I believe this is the simplest way. I believe setting up a board even earlier could be possible if the Shogun sent mail doing the lizardman thing saying: "We really like the Adventurer's Guild model -- so can you help up set up our own guild? We'll pay for everything, but let's share quests."
Bochi
has been working on a quest board here.
Honestly, I prefer this too. I think there are a lot ways to creatively assemble a quest board in Fuyu Machi without depending on oni attacking Scribel city. Besides...
@Bochi I honestly don't think that the IC characters would react the way that you want. The natural reaction is for Scribel to concentrate defenses in Scribel, and AG would contact shogun to plan a joint Oni Mountain PQ raid. There's no reason whatsoever why Scribel should aid in Fuyu Machi's defense when the eventual goal is for both sides to attack the Oni Mountain. The logical thing to do is for Scribel to attack from the north and Fuyu from the south.
So my response to this is that AG is made up of many players in a shared world. I'm willing to consider something that many people find fun and popular -- and if it's something that lots of people want to do -- but if it's only one person who really wants an oni raid on Scribel... It would kind of be like Reciful randomly tossing a tentacle monster causing mass destruction in Scribel.
Besides, I think it's important to leave the region open for new players to join and explore. If there's a prolonged oni raid on Scribel, which is the main area where all the new players all, I think it negatively impacts their experience.
Again, I'm willing to consider it if most players want to go ahead with it. But just one or two players -- no, I just don't agree.
There was a proposal earlier about EXP or level splitting.
The way this works is that if you kill off your level 7 rank E character, you can create a new character with up to half the EXP.
You can also do this with living characters. For instance, you can drop 500 EXP on your highest character to create a new character with 250 EXP.
I don't agree with players being able to start with higher level characters without some kind of EXP tradeoff, because IMO the levels are reflective of how much you've been writing. If you have 3x B rank characters, you better have written as much as what's worth 3x B rank characters.
Absolutely. IMO slime raid had a lot more players invested in it than Fuyu Machi.
I'm still of the view that you need to get community approval before causing any degree of mass destruction in Scribel for any reason. This isn't something that players should be loosely just writing into existence unilaterally.
Well... the lizardmen region had almost 11 exploration quests conducted by 8 different players. It had a strong diversity of content that was good for synthesizing.
If I'm to be frank, I think the current state with Fuyu Machi is that it feels very much like
@Bochi's personal region? It's very difficult for many people to jump in because it feels like
@Bochi personally plays all of the important NPC's in the region (including that oni girl), hence we can't do anything out of fear of messing with a "canon" of content that is already arising.
I've actually been really hesitant to write quests for Fuyu Machi because I'm hesitant to add quests that conflicts with
@Bochi's personal vision for the region?
I mean... I spoke about this before... but IMO that is a very dull quest board. It feels more like a short-term custom quest chain than a prolonged regional quest that is meant to stay up unresolved for a long time (like Gelderholm is).
The setting just doesn't feel... colorful.
Like I really like Fuyu Machi, and I think one of its major appeals is the oriental flavor. Consequently, I think it's better to spend time thinking of a regional plot that is really dedicated to showing off the setting and its strengths. For example, I just think it's better to have a plot like: "Oni can disguise themselves as humans/beastmen, therefore they stalk the night at Fuyu Machi and murder beastmen" -- and instead focus the plot from the role of policemen detectives trying to figure out which people are Oni and disguise and slay them.
Taking the plot to the oni mountain... IMO it simply plays against Fuyu Machi's appeal as a region.
I dunno, I just think that there are definitely more creative ways to approach Fuyu Machi besides from doing the mass army warfare thing.
No, I believes
@Bochi's vision is that Fuyu is perfectly strong enough to defend itself (and is totally self-sufficient in all matters of economy), however they are not strong enough to eliminate the problem (attacking the Oni).
I believe the region can be written in a way that seems interesting, but that depends on how the quest board is assembled.
I just don't think Oni warfare is the best choice to maintain player's interest in the region.
I like this idea!