Why no realism, unless you specifically say why no armor, then why.
State why wizard can’t wear metal. Why no chainmail. Why boob plates, that’ll add more work for poor blacksmiths. Their is leather and fabric & metal based metal armor.
So much, so much potential for armor, and weapons, and you guys waste it. Why only big sword, dagger, bow, smaller sword. Leather armor, Big metal armor, robes.
I want cool descriptions of armors, and weapons.
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But seriously theres a lot of story potentia in why said character where’s that, instead of that, is It because that set of armor has
advantages to being able to use a bow, or one made to be good against slash, and stab, but bad against crushing damage
To answer why wizards can't wear metal, let's look at real life comparison. You make a neet run a kilometer wearing metal armour. Do you think he will be able to complete the run? Wizards are like neets, except they have magic, but their magic wouldn't necessarily mean they are capable of lifting heavy metal plates.
As for boob plates, Ai-chan guesses it's just to make it easier for big breasted warriors to fit into their armour without adding bulk. The thinner part would be on the breastmeat but because it's curved, it would be as safe as any other part. As for more work, it isn't that much work compared to a flatter plate mail. A proper blacksmith would have that circular thing that they use to curve metal plates for making helmets, so it's not that much of a problem. They just need to pummel the plate for like 10 minutes each.
Also, chainmail is actually extremely heavy! A suit of chainmail that covers from your shoulders to your arms and your knees would be much heavier and encumbering than a full platemail. Yeah, it doesn't sound possible, right? But it is, a suit of chainmail could be 1.5 times heavier than a platemail that covers the same areas.
Don't know why you want cool descriptions of armour and weapons, though. The simpler the weapons and armour are, the better they perform. As a certain weapon historian once said, "The sword is shaped like that for a reason, leave it alone!"
Generally, leather armour, or boiled leather armour is very abundant and doesn't require much skill in processing. In theory, you can set up a tanning cottage from nothing and start producing hundreds of leather armour in just a week assuming you have the hides to work with. Leather armour is also impossible to set on fire, unless you throw flammable oil on it first. So it's used from roof cover, to wall cover, to carriage cover and to ram roof cover. So if you need to equip thousands of soldiers quickly or on the go, leather armour is better than nothing. If you have some time, you can create boiled leather armour, which is as stiff as metal armour. As for stopping power, leather armour has some ability to protect against knives, though stopping sword strikes require at least a boiled leather armour. Still, even simple leather armour can protect you from major sword wound in battle. The simulations we see where a sword is matched with leather armour is assuming that the attacker has the time and space to swing their swords at full power at full swing. In a melee, you don't always have that opportunity. If you also wear a gambeson under the leather armour, you can practically consider the threat of arrows beyond 100 meters range to be nonexistent.
Metal armour, for the purpose of this discussion shall be considered simple steel, is very hard to prepare. You need a lot of resources to set up a production site, so you'd mostly be stuck with depending on existing facilities. If there is no existing facility, well, you're screwed. An army would usually have a blacksmith or two on the go during campaigns, but these people would not have the facility to make metal armour. They would, in most cases only have the capability to repair weapons and armour or sharpen dull weapons. The forge needed to make new armour would not be mobile, these mobile blacksmiths would mostly only have something like a more elaborate brazier. And then you'd also need to lug coal around, because you wouldn't be able to make coal on the go, unless you also have a large number of coalmakers and you often spend a week resting in one place between battles.