foxes
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Of course, this element itself can be very attractive, complex, relevant, and interesting. But is it really necessary to put him everywhere? Just think about what he does in your story. What function does he perform?
An artifact, a secretary-analyst, or its technological equivalent can replace the system that displays statistics and sets tasks for stories about building a kingdom. An survivalist's life support device can replace personal statistics with characteristics. An implanted chip, a robot assistant, a knowledge crystal, an alien ship, a magic screwdriver and so on. There are indeed many interesting combinations, but they end up in the wrong hands.
I feel like people have run out of imagination, and the "system" has become a convenient tool for filling these gaps. Are you ready to reveal and justify the existence of this very "system" so that it doesn't remain in the background forever like a convenient piano in the bushes? In the original works, this is the main focus of the story. Characters struggle with this system, create it, and migrate to virtual worlds... However, in most sequels, it is simply present.
Maybe we should create a special AltLitRPG genre for this? So that readers understand that this is not just an omnipresent system, but a complex story. Where the elements of LitRPG are wrapped in separate local elements. Perhaps this will not differ from a regular work without LitRPG. But then it will be clear to fans of this genre where the roots grow. This can be included in the book's synopsis.
An artifact, a secretary-analyst, or its technological equivalent can replace the system that displays statistics and sets tasks for stories about building a kingdom. An survivalist's life support device can replace personal statistics with characteristics. An implanted chip, a robot assistant, a knowledge crystal, an alien ship, a magic screwdriver and so on. There are indeed many interesting combinations, but they end up in the wrong hands.
I feel like people have run out of imagination, and the "system" has become a convenient tool for filling these gaps. Are you ready to reveal and justify the existence of this very "system" so that it doesn't remain in the background forever like a convenient piano in the bushes? In the original works, this is the main focus of the story. Characters struggle with this system, create it, and migrate to virtual worlds... However, in most sequels, it is simply present.
Maybe we should create a special AltLitRPG genre for this? So that readers understand that this is not just an omnipresent system, but a complex story. Where the elements of LitRPG are wrapped in separate local elements. Perhaps this will not differ from a regular work without LitRPG. But then it will be clear to fans of this genre where the roots grow. This can be included in the book's synopsis.
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