Vampire isn't a race, it's just someone who glitters in the sunlight and sucks "blood"
Vampire elf, vampire dwarf, vampire minotaur shouldn't be a stretch of the imagination.
As for races I dislike:
it's non-DnD trolls. They're all generic "big" dumb brutes, where in some of the modules I had they're all like "Nanomachines, son! I regenerate every round!"
Mer-folk as a major or somewhat major character in stories where it barely takes place near, around or in the ocean for most of the story, it really gives me this 1970s Superfriends feel but without the "so bad its good" level of camp.
Centaurs, with only one exception, Blu Ringhada. What would their culture be like? See, I can re-imagine orcs as "super mongols with apache elements", goblins as "consummate builders who have a genetic dislike towards the blacksmith until their tools give out", trolls as guys with cockney accents, and ogres as detail-oriented micromanaging freaks because they live in a world with little people, but how do you come up with a culture where your ass is ten feet away from you? How do put your shoes on, because last I checked hooves vs cobblestone, cobblestone wins.
A minotaur can sit back, prop his feet up and show off his Nike Mythril shoes (+20 speed), and he can probably put them on himself.
Probably doesn't count but: advanced sentient AI that regularly interacts with people yet somehow lacks the concept of "Empathy", extra points if the AI is somehow has a job involving dealing with communications. How come C3PO gets this right? His movements might be clanky but he can relate to others.
Cold-blooded lizard-man, somehow gets around in a loin cloth despite the setting clearly based off of Europe where mornings can get low enough to kill people from exposure. Goblin Slayer did this right by making him dress more warmly.
Gnomes, halfings, brownies i.e. discount dwarves sans the charm.
IRL I hate certain games that got racing mini-games with Nürburgring layouts.