So keeping your Planet rank Magic and Science I changed Magic and science into resources, and added three more, that the world will use. The players will start with a set amount, but taking turns they will go through months of there world. Every month they will roll two dice and either get an advancement increasing their resource, a neutral where you sacrifice a resource for an advancement, or a disaster where you lose an amount of resource.
Once at least one of their resources, (except for Sin and Virtue) reach a set amount they're world will go up in rank. Once they get to a certain rank they can prepare their forces to battle with other players. Example: I reached 10 in magic, so now my planet is rank 2, or I got Magic and Technology to 10 My planet is now rank 3.
Sin and Virtue is the resource that will hold armies vs individuals. The more virtuous the world the stronger the people will be as a whole, the more Sinful the individuals are stronger then being together. Example: A whole army vs Mercenaries, either side might win, depends on how they are played.
Here is my simple Advancement/Disaster Sheet.
Advancements/Disasters:
- Nothing, you can’t get this number with two dice.
- Disaster (-4 Any Resources)
- Disaster (-3 Any Resources)
- Disaster (-2 Any Resources)
- Disaster (-1 Any Resources)
- Neutral (+ & - ; Exchange Resources)
- Neutral (+ & - ; Exchange Resources)
- Neutral (+ & - ; Exchange Resources)
- Neutral (+ & - ; Exchange Resources)
- Advancement (+1 Any Resources)
- Advancement (+2 Any Resources)
- Advancement (+1 All Resources [Must choose between sin and virtue])