CheertheSecond
The second coming of CheertheDead
- Joined
- Nov 15, 2022
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- 1,516
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Just the annual thing to garner interest.
Now for my case first.
I divide my ship types into two major categories: dependence (K-1) and independence (K-2).
Independent ships (K-2) are those that can operate alone without accompanying support vessels or resupplying at a station on the way with a long operating range.
K-1 ships are those that either couldn't hold enough supply for long distance operation or burn through their ammunition too quickly. Hence, they need to move with the fleet.
Long operating range is defined as being capable of moving to make a 2-way trip to any place within its current galaxy.
Medium operating range is defined as capable of making a one-way trip to any place within the galaxy.
Short operating range (or System-bound) is used for ships that only have enough furl to move within the system.
K-2 ships
Frigate
The most common medium warships. They have standard firepower with fast speed. Their weapons are usually more effective against targets smaller than themselves.
Heavy Frigate
A subtype of Frigate that is big enough to be considered capital ships.
Cruiser
As common as Frigate. Both Frigate and Cruiser are medium-size ships. Their difference is Cruiser sacrifices speed (although they are still quite fast for their size) for staying power. They are more armoured and are retrofitted with larger cannons that are more suitable to bring down other ships.
Battlecruiser
Subtype of cruiser. Large ship with an emphasis on ship-2-ship weaponry.
Armoured Cruiser
Another subtype of cruiser. Unlike Battlecruiser, Armoured Cruiser can range from medium to large. They are mostly used to absorb firepower from stationary (or less maneuverable) platforms. They have only a few guns.
Heavy Cruiser
Big Cruiser.
Corvette
The small ships of space warfare. Every single subtype of this ship type is small. These highly maneuverable and fast ships may be retrofitted with a lot of small guns to act as fighter-destroying ships or have one large gun to engage larger vessels.
Scout
Subtype of Corvette. It has little to no weapon but has great intel-gathering capability. A few classes may exchange some of their speed or intel-gathering power for stealth or/and cloak.
Banshee
Subtype of Corvette. It was counter-intel ship. Its equipment can give false signals to enemy's scanner, radar, etc. or disrupt the radar entirely.
K-1 ships
Carrier
Ship carrying space fighters. While heavily armoured ships can shrug off fighters' attack, the same couldn't be said for the turrets or exhaust tubes on those ships. Due to dedicating most of its space to cater for its space fighters, Carrier doesn't have enough reserve to operate alone/long distance.
Battleship
Either a large or a very large ship. Slow ship. Weapons are somewhat effective for planetary bombardment and very potent for ship-2-ship combat. Heavily armoured. Has better matchup against Armoured Cruiser due to superior firepower and similar armour while Armoured Cruiser's speed and mobility are too negligible to make up. Matchup ratio against Battlecruiser is worse than between BS and AC but still has a score of 65-35 with BS having the edge. Has a hard time against Heavy Frigate since HF has strong enough gun to cause meaningful damage to BS while having enough speed to out-maneuver then open fire at vulnerable angle such as the exhaust tube of the rocket engine.
Arsenal ship
Large or very large ship. Has almost no armour. Vulnerable to any attack. Have either average to fast speed. Are stuffed full of ship-destroying or planet-bombardment weapons. Its bombardment is more effective than BS's due to its greater weaponry. Planet killers are all Arsenal ships. May exhaust all their ammunition (or energy dedicated for weapons) in a small amount of time. Requires escorts and constant supply.
Now for my case first.
I divide my ship types into two major categories: dependence (K-1) and independence (K-2).
Independent ships (K-2) are those that can operate alone without accompanying support vessels or resupplying at a station on the way with a long operating range.
K-1 ships are those that either couldn't hold enough supply for long distance operation or burn through their ammunition too quickly. Hence, they need to move with the fleet.
Long operating range is defined as being capable of moving to make a 2-way trip to any place within its current galaxy.
Medium operating range is defined as capable of making a one-way trip to any place within the galaxy.
Short operating range (or System-bound) is used for ships that only have enough furl to move within the system.
K-2 ships
Frigate
The most common medium warships. They have standard firepower with fast speed. Their weapons are usually more effective against targets smaller than themselves.
Heavy Frigate
A subtype of Frigate that is big enough to be considered capital ships.
Cruiser
As common as Frigate. Both Frigate and Cruiser are medium-size ships. Their difference is Cruiser sacrifices speed (although they are still quite fast for their size) for staying power. They are more armoured and are retrofitted with larger cannons that are more suitable to bring down other ships.
Battlecruiser
Subtype of cruiser. Large ship with an emphasis on ship-2-ship weaponry.
Armoured Cruiser
Another subtype of cruiser. Unlike Battlecruiser, Armoured Cruiser can range from medium to large. They are mostly used to absorb firepower from stationary (or less maneuverable) platforms. They have only a few guns.
Heavy Cruiser
Big Cruiser.
Corvette
The small ships of space warfare. Every single subtype of this ship type is small. These highly maneuverable and fast ships may be retrofitted with a lot of small guns to act as fighter-destroying ships or have one large gun to engage larger vessels.
Scout
Subtype of Corvette. It has little to no weapon but has great intel-gathering capability. A few classes may exchange some of their speed or intel-gathering power for stealth or/and cloak.
Banshee
Subtype of Corvette. It was counter-intel ship. Its equipment can give false signals to enemy's scanner, radar, etc. or disrupt the radar entirely.
K-1 ships
Carrier
Ship carrying space fighters. While heavily armoured ships can shrug off fighters' attack, the same couldn't be said for the turrets or exhaust tubes on those ships. Due to dedicating most of its space to cater for its space fighters, Carrier doesn't have enough reserve to operate alone/long distance.
Battleship
Either a large or a very large ship. Slow ship. Weapons are somewhat effective for planetary bombardment and very potent for ship-2-ship combat. Heavily armoured. Has better matchup against Armoured Cruiser due to superior firepower and similar armour while Armoured Cruiser's speed and mobility are too negligible to make up. Matchup ratio against Battlecruiser is worse than between BS and AC but still has a score of 65-35 with BS having the edge. Has a hard time against Heavy Frigate since HF has strong enough gun to cause meaningful damage to BS while having enough speed to out-maneuver then open fire at vulnerable angle such as the exhaust tube of the rocket engine.
Arsenal ship
Large or very large ship. Has almost no armour. Vulnerable to any attack. Have either average to fast speed. Are stuffed full of ship-destroying or planet-bombardment weapons. Its bombardment is more effective than BS's due to its greater weaponry. Planet killers are all Arsenal ships. May exhaust all their ammunition (or energy dedicated for weapons) in a small amount of time. Requires escorts and constant supply.
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