Adventurer's Guild Adventurer's Guild - OOC Room

Vanus

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I have no idea how to make Luna kill Worm Mistress... Sigh, she's such a great character that I had a plan for... Well, I must use some plot armour to save her. :blob_upset:
*Clearly she was the one spying on Luna this entire time*
 

Drevart

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I have no idea how to make Luna kill Worm Mistress... Sigh, she's such a great character that I had a plan for... Well, I must use some plot armour to save her. :blob_upset:
Just make it so that when Luna kills her, Worm Mistress' body wold automatically break down into worms and while Luna was busy killing off the maggots one would escape and later regrow into a new Worm Mistress
 

GDLiZy

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Just make it so that when Luna kills her, Worm Mistress' body wold automatically break down into worms and while Luna was busy killing off the maggots one would escape and later regrow into a new Worm Mistress
Thanks but I already had an idea... Also, when Luna killed, she won't leave anything behind.
 

Vanus

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Anyone done the border patrol quest and if so how long did you do it for sun up to sundown or a more specific timing?
 

Drevart

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Umm... guys, how do you write such distinct personalities for the NPC? Is it just practice? I was just wondering since I saw GM's post in the Tavern and saw how much character-NPC interaction is needed there.
 

GDLiZy

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Umm... guys, how do you write such distinct personalities for the NPC? Is it just practice? I was just wondering since I saw GM's post in the Tavern and saw how much character-NPC interaction is needed there.
I think it's up to the writers' style. I, for one, can't seem to keep my character sane/normal for very long... :blob_happy:

Somewhere along the line they'll just manifest their madness and went out of control, but that's the fun part of the writing, to be honest.
 

Bochi

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I think it's up to the writers' style. I, for one, can't seem to keep my character sane/normal for very long... :blob_happy:

Somewhere along the line they'll just manifest their madness and went out of control, but that's the fun part of the writing, to be honest.
Sanity is overrated. That's one of the first lessons when playing Arknights.
 

Drevart

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I think it's up to the writers' style. I, for one, can't seem to keep my character sane/normal for very long... :blob_happy:

Somewhere along the line they'll just manifest their madness and went out of control, but that's the fun part of the writing, to be honest.
Well the thing is I do struggle a bit when writing NPC lines in my reports. They just don't really feel alive to me
*Sigh*
Well I hope it will all come with practice
 

GDLiZy

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Well the thing is I do struggle a bit when writing NPC lines in my reports. They just don't really feel alive to me
*Sigh*
Well I hope it will all come with practice
I just wrote the idea out first, then slowly trimmed down the conversation to serve its purpose. I used to speak out loud to see if the conversation is natural, but now, I think that anything that you read and not stutter would be the best. Writing a conversation is never the same as speaking out loud. A short and concise one is often better, unless the long poses served some other purposes.

All in all, it's the stylization and the practice.
 

Drevart

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I just wrote the idea out first, then slowly trimmed down the conversation to serve its purpose. I used to speak out loud to see if the conversation is natural, but now, I think that anything that you read and not stutter would be the best. Writing a conversation is never the same as speaking out loud. A short and concise one is often better, unless the long poses served some other purposes.

All in all, it's the stylization and the practice.
Thanks for the answers.
 

GDLiZy

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Sanity is overrated. That's one of the first lessons when playing Arknights.
I always found the extreme side of the spectrum fascinating. So, insanity is a bonus point, that let you explore great deals of concepts and ideas.
 

Bochi

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I always found the extreme side of the spectrum fascinating. So, insanity is a bonus point, that let you explore great deals of concepts and ideas.
Aye, but on the flip side it's hard to achieve that optimal level of 'insane' that doesn't send you spiralling right into the asylum.
 
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