MakBow
Well-known member
- Joined
- Aug 31, 2025
- Messages
- 291
- Points
- 63
Methods
Mana Channels / Meridians: Pathways in the body where Mana flows. Cultivators open and strengthen these to circulate Mana efficientlyMana Absorption: Mana can be absorbed from nature, space, food, meditation, or combat. Some layers increase a person’s capacity to hold ManaMana Refinement: Turning raw Mana into usable energy for attacks, defense, or improving physical/mental abilitiesSpiritual Insight / Dao Understanding: At higher cores, cultivators not only grow stronger physically, but also understand the deeper mysteries of the world
Mystical or martial arts practice where two individuals cultivate spiritual, magical, or life energy together, often increasing their power, longevity, or magical ability faster than they could alone
At its heart, it’s about energy exchange and harmony—balancing yin and yang, or complementary forces. Typically:One partner embodies yin (feminine, receptive, moon/earth energy).The other embodies yang (masculine, active, sun/fire energy).
Energy Exchange
The two partners share or trade life-force, spiritual energy, or magical essenceDone via physical proximity, touch, meditation, or ritual
Ritualistic / Magical Tools
Some worlds include artifacts, talismans, or spiritual formulas that guide or enhance energy fusionThis makes the process safer and can introduce plot elements like forbidden techniques or secret manuals.
— First Core / Mortal Core —
F Rank — Ordinary humans with no awakened core, cannot sense mana, bodies are fragile, lifespan unchanged
E Rank/Awakened Mortal — Roughly 50% of humanity awakens here, enhanced physique (peak human reflexes, stamina, perception), can barely sense mana but cannot manipulate it, no techniques, only instinctive enhancement
D Rank/Enhanced Mortal — Body partially adapted to mana flow, can reinforce muscles, senses, or organs, early techniques (body hardening, burst movement, resistance), lifespan slightly increased Failure here results in permanent bodily damage or stagnation
— Second Core / Middle Core —
C Rank/True Awakener — Considered elite among humans, mana circulation established, can use basic elemental or conceptual techniques, those who awaken here are prodigies, those who ascend here possess long-term potential
B Rank/High Adept — Only 20% of awakeners ever reach this stage, advanced techniques, sustained mana usage, can fight armies alone, can imprint personal traits into techniques (style, emotion, belief)
A Rank/Apex Mortal — Only 10% ever reach or awaken here, techniques become semi-autonomous, can influence weather, terrain, and large-scale battles, national-level assets or threats
— Third Core / High Core —
S Rank — Only ~2% ever reach this realm, can annihilate cities or reshape geography, mana control approaches perfection, existence itself resists their presence
Epic — Must survive an Outer’s Tribulation Confrontation with a Heart Demon (fear, desire, identity, guilt), failure results in madness, death, or loss of cultivation, mana begins transforming into proto-law, starting to being able to comprehend mana in its truest form
Legendary — Fundamental understanding of mana, techniques no longer rely purely on energy, can reshape reality within limited parameters
— Fourth Core / Immortal Core —
Soul — Soul manifests independently of the body, possession, soul combat, spirit travel, physical death ≠ true death, lifespan vastly increased, failure permanently cripples future growth
Phantasmal — Soul and body fused with Dao, no natural aging or death, bound by Heavenly Laws, bear-indestructibility, memory persists across reincarnations
Celestial — Begins true Dao comprehension, techniques gain Laws (Time, Fire, Death, Fate, Space, etc.), power depends entirely on insight, not energy reserves, two cultivators at this level may differ drastically in strength
— Fifth Core / Transcendent Core —
Transcendent — Mortal emotions, karma, or attachments are severed, massive psychological strain, many lose identity, empathy, or sanity, cultivation becomes dangerous without anchors
Mythical — Authority over a Law, can create worlds, races, techniques, still subject to Heaven’s will
Domain — Personal reality where the cultivator has absolute control, laws inside the domain override external ones, domains can clash; stronger will dominates
— Fifth Core / Stellar Core —
Star Forger — Condenses a star within their domain & star determines cultivation nature (fire, gravity, life, entropy)
Black Hole — Domain collapses into singularity, absorbs matter, energy, laws, extremely dangerous even to allies
Gamma Burst — Controls multiple nebulas, can release universe-scorching attacks, power comes with instability
Quasar — Active galactic nucleus core, supermassive black hole + immense radiance, power output rivals' creation events
— Sixth Core / Galaxy Core —
Milky Way — Allows one to create a vast number of stars and create entire solar systems
Vast Way — Allows one to create entire galaxies
World Sea — Hundreds of galaxies form a universe & cultivator governs cosmological balance
— Sixth Core / Dimension Core —
True Universe — Can create, modify, or erase universes at will & laws are written, not followed
Dao Sovereign – No longer bound by Heaven, can shatter realms and divine systems, & feared by gods and concepts alike
Transcendent Void – Exists outside reality cultivation becomes conceptual, identity may dissolve into archetypes, & almost mythical; existence is debated
[Other Laws]
Abnological Fadic — A form of undeniable truth and authority that is birthed from the combination of Laws, Daos, and concepts. A Abnological Fadic cannot be circumvented or stopped by anything, with the only possibility of deniability lying with another Fadic. Along with this, any Abnological Fadic grants its user a smoother pathway towards Reality, granting them an increase in the speed of their Realm Progression
New System:
[Power System: Cultivation]
Within the bodies of all living things exists Meridians, which are used to circulate the mana from space into a cultivator’s body, allowing one to become an Ascended mortal, the first stage of cultivation
[Mana Sphere]
A mysterious and enigmatic spherical space located inside the body around the stomach's area. Due to it being ethereal it does not occupy physical space such as an internal organ would. The mana sphere is endlessly huge, yet at the same time infinitely small
Methods of Training
- Mana Channels / Meridians: Pathways in the body where Mana flows. Cultivators open and strengthen these to circulate Mana efficiently
- Mana Absorption: Mana can be absorbed from nature, space, food, meditation, or combat. Some layers increase a person’s capacity to hold Mana
- Mana Refinement: Turning raw Mana into usable energy for attacks, defense, or improving physical/mental abilities
Mystical or martial arts practice where two individuals cultivate spiritual, magical, or life energy together, often increasing their power, longevity, or magical ability faster than they could alone
- At its heart, it’s about energy exchange and harmony—balancing yin and yang, or complementary forces. Typically:
- One partner embodies yin (feminine, receptive, moon/earth energy).
- The other embodies yang (masculine, active, sun/fire energy).
- Energy Exchange
- The two partners share or trade life-force, spiritual energy, or magical essence
- Done via physical proximity, touch, meditation, or ritual
- Ritualistic / Magical Tools
- Some worlds include artifacts, talismans, or spiritual formulas that guide or enhance energy fusion
- This makes the process safer and can introduce plot elements like forbidden spells or secret manuals
Mana Cores are the essence of the universe itself, stars form space that have crashed onto Earth, their forms varying as they can be anything or anyone, whether an animal, humans, dragon, or an object
Traits
They will never be malicious, for they do not have such feelings, being extremely neutral as they often roam without destination and when they meet something, they will offer a Vow, which is a contract between the mana core and something else, and when they happens, they offer an infinite amount of something, either being laws, daos, and other things, followed is a connection to your mana sphere but this will weaken the core as it gives its entire being to you
Refinement
Such things can be refined by feeding it, which can make them even stronger, but it all depends on what they desire, so they may want mana or artifacts, or herbs, etc.
(Note: What they request may not match what you are given, so you may need to pay very little for someone so beneficial, or pay too much, for something not so useful all the time)
Downsides
If you cannot fulfill their conditions, depending on what it was, it will take your lifespan as compensation or other things like your techniques, traits, physiques and if they request you give them something a specific way, you must do it that way or else they will take interested, taking more than the vow requested
Mana Core Master Ranks
Rank 1 Master — Everyone starts at this level when they do not have a mana core in a vow, having their Mana Sphere opened
Rank 2 Master — You have made a vow with a Mana Core, and it has been weakened, its entire being inside your Mana Sphere, as such, you must now refine it, or it may kill you
Rank 3 Master — You have reached a stage where the relationship goes beyond mere mutual benefits, able to have their mana core attack and defend
Rank 4 Master — Those who reach this rank have helped the mana core regain have of their power through continuous refinement
Rank 5 Master — Masters in this rank have nearly helped them Mana Core reach their peak once again, but they stay at a bottleneck until they break through along with their Mana Core, requiring Dual Cultivation
Rank Immortal Master — To become an immortal, four things are required: Dual Cultivation, the alignment of a trait, physique, mana circuit, style, & technique, the complete destruction of your mana sphere, merging yourself with reality and existence, and last, the passing of a Reality Tribulation
[Mana Circuits]
Mana circuits are the pseudo-bloodlines of the soul, a hereditary power carried in someone’s circuits, usually tied to ancient beasts or gods, legendary clans, and/or heavenly or demonic origins
Mana Circuits Awakening & Evolution
Mana circuits aren’t always static. They can:
- Awaken under stress or near death
- Evolve after absorbing essence, blood, or relics
- Purify over generations or via special spells
Mana circuits aren’t pure blessings:
- Strong Mana circuits attract enemies
- Eldritch beings may suppress or curse you
- Mana circuits purity can degrade Clan politics get nasty
- Restricts your spell capability and magic, not allowing diversity depending on the bloodline
Traits are innate characteristics of the soul, mind, or body that shape how someone cultivates
Affect
- Learning speed
- Mental stability
- Combat instincts
- Compatibility with techniques
- Dao comprehension
- Resistance to corruption, madness, or tribulations
Physical Traits — Physical capabilities changed
Mental Traits — Mental capabilities changed
Soul Traits —- Spiritual capabilities changed
Dao Traits — Connection to concepts changed
Evolution
- Sharpen under pressure
- Merge into higher traits
- Mutate due to dao enlightenment
- Be partially copied or imprinted (rare)
- Obsessive traits lead to madness
- Emotional suppression can damage relationships
- Extreme adaptability may erode identity
- Some traits block other daos
A physique is a fundamental bodily framework designed to interact with mana, laws, or the world in a specific way
Affect
- Mana absorption efficiency
- Endurance against heavenly tribulations
- Compatibility with realms and techniques
- Physical dominance vs spiritual dominance
- Survivability when things go wrong (which they always do)
Elemental Physiques
Supreme Physiques
Dao Physiques
God Physiques
Sealed Physiques
Awakening
- Awakened via extreme environments
- Refined through body-tempering realms
- Stabilized with rare treasures
- Evolved by merging energies or laws
- Body may reject mana without constant tempering
- Physique can overpower the soul
- Higher tribulations than normal
- Attracts harvesting, kidnapping, experimentation
Styles are the ways that one uses a weapon, their body, their mind, or anything, flexible or not and able to be changed freely, and these styles can overcome various talents, physiques, traits if used right or if made right
Types
Physical Styles
Spiritual Styles
Elemental Styles
Magical Styles
Spirit Beast Styles
Monster Styles
Demonic Styles
Space Styles
Dao Styles
[Techniques/Spells]
A technique is how the power is used instead of the mana itself, which can be very versatile
Types
Cultivation Techniques — How qi is circulated, how attacks are formed, how laws are invoked, efficiency vs waste, whether you fight smart or loud
Combat Techniques/Spells — Spell techniques (fire, lightning, formations) & domain techniques (area control)
Secret Techniques/Spells — Burn lifespan, damage soul or meridians, & require sacrifices
Dao Techniques/Spells — Techniques that control a law instead of usual mana
Auxiliary Techniques/Spells — Non-combatant techniques, meant for survival rather than combat like movement techniques, concealment arts, & soul defense methods
Grades
- Mortal
- Earth
- Heaven
- Emperor
- Dao / Immortal
Sovereign Edict — A form of undeniable truth and authority that is birthed from the combination of Laws, Daos, and concepts. A Sovereign Edict cannot be circumvented or stopped by anything, with the only possibility of deniability lying with another Edict. Along with this, any Sovereign Edict grants its user a smoother pathway towards Reality, granting them an increase in the speed of their Realm Progression
Transcendent Halos — It is a powerful artifact forged by the complete comprehension of Doa, the universe, and the realms of creation, granting the title of Reality Overseer, unique with the harmonious connection of all daos, constantly stimulates the refinement of the True Blood
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