Cipiteca396
Monarch of Despair ππΊπͺ½ππͺΆππ¦βπ₯π
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Oh god, why is this thread so long??? I maaaay have skipped a few posts. Sorry if I say something totally redundant.
To me, the only way to have an adventurer's guild is for the world to be mostly unexplored. The guild is there to launch expeditions and adventures into the 'Wildlands' and tame them. The army wouldn't have any conflict with this goal because they only exist to protect the people, or more accurately, the rulers.
In the event that a large number of nations unaffected by monster incursions develop, the reason adventurer's guilds would continue to exist is to organize profitable expeditions. If the rulers are too insecure, most likely they'll be deposed by the adventurers. Then the guild will exist because it is the governing structure of the world. Wouldn't that be something to see?
My Lesser Dragons can easily survive a nuke.
The current structure was built for video games as was stated before. However, if you wanted a more realistic approach while keeping the same structure, you could separate the guild into things like 'Fighters' Guild', Thieves' Guild', 'Mages' Guild', 'Explorers' Guild', 'Hunters' Guild' and so on, like in the Elder Scrolls. That way would be closer to the medieval version, allowing forThis is just an idea I had, please give thoughts, criticisms, you're own ideas for a guild structure, or why the current cliche guild is superior.
This stuff. Then you could have an Adventurer's guild which is more like... A part time job center. All the villagers go there to make commissions, and then the receptionists collect those commissions and try to create the ideal team to carry it out by recruiting from the other guilds.As for real life guilds, there were merchant guilds formed to ensure stability among the markets while protecting the merchants from being targeted by malicious people. Though, I don't think you were wanting such stuff..
To me, the only way to have an adventurer's guild is for the world to be mostly unexplored. The guild is there to launch expeditions and adventures into the 'Wildlands' and tame them. The army wouldn't have any conflict with this goal because they only exist to protect the people, or more accurately, the rulers.
In the event that a large number of nations unaffected by monster incursions develop, the reason adventurer's guilds would continue to exist is to organize profitable expeditions. If the rulers are too insecure, most likely they'll be deposed by the adventurers. Then the guild will exist because it is the governing structure of the world. Wouldn't that be something to see?
*Laughs in magic material scale bullshit*Typically the strongest creature is a dragon, but making it require anything above a tomahawk missile to kill it is excessive
My Lesser Dragons can easily survive a nuke.