Representing_Tromba
Sleep deprived mess of an author begging for feedb
- Joined
- Jan 29, 2020
- Messages
- 5,987
- Points
- 233
The guide, a character in fiction that whether by choice or by request will guide the main character toward a goal, item, or quest. These characters take multiple forms as they can be anything from an old person, an animal, a love interest, or even a sentient stat menu. No matter what form they take though, these characters are often sidelined the moment the main character doesn't need them or is no longer needed to hold the audiences hand as the one who explains the world. Why is it that when these characters are either, still useful to the story or are so interesting that it would hurt the story to remove them, the author will usually get rid of them?
These guides can be great for many things within a story as it provides the reader and possibly the MC with insider insight about the world. However, that seems to be all these characters are ever used for. Martial arts master who teaches the MC how to win, shafted the moment the MC doesn't need a training arc. Wise old man that helps characters with emotional issues, shafted as soon as the characters need to deal with their emotions by themselves. Potential love interest that has known the character since day one, shafted the moment the "real" (by that I mean the authors waifu self insert) love interest appears. Animal or spirit guide, shafted as soon as the marketable plushie can be made. Sassy stat menu, shafted the moment the author or readers stop caring(if they ever cared at all) about the system stats. Each of these was shafted with good reason and intent but could have been utilized better. Why shaft these characters when they can be used for another character type at the same time? Most of these characters are the fan favorites as they can hit all of the good parts of various different arc types while also being a grounded support character that the audience and characters will often rely upon. All in all, I'm ranting about why the guide character always gets shafted or forced into the sidelines for seemingly no reason and without warning most of the time. Also, if the guide is a potential love interest then why is that rarely ever perused by the author? Do you know how many love interest guides are just given nothing in return, except maybe a broken heart or forced complacency? A lot! Well, what about the guides that are secretly villains? Those are cool, they can stay are usually well done.
What are your thoughts on the topic of guides and their tropes?
These guides can be great for many things within a story as it provides the reader and possibly the MC with insider insight about the world. However, that seems to be all these characters are ever used for. Martial arts master who teaches the MC how to win, shafted the moment the MC doesn't need a training arc. Wise old man that helps characters with emotional issues, shafted as soon as the characters need to deal with their emotions by themselves. Potential love interest that has known the character since day one, shafted the moment the "real" (by that I mean the authors waifu self insert) love interest appears. Animal or spirit guide, shafted as soon as the marketable plushie can be made. Sassy stat menu, shafted the moment the author or readers stop caring(if they ever cared at all) about the system stats. Each of these was shafted with good reason and intent but could have been utilized better. Why shaft these characters when they can be used for another character type at the same time? Most of these characters are the fan favorites as they can hit all of the good parts of various different arc types while also being a grounded support character that the audience and characters will often rely upon. All in all, I'm ranting about why the guide character always gets shafted or forced into the sidelines for seemingly no reason and without warning most of the time. Also, if the guide is a potential love interest then why is that rarely ever perused by the author? Do you know how many love interest guides are just given nothing in return, except maybe a broken heart or forced complacency? A lot! Well, what about the guides that are secretly villains? Those are cool, they can stay are usually well done.
What are your thoughts on the topic of guides and their tropes?