As someone who had to balance games before, it annoys me so much to see multipliers in LITRPGs. They are so game breaking. 10% to this, 2x to that and all of the sudden getting +1 to something can become double powered. Luckily very few authors have the guts to run the math for their damage numbers so we don't get to see math itself smite them for their poor system.

Reactions: melchi