No, the argument was that there was no way the characters would know anything about the system (as if he gets to decide what the characters in other people's stories are and aren't aware of) and then followed that up with "but it's not like we know how nature works anyway."
You should probably pick a single argument and stick to it, instead of trying to argue in eight directions at once. Or just stop arguing like that one post you made said you were going to. You're clearly stressing out about something when you shouldn't be.
is like saying that a cake just "happens" when you put the ingredients in the same room together.
At the risk of upsetting you more, I'll say that this is exactly how life was formed. Theoretically.
A bunch of ingredients got dropped in the same place, and then after a few eons, bam!
Cake Life!
And that life took a bunch more ingredients, and made even more complex
cake life,
and that life thought it would be funny to mix some ingredients in different ways and made
life Cake!
What about you? When you read a litrpg, how important is it that the author justifies the rpg system they've put in place? Do you need there to be a reason for it, or can you overlook that because systems are just something litrpgs have to have?
As a reader, I don't need a justification. I don't need a justification for magic existing, or dragons, or space-time wormholes. If it's in the story, it's
already justified. Seeing is believing, and all that. That's how real world science works. I see something, and I try to understand it. I don't need to already have an explanation for why it's there
before I believe it. I need to see more to
understand why its there.
As an author, I can be satisfied with pretty simple explanations. It was necessary to make the story work; is totally viable. It's a side effect of mana existing; acceptable. A god did it- A group fighting the end of reality did it- A wizard did it as a practical joke- all acceptable. 'Thought it would be cool'- The
best explanation.
Can I be knocked out of my suspension of disbelief? Of course. Honestly, one of my biggest complaints about LitRPG is leveling up through killing. There's a
huge loss of energy each time something dies. Often, the amount of killing that has to happen for a creature to reach even a relatively low level is genocide-count. And 90% of that experience is wasted when the killer dies. Just straight up disappears. Hate it. Technically that doesn't actually knock me out of the story though, cuz I can just ignore it...
Whatever, I've spent too long on this.