Please assist/ rate my leveling system

NotaNuffian

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So there are two things to take note, Stats and Job.

Stats are the attriubte of a person, they are as such:
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

A person can only gain a job after he has reached its stat criteria.

For example, a warrior job requires a minimum of 15 Str, 12 Con and Dex.

In order to gain stat, one must do training, do quests and drugs. There is a limit to gaining stats outside of job level up though.

Once the person has the job, he can then level up said job by doing the job's quests. Each level up provides the person a fixed stat of its own.

For example, +1 STR and +0.8 Con and Dex is added to person each time their warrior job levels up.

A person can only have one singular job at a time. Each job has their own special abilities and once you change a job, you can only use the limited list of abilities in previous job.

A person can initiate a job change only after a long rest and as long as his stats minimum criteria are enough for two jobs.

There is also a maximum job level a person can have, say 20 levels.
 

Lysander_Works

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What matters more are not the stats and job-lists; it's how they get used in the story.
How often are they referenced? When referenced, is it too frequent or too infrequent, and what significance does it all lead to? How often will battle scenes come up to make these important? If you can justify the complexity of the system form within the story content, then it should feel right.
 

NotaNuffian

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What matters more are not the stats and job-lists; it's how they get used in the story.
How often are they referenced? When referenced, is it too frequent or too infrequent, and what significance does it all lead to? How often will battle scenes come up to make these important? If you can justify the complexity of the system form within the story content, then it should feel right.
Thus far I had only written until c13 and honestly, I told nothing about the job.

I talked about the levels, I talked about the stats but so far, I only showcase one job and not bothering to name it yet.
 

RepresentingWrath

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Once the person has the job, he can then level up said job by doing the job's quests. Each level up provides the person a fixed stat of its own.

For example, +1 STR and +0.8 Con and Dex is added to person each time their warrior job levels up.
Does person retain thsoe stats when they change jobs? How often can they swap jobs?
 

Terrate

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6.5/10

using "Intelligence" as a stat is a slippery slope. Have a character with too high intelligence, then you'll be digging yourself down when said character do something stupid that doesn't align with their current intelligence just because of "plot" reasons.
 

NotaNuffian

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Does person retain thsoe stats when they change jobs? How often can they swap jobs?
Yes they do.

Frankly this part I have not fully set, but 9 times should be the maximum amount you are allowed to change a job. Plus the first randomly assigned first job, that makes 10 jobs the maximum amount one person can have for their entire life.

Technically, by one's lifetime, they should only have 4 jobs. 1 job from the first time they hit minimum stat criteria, 3 other times when they have a job advancement from previous.
6.5/10

using "Intelligence" as a stat is a slippery slope. Have a character with too high intelligence, then you'll be digging yourself down when said character do something stupid that doesn't align with their current intelligence just because of "plot" reasons.
Noted.
 

RepresentingWrath

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Yes they do.

Frankly this part I have not fully set, but 9 times should be the maximum amount you are allowed to change a job. Plus the first randomly assigned first job, that makes 10 jobs the maximum amount one person can have for their entire life.

Technically, by one's lifetime, they should only have 4 jobs. 1 job from the first time they hit minimum stat criteria, 3 other times when they have a job advancement from previous.
I don't get why you need stat requirments in that case. If you get a random job in the beginning and advance it 3 times what's the point of meeting stat requirments instead of simple level requirment?
 

NotaNuffian

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I don't get why you need stat requirments in that case. If you get a random job in the beginning and advance it 3 times what's the point of meeting stat requirments instead of simple level requirment?
You ask a good question.

I did not thought of that.

*raise hand*

Here is the flow again
1. You first reach the stat requirement of a random first job.
2. You get said job.
3. Do quests for job to level up said job
4. Job gives stats to person
5. Person now has the minimum required stats for next job

I am being pedantic over here by gauging a person's worthiness through the stats they have instead of the job.

Iirc Overlord does the job level requirement thing
 

RepresentingWrath

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3. Do quests for job to level up said job
4. Job gives stats to person
5. Person now has the minimum required stats for next job
I still don't get this part. You can level up said job and start the next job. There is no way you won't have stats for next job since leveling up your job gives stats.
 

NotaNuffian

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There is no way you won't have stats for next job since leveling up your job gives stats.
That is the idea.

The old job provides enough stats to meet the minimum criteria for the next job.

I try not to put a fixed job path because for example, a person grinding his Warrior job and now it has enough Str, Con and Dex stats for a Elite Warrior job, which is the natural job progression.

But since he might also had been eating pills and downing elixirs, he also gain enough Int stat for a Wizard class or in his case of having Str, Con, Dex and Int being high enough to open another job named Magic Warrior.

He can choose to continue his path as an Elite Warrior, give up being a Warrior and become a Wizard or take the middle road and be a Magic Warrior.
 

Arch9CivilReactor

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Depends on the story itself. If the stat exist but no one is doing anything spectacular or crazy with it, then it might as well not exist. There are a lot of stories that uselessly show how much Dexterity a guy has when he does nothing with it.

I like Levelling Systems that need effort to see anything on them. Like you need a skill to see stats and can only focus on stuff directly related to your goals+future.

One of the reason levelling systems have become unpopular lately is because quantifiable stats leave no room for creativity. Fate Stay/Night is cool as a story despite using characters that have very clear ‘stats’. Anti-Unit to Anti-World super moves which make the result obvious.

The fun in that story is that even a lower stat guy like Archer beat a higher stat Gilgamesh under the right circumstances. The numbers are fine but my advice is to add human limits (like the human body cannot exceed 100 in every stat area but other races can go beyond that limit).

If this is a fantasy world, making humans technique reliant to overcome their inherent weakness would be fun compared to endlessly growing stronger but no one else did it just cause.
 

RepresentingWrath

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That is the idea.

The old job provides enough stats to meet the minimum criteria for the next job.

I try not to put a fixed job path because for example, a person grinding his Warrior job and now it has enough Str, Con and Dex stats for a Elite Warrior job, which is the natural job progression.

But since he might also had been eating pills and downing elixirs, he also gain enough Int stat for a Wizard class or in his case of having Str, Con, Dex and Int being high enough to open another job named Magic Warrior.

He can choose to continue his path as an Elite Warrior, give up being a Warrior and become a Wizard or take the middle road and be a Magic Warrior.
Oh, right. I forgot about elixirs, sorry.
 

Golden_Hyde

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Stats are the attriubte of a person, they are as such:
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
maybe you could make this as main stat & sub stat. Strength + Resilience/Foundation, Agility + Dexterity, Intelligence + Wisdom, and Charisma + Luck.

Those sub stats will determine your character's unique statuses, like a certain level of Resilience/Foundation will make him/her immune (or at least more resistant) to status ailments, Dexterity will determine your character's combat readiness and pace, and Wisdom is all about spell efficiency.
 

beast_regards

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I rate it T for Teens. I am like ESRB!

Otherwise, does the system need to have stats like Wisdom and Intelligence?

I know, it's like D&D, but as someone else pointed out, people will complain if the protagonist does something stupid, not to mention that D&D stats only scale to the certain point for the normal character so definitelly not +1 per level. Ancient dragon has STR 30. (and charisma 23, which is more than the succubus would have, i.e. dragon is hot and he/she knows it)

Perhaps consider using the set of stats which doesn't imply how much "smart" the protagonist supposed to be? Especially on the platform that obsesses with "smart protagonist" which is ... well, worth the entire discussion of its own.

I suggest something along of:

Body, Finesse, Perception, Magic, Mind and Presence
 

whitesculptor

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I'd subtract the parameters each time the player went on a higher tier job making job change a bit more meaningful and reliant on the character true desire.
 

BearlyAlive

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Maybe add a few more demerits and ways to circumvent them, so min-maxing and choosing your options gets a bit more important than just grinding until you hit that requirement. Maybe Warrior Jobs get a -0.5 Char or Int with every level up unless they behave knightly enough or something?

Or you could add an either/or requirement to those Jobs, like "Warrior type Job level X or STR 15" for Job changes, to not streamline the process too much, otherwise you'd never get funny classes like Muscle Mage or Librabarian.
 

FieryLou

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Have other criteria than stats. A swordman needs to form swordintent to become a swordmaster. A Fire Mage needs a Tier 2 spell to become a Great Mage and so on.
 

Lysander_Works

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Thus far I had only written until c13 and honestly, I told nothing about the job.

I talked about the levels, I talked about the stats but so far, I only showcase one job and not bothering to name it yet.

Showcasing is a good idea too. In fact, it's best to balance between explanations and showcase of the stat/job system, so that it isn't too easy to info dump. Other than that it sounds like you already have a good idea for what you are doing.
 
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