Since I'm still not used to the SHF I've just made them as links, hope you don't mind
*Clearly she was the one spying on Luna this entire time*I have no idea how to make Luna kill Worm Mistress... Sigh, she's such a great character that I had a plan for... Well, I must use some plot armour to save her.![]()
Just make it so that when Luna kills her, Worm Mistress' body wold automatically break down into worms and while Luna was busy killing off the maggots one would escape and later regrow into a new Worm MistressI have no idea how to make Luna kill Worm Mistress... Sigh, she's such a great character that I had a plan for... Well, I must use some plot armour to save her.![]()
looks goodSince I'm still not used to the SHF I've just made them as links, hope you don't mind
Thanks but I already had an idea... Also, when Luna killed, she won't leave anything behind.Just make it so that when Luna kills her, Worm Mistress' body wold automatically break down into worms and while Luna was busy killing off the maggots one would escape and later regrow into a new Worm Mistress
Oh, that's good thenThanks but I already had an idea... Also, when Luna killed, she won't leave anything behind.
Inb4 we get something along the lines of Helsing Ultimate.Thanks but I already had an idea... Also, when Luna killed, she won't leave anything behind.
I think it's up to the writers' style. I, for one, can't seem to keep my character sane/normal for very long...Umm... guys, how do you write such distinct personalities for the NPC? Is it just practice? I was just wondering since I saw GM's post in the Tavern and saw how much character-NPC interaction is needed there.
Sanity is overrated. That's one of the first lessons when playing Arknights.I think it's up to the writers' style. I, for one, can't seem to keep my character sane/normal for very long...
Somewhere along the line they'll just manifest their madness and went out of control, but that's the fun part of the writing, to be honest.
Well the thing is I do struggle a bit when writing NPC lines in my reports. They just don't really feel alive to meI think it's up to the writers' style. I, for one, can't seem to keep my character sane/normal for very long...
Somewhere along the line they'll just manifest their madness and went out of control, but that's the fun part of the writing, to be honest.
I just wrote the idea out first, then slowly trimmed down the conversation to serve its purpose. I used to speak out loud to see if the conversation is natural, but now, I think that anything that you read and not stutter would be the best. Writing a conversation is never the same as speaking out loud. A short and concise one is often better, unless the long poses served some other purposes.Well the thing is I do struggle a bit when writing NPC lines in my reports. They just don't really feel alive to me
*Sigh*
Well I hope it will all come with practice
Looks fine.By the way is the library entry on Blood Lilypads fine? I'm just checking so I can claim the salary <.<
Thanks for the answers.I just wrote the idea out first, then slowly trimmed down the conversation to serve its purpose. I used to speak out loud to see if the conversation is natural, but now, I think that anything that you read and not stutter would be the best. Writing a conversation is never the same as speaking out loud. A short and concise one is often better, unless the long poses served some other purposes.
All in all, it's the stylization and the practice.
I always found the extreme side of the spectrum fascinating. So, insanity is a bonus point, that let you explore great deals of concepts and ideas.Sanity is overrated. That's one of the first lessons when playing Arknights.
You can always do some experimentation with them if you want and update the memo... I'll even sell you some samples >_>Looks fine.
Glad see more herbs![]()
Aye, but on the flip side it's hard to achieve that optimal level of 'insane' that doesn't send you spiralling right into the asylum.I always found the extreme side of the spectrum fascinating. So, insanity is a bonus point, that let you explore great deals of concepts and ideas.