Never had to repeat any quests either, I feel like the points offered are honestly quite good. If anything, it's the subsequent rank ups at the C-S rank range that worries me.
...Also, Feather-chan, I seem to recall you saying something about going to bed.
Ohko said that the plan was to make it harder to get levels in the higher ranks, so it'll probably be fine~
Yes it is. Everything fun is gated behind lvl 2+ quests too. For some reason quests seem to favour mob killing too despite the fact that being a proper maid or office work for a day is way harder than dealing with some slimes. To some extent I feel people here are equating exp to battle progress and danger than experience.
I don't know why you think that cleaning the ground is harder than killing monsters that can melt you alive.
I mean, I clean my home, wash my clothes and cook for myself all the time, and it's not really hard, it's just tiring and kinda boring.
Put a slime in front of me and I'll run away as fast as I can though. Not to mention many might get paralyzed when faced with the need to kill someone else and die due to that... It's a lot more dangerous and harder to fight slimes than to do maid work.
It feels totally appropriate for the more dangerous quests to be the ones that give more exp.
... Not to mention you can just appraise 20 reports and skip lv 1 entirely if you wish to. I appraised 10 just yesterday, so it's not really that hard, yanno? You could easily get that done in 2 days.
Say... guys, how do you decide when an event would go south? Honestly, I like tragic character, so I'm biased to write bad event - bad event - bad ending when I am in fun mode. Otherwise, when I wrote something that should be written in 30 minutes to 1 hour, it feels bland.
On my whims! It's fun to put a character in troubled situations! \(^^)/
I kind of find more interesting
@AliceShiki 's character that is going to be stuck prepromotion because of her inability to fight than find a way to promote her anyway.
We did talk about alternative methods of promotion too at some point.
What Ohko said, we talked about it, though I'm not sure any conclusion was reached~
But well, if Nene can't level, that's fine, the low level quests are still fun anyways~


I can't decide. I like how this one shortened the entire thing by sticking the rewards in the header, though it gets more complicated with the quests that have more details rewards.
I like how the table center-aligned all the titles, because then it doesn't compete with the mass of these tags:
[/SPOILER]
[SPOILER="If You See Something, Say Something"]
Which are all left-aligned.
As are the Level headings.
Maybe we can play around with more formats.
I think the table format is fine tbh, especially the new one that makes it easier to see rewards when in plain text~
Also, I tried copy pasting the table and it worked properly as well, just like you said it did! >.<
Ugh, why does ctrl+enter send messages, I keep accidentally hitting it
Ikr!? I hate that! >.<
Sasuga Ophi, Alice's training is now so deeply ingrained, it even shows up on your characters.
*rolls laughing* I can't wait to read this report~
Also has the concept of a dungeon been brought up yet?
Not yet I believe~