Litrpg system justification?

Comiak

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:blob_hide: In my story the system is made by the combination of magic and divinity. Magic is chaos and unlimited potential to change reality. Literally, anything can be done with enough magic, but since it is chaos, you can't control it, at least not with more of an equal power, which is divinity. Divinity is characterized by order and authority, the power to command reality. By mixing the two, you have the divinity control the magic but at the cost of the magic being limited, like only being able to do one thing. The more divinity you obtain, the more magic you can have which makes that ability stronger. In essence, divinity functions like experience points or a soft level cap. This system can create something that appears to have classes and skills depending on the function of the magic framework that is the skill or class.
I'll take that "hard magic; brandon sanderson" comment and say:

So how does the energy to matter and matter to energy conversion work? I will only accept a full 1200 page thesis to start.
My story is a 2000 page thesis on how mana and magic works. That enough for you?:blob_teehee:
 

HungrySheep

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Just saying "it's there cuz litrpg" strikes me as lazy writing.
IMO LitRPG is lazy writing in the first place. Also, the readers don't care for the justification, they just want to see the OP power progression and the harem.
 

JayMark

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Write a system that mocks its participants ruthlessly while inflicting maximum suffering in order to drive them all insane. It should operate dynamically by analyzing their every action. It will constantly run an algothrithm that determines whether to enhance or degrade their vital statistics. Participants will be granted both skills and curses. However, every power adjustment is subject to the interference of a cosmic eldritch horror ruling over the realm of chaos.

And nobody gets to be op or have a harem.
 

EdoKant

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One of the things that's always stopped me from writing a litrpg is that I can never come up with an in-universe way to justify the system being there. I don't like the "literally takes place inside a video game" approach, but just straight up implementing video game mechanics into reality itself feels contrived unless you have a really good reason for it being there. Just saying "it's there cuz litrpg" strikes me as lazy writing.

What about you? When you read a litrpg, how important is it that the author justifies the rpg system they've put in place? Do you need there to be a reason for it, or can you overlook that because systems are just something litrpgs have to have?
I think proper justification is really important. If it's badly done, it ruins my immersion in the story. This doesn't necessarily cause me to drop a story, but it will cause me to take the universe less seriously.

If you want to do it right and need some inspiration, you could check the most popular litrpgs out there for their justification. The best one I came across was that the game-like world was managed by an evil faction who practised slavery. The MCs who entered the game world were contestants in a game show watched by people of the evil faction, who would use the contestants as slaves when the 'show' had ended.
 

CharlesEBrown

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Write a system that mocks its participants ruthlessly while inflicting maximum suffering in order to drive them all insane. It should operate dynamically by analyzing their every action. It will constantly run an algothrithm that determines whether to enhance or degrade their vital statistics. Participants will be granted both skills and curses. However, every power adjustment is subject to the interference of a cosmic eldritch horror ruling over the realm of chaos.

And nobody gets to be op or have a harem.
So, the Alpha Complex of Paranoia?
That was an old Role Playing Game (soon to be a board game as well, if I've been reading the announcements correctly) set after the apocalypse - all of humanity now lives in underground shelters called "Alpha Complex" - and yeah, one of the big conflicts (until they dumped this in the third fourth edition) was that each Alpha Complex believed it was the "one and only" and violently sought to make sure there were no others. The society is run by The Computer (The Computer is your Friend. Trust No One. Keep your Laser Handy) and the High Programmers, and, in addition to rival Complexes, the whole system is under threat from mutants and the members of various secret societies.
Player characters were required to be "Troubleshooters" - people who track down members of secret societies, mutants, spies from other complexes and internal traitors (i.e. "trouble") and deal with it (i.e. "shoot" it). To simplify their task, each Troubleshooter has six clones, though only one can be "active" at a time.
The problems are:
1. Every PC belongs to a secret society.
2. Every PC is a mutant.
3. The Computer was never all that stable to begin with, and rival High Programmers have spent generations making it worse...

Making The Computer give each PC a System in a setting like this would be a difficult thing to pull off well, but someone who is adept at dark comedy could probably make something of pure genius from it. Especially since The Computer would definitely give and rescind arbitrary upgrades, and grant skills that make no sense to anyone but it, just "because" pretty much at random...
 
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corruption

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I have 3 possible reasons.

I started a story on Royal Road set in a school for potential Deities, where anyone can enroll. Yes, anyone.
A bunch on anime and manga geeks are included and want to make a world with such a system.
So the reason there is the Gods are just geeks having fun with the people.
Also, all the souls in that world are reincarnated unbelievers from other worlds so they can be sorted into afterlives.

The other reason is that there world gets energy from the lower plans enter often and the leveling system was created to help protect the standard races from being twisted into monsters.
It works by guiding how they are altered. The reason for level caps is that there is only so much boosting the body can safely have.
The leveling is to slow down how fast they are altered, to give them time to stabilize after each boost as they level.
Level too fast or try to break the level cap, and you run the risk of being turned into a monster, or dying.

For Gamer styles of stories, it is due to Gaia using a system others created as she takes the GM roll to control Gamers and have them do her bidding as she wants them to.
 

3guanoff

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It is a mass hallucination after generations of game addicts.
 
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I came up with the idea of creating systems within my story because there are greater threats outside of the world. In book 2, the MC takes a deep dive into how systems work and what he needs to do for there to be some form of harmony. Some get it done, some don't.
 
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