Adventurer's Guild Adventurer's Guild - OOC Room

Feathers95

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Yeah, I also thought she should have got the second tier rewards.
*was busy writing Julrik's response in the freestyle rp thread to actually mention it*
>w<

X
I love Julrik's response! :blob_happy: Is it alright if I add him to Felicia's notable npc list in her CS so that I can remember to possibly interact with him in the future?

Might also add the pitiful elven archer she sparred with (if that's okay with you)
 

AliceShiki

Magical Girl of Love and Justice
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Hello guys! Just asking!.....how to do this quest?.... Do I have to create a made up scenario? Or do i need to evaluate other players quest report?(sounds fun!) I'm not sure how to do this one...help pls:blob_cringe:... And thanks!:blob_hug:
Made up scenario is fine! ^^)/
 

Nahrenne

Pure and Innocent Maiden~
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I love Julrik's response! :blob_happy: Is it alright if I add him to Felicia's notable npc list in her CS so that I can remember to possibly interact with him in the future?

Might also add the pitiful elven archer she sparred with (if that's okay with you)
Sure, go ahead!
(^-^)
His info is also in the library
I'll just go add your report and his response to it and update his info about knowing Felicia.

X
 

Feathers95

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Sure, go ahead!
(^-^)
His info is also in the library
I'll just go add your report and his response to it and update his info about knowing Felicia.

X
Wait, he was in the library? I'm so sorry I had no idea, I haven't checked up on the other threads in a while :sweating_profusely: :sweating_profusely:

I used the quest description as the basis of his personality, I apologize if I clashed with any lore already written!
 

Nahrenne

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Wait, he was in the library? I'm so sorry I had no idea, I haven't checked up on the other threads in a while :sweating_profusely: :sweating_profusely:

I used the quest description as the basis of his personality, I apologize if I clashed with any lore already written!
It's okay, you actually got his character completely right.
(^-^)

X
 

Silver

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I don't want to be that guy but since Felicia didn't kill the elf shouldn't she be awarded the second tier rewards? :sweating_profusely:

Felicia is always willing to teach her prized pupil, I've said it before and I'll say it again! :blob_happy:

Can you believe that Cassel used to be unable to even lift a sword? Look at how much he's grown *wipes tears* Felicia would be so proud!

Damn can you believe that when they first met and became teacher and student Felicia was only level 4 and Cassel was level 1? :blob_happy::blob_aww:
Man, it's been that long huh, somethings never change.

Nearly went the evil branch for Cassel right there. :blob_melt:
 

Reciful

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As long as it's work in an office, it can be anything.
However, appraising reports isn't really classed as part of it since anyone can do that anyway and get a percentage of the reward.
'-'
If you're stuck, though, most people tend to have their characters sorting through documents, categorising (npc) evaluated reports, organising files, etc...

X


Wow so that how it works, so evaluating other quest can be done by anyone?... Sounds nice
 

Nahrenne

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Wow so that how it works, so evaluating other quest can be done by anyone?... Sounds nice
Evaluation Guidelines
  1. Reread the quest description and objectives.
  2. Imagine yourself in the position of the "sponsor" who issued the quest.
  3. Consider if:
    • The objectives of the quest were performed satisfactorily.
    • The quest report is plausible (e.g. the character didn't "fake" or "lie" about something in their quest report).
    • There was any collateral damage.
    • The character demonstrated growth.
  4. Decide if:
    1. Full quest rewards were earned.
    2. Partial quest rewards were earned.
    3. The quest was failed and nothing was earned.
  5. Leave a comment!

Evaluator Salary
  • As a slight incentive to encourage people to evaluate reports, the Adventurer's Guild will pay a small sum for each post evaluated.
  • For each post evaluated, you can collect:
    • Money: 2.5 G / post
    • EXP: 10 EXP / post
X
 

Nahrenne

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It's also a good chance to absorb some writing styles, words and techniques by reading.
Well for me at least.
*reads the reports anyway so she knows if there's any plot lines she can follow*
I don't see Liana as a suitable receptionist since there's a high risk adventurers could be injured when handing in their reports.
>w<

X
 

Epsil

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*reads the reports anyway so she knows if there's any plot lines she can follow*
I don't see Liana as a suitable receptionist since there's a high risk adventurers could be injured when handing in their reports.
>w<

X
:sweating_profusely: Guess you can't go to the medic bay either.
 

GDLiZy

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How about this? For the D-rank Exam of the Spire Reef, we made it into 2 parts: Escape and Survive.

For magic-user: Without any usage of magic, steal a prized treasure from the Witch and Shaman Conference, and, with just a pocket knife and a worn-out boat, survive their exotic hunt for 1(?) month, as well as bringing 5(?) heads of the witches/shamans back, all while having no contact with any outsider, and limited your option to only stay inside the Black Sea and the Spire Reef.

For non-magic-user: No weapons other than a pocket knife, claimed an artefact from the Seven Pirate Kings' base, and survive within the Spire Reef and the Black Sea for 1(?) month, as well as bringing back 5(?) heads of the pirate captains that are hunting you.

Basically, survive against the entire world for 1(?) month all while having nothing. Surely no one would be able to brute-force through. Oh, make it that the artefact would send its location to the shamans/witches/pirates every so often, to make it that hiding in one place is impossible. Forced suicide battle to collect heads, and no outside help, because Adventure Guild is mysterious, and had eyes and ears everywhere.

The aftermath? Deal with it yourself— Either escape from Spire Reef and never returned, or create another identity. ( Beforehand or afterwards. )

OR— Do something with the Underwater Kingdom I introduced? Haven't put any thought into it yet.
 

Reciful

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*reads the reports anyway so she knows if there's any plot lines she can follow*
I don't see Liana as a suitable receptionist since there's a high risk adventurers could be injured when handing in their reports.
>w<

X

As for me...well Reciful~... I think its fun, & she is Curious about others anyway. I just don't know how to write it ahaha.

I find it funny, imagining on how a cosmic horror being, deals with hot headed & troublemaker Adventurer! :blobrofl:
 

Nahrenne

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:sweating_profusely: Guess you can't go to the medic bay either.
Not for a very long time.
After all, she's still very much a freshly new-born vampire.
She's been one for probably 2 weeks in total, hence why she can easily succumb to the euphoria while feeding, leading to her going into a blood frenzy.
'-'

X
 

Epsil

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As for me...well Reciful~... I think its fun, & she is Curious about others anyway. I just don't know how to write it ahaha.

I find it funny, imagining on how a cosmic horror being, deals with hot headed & troublemaker Adventurer! :blobrofl:

If You hurt Reciful friends! Reciful shall eat you & drag your soul in the dark!♪
:sweating_profusely: . I can only imagine.
 

Epsil

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How about this? For the D-rank Exam of the Spire Reef, we made it into 2 parts: Escape and Survive.

For magic-user: Without any usage of magic, steal a prized treasure from the Witch and Shaman Conference, and, with just a pocket knife and a worn-out boat, survive their exotic hunt for 1(?) month, as well as bringing 5(?) heads of the witches/shamans back, all while having no contact with any outsider, and limited your option to only stay inside the Black Sea and the Spire Reef.

For non-magic-user: No weapons other than a pocket knife, claimed an artefact from the Seven Pirate Kings' base, and survive within the Spire Reef and the Black Sea for 1(?) month, as well as bringing back 5(?) heads of the pirate captains that are hunting you.

Basically, survive against the entire world for 1(?) month all while having nothing. Surely no one would be able to brute-force through. Oh, make it that the artefact would send its location to the shamans/witches/pirates every so often, to make it that hiding in one place is impossible. Forced suicide battle to collect heads, and no outside help, because Adventure Guild is mysterious, and had eyes and ears everywhere.

The aftermath? Deal with it yourself— Either escape from Spire Reef and never returned, or create another identity. ( Beforehand or afterwards. )

OR— Do something with the Underwater Kingdom I introduced? Haven't put any thought into it yet.
"Witches?"
Time for Vysic to start training :blob_hmph:
 
D

Deleted member 1244

Guest
I’ve explained the thematic rationale for the Rank D exam previously, but I want to avoid content that baits the player into going on an OP rampage — which is extremely easy to write from an authors side as breezing it through.

I’m fairly adamant on a Rank D exam that is set up so the character is forced to take some kind of loss.
:blob_hmm_two: :blob_hmm_two: :blob_hmm_two:

Can I suggest this then, like @GDLiZy , I would also like to have two parts, but slightly different

Part one is complete a quest or a series of quest independent of the test, that creates/cultivate something a relationship, a pet, a house, an item or an NPC

Part two, make an impossible choice, concerning the things you created.

If the player can not make the choice, fail the test

Something like that
 

ohko

tilda~ me~ home~ ♪
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How about this? For the D-rank Exam of the Spire Reef, we made it into 2 parts: Escape and Survive.

For magic-user: Without any usage of magic, steal a prized treasure from the Witch and Shaman Conference, and, with just a pocket knife and a worn-out boat, survive their exotic hunt for 1(?) month, as well as bringing 5(?) heads of the witches/shamans back, all while having no contact with any outsider, and limited your option to only stay inside the Black Sea and the Spire Reef.

For non-magic-user: No weapons other than a pocket knife, claimed an artefact from the Seven Pirate Kings' base, and survive within the Spire Reef and the Black Sea for 1(?) month, as well as bringing back 5(?) heads of the pirate captains that are hunting you.

Basically, survive against the entire world for 1(?) month all while having nothing. Surely no one would be able to brute-force through. Oh, make it that the artefact would send its location to the shamans/witches/pirates every so often, to make it that hiding in one place is impossible. Forced suicide battle to collect heads, and no outside help, because Adventure Guild is mysterious, and had eyes and ears everywhere.

The aftermath? Deal with it yourself— Either escape from Spire Reef and never returned, or create another identity. ( Beforehand or afterwards. )

OR— Do something with the Underwater Kingdom I introduced? Haven't put any thought into it yet.
For me this still misses on the Rank D exam theme.

I keep repeating this over an over (sorry! :sweating_profusely::sweating_profusely::sweating_profusely:) but I absolutely want to see failure/loss as part of the Rank D exam. It's frankly the only good point in the entire level progression that a serious roadblock in character development makes sense. At higher levels, characters start getting sufficiently strong enough that a roadblock can't be forced.

Maybe not everyone is happy to hear this, but I don't want to see any character smoothly surfing from level 1 to level 40 easily as if its a piece of cake to grind your way to level 40 in a straight upward trajectory. Rather, I have the view that characters need to experience failure. Most players seem to want to see their characters smoothly succeeding at every step of the way (even if they end up very battered), but I think giving characters a sense of defeat is essential at some point in their journey. The Rank D exam is the most convenient place to force characters to hit a low point (whether that is physically, emotionally, morally, or something else).

I'm highly reluctant to push an exam where the main conclusion is: "I need to make my character stronger / more OP!"

It's a very delicate balance, because if you push an exam that involves a laundry list of herculean feats, unless it's constructed in a sensitive way, people are somehow going to find a way to power their characters through without hitting that failure -- which misses the whole thematic point of the exam.

In either case, IMO this suggestion is a little to too specific, and it rehashes the Rank E exam too closely. I don't really see where the guild stands to benefit on sending Adventurer's on such a risky mission while intentionally handicapping their adventurers. It doesn't quite have the weight or significance that the Gelderholm Rank D exam has.

My personal view is that the Guild hands on Rank D promotions to adventurers who experience a heavy trial and sacrifice in the line of duty (e.g. in war). If the character didn't make a heavy sacrifice, I personally don't think they earned the Rank D.

This is in contrast with the objectives of the Rank E exam -- which serves to prove basic competency.

:blob_hmm_two: :blob_hmm_two: :blob_hmm_two:

Can I suggest this then, like @GDLiZy , I would also like to have two parts, but slightly different

Part one is complete a quest or a series of quest independent of the test, that creates/cultivate something a relationship, a pet, a house, an item or an NPC

Part two, make an impossible choice, concerning the things you created.

If the player can not make the choice, fail the test

Something like that
I prefer this much better -- as in making an impossible choice.

It fits the theme that I am looking for.
 

AliceShiki

Magical Girl of Love and Justice
Joined
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Messages
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For me this still misses on the Rank D exam theme.

I keep repeating this over an over (sorry! :sweating_profusely::sweating_profusely::sweating_profusely:) but I absolutely want to see failure/loss as part of the Rank D exam. It's frankly the only good point in the entire level progression that a serious roadblock in character development makes sense. At higher levels, characters start getting sufficiently strong enough that a roadblock can't be forced.

Maybe not everyone is happy to hear this, but I don't want to see any character smoothly surfing from level 1 to level 40 easily as if its a piece of cake to grind your way to level 40 in a straight upward trajectory. Rather, I have the view that characters need to experience failure. Most players seem to want to see their characters smoothly succeeding at every step of the way (even if they end up very battered), but I think giving characters a sense of defeat is essential at some point in their journey. The Rank D exam is the most convenient place to force characters to hit a low point (whether that is physically, emotionally, morally, or something else).

I'm highly reluctant to push an exam where the main conclusion is: "I need to make my character stronger / more OP!"

It's a very delicate balance, because if you push an exam that involves a laundry list of herculean feats, unless it's constructed in a sensitive way, people are somehow going to find a way to power their characters through without hitting that failure -- which misses the whole thematic point of the exam.

In either case, IMO this suggestion is a little to too specific, and it rehashes the Rank E exam too closely. I don't really see where the guild stands to benefit on sending Adventurer's on such a risky mission while intentionally handicapping their adventurers. It doesn't quite have the weight or significance that the Gelderholm Rank D exam has.

My personal view is that the Guild hands on Rank D promotions to adventurers who experience a heavy trial and sacrifice in the line of duty (e.g. in war). If the character didn't make a heavy sacrifice, I personally don't think they earned the Rank D.


I prefer this much better -- as in making an impossible choice.

It fits the theme that I am looking for.
*was about to say the same thing, but with 10x less depth*
*silently deletes the reply and gives you a like*
 
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