food.
Completion Rewards: 40 exp, 10g, 5 rations
After 3 Completions: Permission to use guild kitchen
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
[SPOILER[
[SPOILER="Night Watch"[
Night Watch
Adventurer's Guild | Scribel City | Level 1
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
- Watch for monsters, vagabonds, and criminals.
- Sound the alarm if there is an attack.
- Stay awake and vigilant for the whole night.
- Do not leave your post.
Currently, the Scribel City Guard is understaffed.
We need people to help keep the city safe.
Completion Rewards: 25 exp, 10g
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
[SPOILER[
[SPOILER="Healing Herbs"[
Healing Herbs
Adventurer's Guild | Scribel Region | Level 1
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
- Identify healing herbs in the wilderness.
- Collect a large sack of healings herbs.
- Do not accidentally harvest the wrong plants.
Many species of healing herbs can be found throughout the world.
A special type of grass with healing properties is known to grow in this area.
The guild would like to stockpile on these herbs for emergencies.
Make sure that you're collecting the right kind of plant though!
We don't want a sack of ordinary grass!
Completion Rewards: 40 exp, 20g
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
[SPOILER[
[SPOILER="Cooking Rations"[
Cooking Rations
Adventurer's Guild | Scribel Region | Level 1
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
The guild stockpiles on rations in case of emergency.
Rations are foods that are easily preserved and can store for a long time.
The Adventurer's Guild provides the ingredients, and there is an easy recipe to follow.
One ration is one day's worth of food.
Completion Rewards: 40 exp, 10g, 5 rations
After 3 Completions: Permission to use guild kitchen
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
[SPOILER[
[SPOILER="Night Watch"[
Night Watch
Adventurer's Guild | Scribel City | Level 1
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
- Watch for monsters, vagabonds, and criminals.
- Sound the alarm if there is an attack.
- Stay awake and vigilant for the whole night.
- Do not leave your post.
Currently, the Scribel City Guard is understaffed.
We need people to help keep the city safe.
Completion Rewards: 25 exp, 10g
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
[SPOILER[
[SPOILER="Healing Herbs"[
Healing Herbs
Adventurer's Guild | Scribel Region | Level 1
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
- Identify healing herbs in the wilderness.
- Collect a large sack of healings herbs.
- Do not accidentally harvest the wrong plants.
Many species of healing herbs can be found throughout the world.
A special type of grass with healing properties is known to grow in this area.
The guild would like to stockpile on these herbs for emergencies.
Make sure that you're collecting the right kind of plant though!
We don't want a sack of ordinary grass!
Completion Rewards: 40 exp, 20g
⎯
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
[SPOILER[