To be fair, this shows how much you've been planning for the story, so kudo to you. You just need to spread them all out nicely and you might have a good story to show.
And considering you do like ttrpgs, maybe I'll add this. For an rpg campaign to start, the dm/gm AND players usually have to understand the rules of the game, thus, when a ttrpg enjoyer turns their interest at writing, sometimes they consider readers = players. Here they're compelled to show their thoughtful worldbuilding (infodumps) to readers because they believe it would make the reading experience 'uncomplicated and seamless'.
[The above paragraph can still happen to a writer who has never heard of ttrpgs in their whole life obviously]
In a dnd campaign, a player might know all the intricaries of the map, but their barely-survived stranded character shouldn't. In a vampire game, a player also knows the hidden history of all vampire clans and the politics, but their one-week-embraced vampire character shouldn't.
That is to say, your readers need to follow the story strictly from the narrator. They aren't players. They also don't deserve to know the history, rules, or anything unless you find them otherwise in a certain future chapter.