Opinions about the JRPG progression

CamilleCrow

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Simple enough. I just wanna ask y'all's thoughts about the cliched JRPG progression [kill rats ------------> kill god]

I am simply curious about this so comment down below if you think killing gods is a great activity
 

Corty

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Ancient. JRPGs, many times, are still stuck in the 90s. At least game-mechanic-wise.

PS: is this the right place to post this? Because I think this belongs to the gaming section.
 

NonReal

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I agree. In general I don't like any instance of a crazy escalation.
To me bringing deities into fiction for any purpose is usually a big minus. They're usually used as a lazy plot device, and even when they're more significant to the story they're seriously underwhelming. Especially in webnovels.
 
D

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It's boring af and quite dry now.

So I propose something, what if [kill god ---> Kill rat]. I dont know how, you guys figure it out
If you said kill god --> kill squirrel it could be a god of war game where Ratatoskr turns on Kratos. (and if God of War was a JRPG)
 

NotaNuffian

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Power scaling is a mess but I do get the orgasmic sensation of besting even deities with the grindset, so I am fine.

I mean, gods are the limit, what's next after deicide? Dei-deicide?

Also, killing gods is just another expression, like climbing the tallest mountains to diving the deepest seas. A big middle finger to the fragility of man.

Kill a god. It's fun.

Ps. From Initial D, "what is a god? A god is a mortal. But because he can do what others can't, hence he's a god"
 
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BearlyAlive

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First of all you devout bible nerds, it's "killing gods", not "killing God", at least outside of a few RPGs, so don't get your testament twisted in your pants.

Anyway, it's pretty cliche and really stupid but more an escalation of scales problem than a JRPG one. How can you escalate power and progression without turning the up the power scale? By establishing characters and their involvement in the conflict, thus raising their personal stakes? Yeah, no. That would involve more storytelling, more backstory, and more time to show how and why the characters are involved in the first place. Easier to just introduce some higher power that's been manipulating everything.

It's like nuking or bombing enemy bases in Shooter campaigns. It happens more often than not. Mostly because it's cool or dramatic or the easy way out.
 
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Temple

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It's an Eastern thing that people can rise to become gods, compared to the West, where there are separate gods and humans. Mostly rooted in cultivation stories from ancient Chinese times where people can ascend. It was copied over to Japanese. It's really not cliched. More like it's a staple in Eastern storytelling structure to kill a god. But when it comes to recent JRPGs (and also litrpg webnovels), the original point had been lost a long time ago. Same with cultivation progression stories that have forgotten the point of cultivation but is now more for wish-fulfillment. People are copying what was previously popular, and people copy that, and so on.
Can think of ancient Greek tragedy structures. They are still very much present today. Heck, the most blatant are the God of War games. But they're not cliched, are they? They keep the point of the story structure. JRPGs now have lost the point of killing the gods, which is ascenion of oneself to godhood and its higher meaning. Can see how the old FFs do this story structure.
Then compare that to recent games where they're just looking for one big boss so they shove in a god.
 

SsemouyOnan

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This video explores deep why it is the case. TLDR: it's a cultural thing

P.S. Killing the gods is now boring, why not kill the dudes that killed the gods?
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PS: How about a JRPG where you play as a god desperately trying not to get offed by a party of teenage shmucks?
 
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LunaSoltaer

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PS: How about a JRPG where you play as a god desperately trying not to get offed by a party of teenage shmucks?
Because it wouldn't be too challenging.

overwhelmingly many JRPGs only work as well as they do because the enemy AI is asinine.

Take an end boss. Imagine, instead of an RNG, a competent human strategist controlling that enemy. A human adversary who is accustomed to accomplishing more with far far less.
 

CupcakeNinja

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Simple enough. I just wanna ask y'all's thoughts about the cliched JRPG progression [kill rats ------------> kill god]

I am simply curious about this so comment down below if you think killing gods is a great activity
its quite literally the standard for EVERY FUCKING RPG so why would anyone complain?
It's boring af and quite dry now.

So I propose something, what if [kill god ---> Kill rat]. I dont know how, you guys figure it out
see my above comment
Every game with a leveling system starts you with weak enemies. You get stronger, you take on big boys.
Dark souls is the only exception i know cuz you can parry, dodge and buttpoke your way to killing primordial horrors. It aint something most other games allow
 

ThrillingHuman

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As a witch, I can confidently declare that there is only One True God and killing it or otherwise besting it is a laughable and infantile idea that only reflects the depths of one's ignorance.

There are also self-proclaimed Pagan Gods, as well as Demons and other geists (lines get blurry between them all tbh) and while it is technically possible to kill them, or rather "kill" them because non-biological beings don't live in the same limited way you mortal live in, so you can "kill" them (by, for example, resisting a temptation or mastering one's feelings, thus killing the Demons residing in your head), it is about the same as fighting with wind mills.

As a witch, I have reliable ways of dealing with them in more productive fashions. Ranging from minor inconsequential and transient Demons like those that plague an individual and lead him astray from the path of righteosness to actually important Demons and Devils like Astaroth, the local deputy Mayor of Hell or even Satan himself, I can find a deal that pleases both me and them while technically not being blasphemous enough to make the big G displeased.

Navigating a deal that will certaintly not damn your soul for all eternity against an arch-master of deception and sophistry is far more interesting that... just brawling. And a lot less pointless.

TLDR: Killing gods is stupid when you can trade with them. Let's have some class, we are not stupid barbarians after all. Make love not war.
 

NotaNuffian

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As a witch, I can confidently declare that there is only One True God and killing it or otherwise besting it is a laughable and infantile idea that only reflects the depths of one's ignorance.

There are also self-proclaimed Pagan Gods, as well as Demons and other geists (lines get blurry between them all tbh) and while it is technically possible to kill them, or rather "kill" them because non-biological beings don't live in the same limited way you mortal live in, so you can "kill" them (by, for example, resisting a temptation or mastering one's feelings, thus killing the Demons residing in your head), it is about the same as fighting with wind mills.

As a witch, I have reliable ways of dealing with them in more productive fashions. Ranging from minor inconsequential and transient Demons like those that plague an individual and lead him astray from the path of righteosness to actually important Demons and Devils like Astaroth, the local deputy Mayor of Hell or even Satan himself, I can find a deal that pleases both me and them while technically not being blasphemous enough to make the big G displeased.

TLDR: Killing gods is stupid when you can trade with them. Let's have some class, we are not stupid barbarians after all. Make love not war.
*unzips pants*
 

Lloyd

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First of all you devout bible nerds, it's "killing gods", not "killing God", at least outside of a few RPGs, so get your testament twisted in your pants.

Anyway, it's pretty cliche and really stupid but more an escalation of scales problem than a JRPG one. How can you escalate power and progression without turning the up the power scale? By establishing characters and their involvement in the conflict, thus raising their personal stakes? Yeah, no. That would involve more storytelling, more backstory, and more time to show how and why the characters are involved in the first place. Easier to just introduce some higher power that's been manipulating everything.

It's like nuking or bombing enemy bases in Shooter campaigns. It happens more often than not. Mostly because it's cool or dramatic or the easy way out.
You're way more of a Nerd than any of us, you cringe ass fedora wearing reddit tier atheist.
 
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