Guild Structures in Fantasy

Cipiteca396

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Oh god, why is this thread so long??? I maaaay have skipped a few posts. Sorry if I say something totally redundant.
This is just an idea I had, please give thoughts, criticisms, you're own ideas for a guild structure, or why the current cliche guild is superior.
The current structure was built for video games as was stated before. However, if you wanted a more realistic approach while keeping the same structure, you could separate the guild into things like 'Fighters' Guild', Thieves' Guild', 'Mages' Guild', 'Explorers' Guild', 'Hunters' Guild' and so on, like in the Elder Scrolls. That way would be closer to the medieval version, allowing for
As for real life guilds, there were merchant guilds formed to ensure stability among the markets while protecting the merchants from being targeted by malicious people. Though, I don't think you were wanting such stuff..
This stuff. Then you could have an Adventurer's guild which is more like... A part time job center. All the villagers go there to make commissions, and then the receptionists collect those commissions and try to create the ideal team to carry it out by recruiting from the other guilds.



To me, the only way to have an adventurer's guild is for the world to be mostly unexplored. The guild is there to launch expeditions and adventures into the 'Wildlands' and tame them. The army wouldn't have any conflict with this goal because they only exist to protect the people, or more accurately, the rulers.

In the event that a large number of nations unaffected by monster incursions develop, the reason adventurer's guilds would continue to exist is to organize profitable expeditions. If the rulers are too insecure, most likely they'll be deposed by the adventurers. Then the guild will exist because it is the governing structure of the world. Wouldn't that be something to see?
Typically the strongest creature is a dragon, but making it require anything above a tomahawk missile to kill it is excessive
*Laughs in magic material scale bullshit*
My Lesser Dragons can easily survive a nuke.
 

Armored99

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The current structure was built for video games as was stated before. However, if you wanted a more realistic approach while keeping the same structure, you could separate the guild into things like 'Fighters' Guild', Thieves' Guild', 'Mages' Guild', 'Explorers' Guild', 'Hunters' Guild' and so on, like in the Elder Scrolls. That way would be closer to the medieval version, allowing for

This stuff. Then you could have an Adventurer's guild which is more like... A part time job center. All the villagers go there to make commissions, and then the receptionists collect those commissions and try to create the ideal team to carry it out by recruiting from the other guilds.

Yeah, but I'm also fighting the problem of complexity. Managing guilds, towns, people, villains, etc. gets complicated, and I need to keep control of it while also making sure the reader doesn't get lost. While I want to make it more immersive and real, I cant make a guild for every trade.


To me, the only way to have an adventurer's guild is for the world to be mostly unexplored. The guild is there to launch expeditions and adventures into the 'Wildlands' and tame them. The army wouldn't have any conflict with this goal because they only exist to protect the people, or more accurately, the rulers.

This kinda relates to my prior comment of monster infestation. Humans live in lower infested areas, and adventurers go into higher infestation areas.

In the event that a large number of nations unaffected by monster incursions develop, the reason adventurer's guilds would continue to exist is to organize profitable expeditions. If the rulers are too insecure, most likely they'll be deposed by the adventurers. Then the guild will exist because it is the governing structure of the world. Wouldn't that be something to see?

Sounds similar to a comment another person made about Bracers or something.

*Laughs in magic material scale bullshit*
My Lesser Dragons can easily survive a nuke.

Yeah, but we were also talking about why the government would let people equal to nukes just walk around. So I was saying why have the power level be that high, its unnecessary.
 

Cipiteca396

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Yeah, but I'm also fighting the problem of complexity. Managing guilds, towns, people, villains, etc. gets complicated, and I need to keep control of it while also making sure the reader doesn't get lost. While I want to make it more immersive and real, I cant make a guild for every trade.
Oops, for this, you'll just generally mention it, then only specify the ones you need. No need to mention the fishmonger's guild, since your story will primarily be in the dungeon the whole time. You can even skimp on the hunter's guild, since they aren't suited to dungeon delving.
Yeah, but we were also talking about why the government would let people equal to nukes just walk around. So I was saying why have the power level be that high, its unnecessary.
Hmm. To be fair, splitting an atom would be a lot easier with magic. I feel like any excuse for why every mage isn't an atomic weapon is always kinda handwavy. Most of the time it's just, "Oh, you can DO THAT?" Though my favorite is, 'Everyone who tried it died immediately, idiot.'
 

Armored99

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Oops, for this, you'll just generally mention it, then only specify the ones you need. No need to mention the fishmonger's guild, since your story will primarily be in the dungeon the whole time. You can even skimp on the hunter's guild, since they aren't suited to dungeon delving.

yeah, but going back to you're original comment of the adventurer guild being the place that organizes talents from the different guilds. Wouldn't that put it in a position above the other guild as well?

Hmm. To be fair, splitting an atom would be a lot easier with magic. I feel like any excuse for why every mage isn't an atomic weapon is always kinda handwavy. Most of the time it's just, "Oh, you can DO THAT?" Though my favorite is, 'Everyone who tried it died immediately, idiot.'

Hmm, maybe. If you let the magic system work that way. To often it feels like authors use magic as glue to make their ideas stick together. Not realizing the problems that come from building like this. You might fill the holes, but you weaken the entire structure.
 

Cipiteca396

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yeah, but going back to you're original comment of the adventurer guild being the place that organizes talents from the different guilds. Wouldn't that put it in a position above the other guild as well
Maybe, or maybe instead of the adventurer's guild, it's the 'Administrator's Guild', lol. Just one job that needs to be done. Though thinking about it, it could be government run instead. Maybe it's a bureaucracy where all of the 'nobles' are paper pushers tearing their hair out over all of the commissions they have to review, never having enough adventurers to assign them to. :ROFLMAO:
 

Nahrenne

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To me, the only way to have an adventurer's guild is for the world to be mostly unexplored. The guild is there to launch expeditions and adventures into the 'Wildlands' and tame them. The army wouldn't have any conflict with this goal because they only exist to protect the people, or more accurately, the rulers.

In the event that a large number of nations unaffected by monster incursions develop, the reason adventurer's guilds would continue to exist is to organize profitable expeditions. If the rulers are too insecure, most likely they'll be deposed by the adventurers. Then the guild will exist because it is the governing structure of the world. Wouldn't that be something to see?
Why not check out the AGSA roleplay game on here?
It's a written roleplay where you create a character and take part in a setting where a set of sky islands got isekai'd to another world. The goal of the adventurer's guild is to both help the citizens who got isekai'd with the sky islands (archipelago) while also exploring the world they ended up in.
There's quests that player characters can take, as well as freestyle rp.
(^-^)

It's called:
Adventurer's Guild Sky Archipelago, and is in the community games section of the forum.

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