Adventurer's Guild Adventurer's Guild - OOC Room

ohko

tilda~ me~ home~ ♪
Joined
Dec 23, 2018
Messages
347
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@ohko I think the first one makes more sense. Though I think having a reward score that combines both exp and gold would be better since then you could play with both parameters. Maybe even add more parameters that you could convert to gold and have them affect the total reward score.
Mmmmmmmm, let me try splitting this into ranks.

Model 1 rewards:
  • Unranked: 7-29G
  • E-rank: 25-70G
  • D-rank: 63-123G
  • C-rank: 113-259G
  • B-rank: 242-517G
  • A-rank: 491-945G
Model 2 rewards:
  • Unranked: 7-21G
  • E-rank: 16-42G
  • D-rank: 34-69G
  • C-rank: 59-138G
  • B-rank: 122-268G
  • A-rank: 246-484G
Mmmmmmmmm... I feel like Model 1 scales too fast, getting 70G still at E-rank feels like too much to me tbh...

On the other hand, I like getting 30G while unranked I guess... Though on yet another hand, having basic unranked quests give so little gold might incentivize people making custom quests with bigger rewards, which isn't a bad thing.

I like Model 2 more tbh~
I'm leaning more toward's Alice's comment right now -- about preferring Model 2 since it seems more realistic.

In Model 2, a Rank E adventurer makes 2x the amount of a Level 1 adventurer. A Rank D makes twice that of Rank E... it seems to loosely follow doublings by rank. The 10X multiple is reached by Level 21 (Rank C).

In Model 1, the salary doubling occurs by level 3. In fact, the 10x multiple is reached by Level 13 (Rank D).

So yeah... I agree with Alice's evaluation that model 1 paces too quickly. I'd generally prefer players to be short money than have tons upon tons of it... although that's my stylistic preference after reading tons of fantasy stories where the main leads are always broke.
Kind of disagree honestly, for the money part. How many quest is inherently risky that adventurer need a potion, beyond weak potion to do it? The healing herbs and slime core will cost at most 10-15 each since the adventurer can actually post a quest with reward competitive to the guild if they don't want to spend the day getting potion material. This is based on alchemist apprentice quest, so I think on lower level there should be a market for the weak healing potion, one with lower cost that 80G.
I like the model 2 too. I did feel the first model was a bit fast-paced but I didn't mind it too much (until I notice model 2 when Alice mentions it). Going for the safe route is good as if something happens, it will be much easier to manage it.

*patpat*
Can I get some more opinions from others as well? So far we are 2 votes for model 1 and 3 votes for model 2.

@Himekawa I believe @Zoey put up some weaker healing solutions in their shop.

In either case, the npc shops were intentionally designed so that there was room for players to insert themselves into the market. If npc shop items are too cheap or too good, it becomes much more difficult for a player alchemist or player blacksmith to compete. I'm trying to push players to interact with each other more rather than automatically finding the "easy" solution at the NPC market.

I think my feelings about healing potions are very similar. I'd prefer players to find ways to interact with other characters who are healers or finding their own special supplier for medical goods. Simply buying your potions in the market and having plenty of money to easily do so... to me, it's the "easy" solution that takes the interestingness out of the writing game.

Personally, I would actually be happy if there wasn't an NPC potion shop at all, and players needed to exercise their creativity and figure out their own way to deal with this kind of affair.

Regarding the realism of the prices -- potion prices are indexed specifically to medieval herb prices. In terms of the reagents, the slime cores are worth at least 10G (at least because the guild needs to make a profit), and the herbs are at least 20G. The reagents alone are worth at least 30G, but probably more realistically around 50G. When you add the alchemist's component of actually making the potion, this pushes the weak potion price to at least 70-80G, which is in fact the stated price.
 

ohko

tilda~ me~ home~ ♪
Joined
Dec 23, 2018
Messages
347
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The other argument for model 2 is that I’m seeing all these rich characters with 300+ G even though they’re only level 4 and doing quests that only give ~20G in reward.

:blob_evil: I want people to be poor!
 

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
3,529
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Don’t worry, I’m not gonna suffer. But you might wanna pray for Luna tho. At best, she missed some world building and character development. At worst, a crucial information was missed and tragedy was long predestined.

Don’t forget, I’m a tragedy genre lover. :blob_popcorn:
Oh, poor Luna~

Well, let's hope for the best then! xD
sees people writing long reports

Time to actually start making one. I can into text wall too!
*rolls laughing* I always have fun reading walls! \(^^)/
The other argument for model 2 is that I’m seeing all these rich characters with 300+ G even though they’re only level 4 and doing quests that only give ~20G in reward.

:blob_evil: I want people to be poor!
Ikr!? Nene is so rich that she made quests to help out the orphanage even though she won't gain anything from that! xD
 

Nahrenne

Pure and Innocent Maiden~
Joined
Jan 2, 2019
Messages
1,100
Points
153
The other argument for model 2 is that I’m seeing all these rich characters with 300+ G even though they’re only level 4 and doing quests that only give ~20G in reward.

:blob_evil: I want people to be poor!
*was given the money by a noble who sired her against her will and was left abandoned in a different world without any teacher to guide her in how to live as a vampire*
'-'

X
 

Zoey

Mustachu
Joined
Oct 21, 2019
Messages
133
Points
133
Can I get some more opinions from others as well? So far we are 2 votes for model 1 and 3 votes for model 2.

@Himekawa I believe @Zoey put up some weaker healing solutions in their shop.

In either case, the npc shops were intentionally designed so that there was room for players to insert themselves into the market. If npc shop items are too cheap or too good, it becomes much more difficult for a player alchemist or player blacksmith to compete. I'm trying to push players to interact with each other more rather than automatically finding the "easy" solution at the NPC market.

I think my feelings about healing potions are very similar. I'd prefer players to find ways to interact with other characters who are healers or finding their own special supplier for medical goods. Simply buying your potions in the market and having plenty of money to easily do so... to me, it's the "easy" solution that takes the interestingness out of the writing game.

Personally, I would actually be happy if there wasn't an NPC potion shop at all, and players needed to exercise their creativity and figure out their own way to deal with this kind of affair.

Regarding the realism of the prices -- potion prices are indexed specifically to medieval herb prices. In terms of the reagents, the slime cores are worth at least 10G (at least because the guild needs to make a profit), and the herbs are at least 20G. The reagents alone are worth at least 30G, but probably more realistically around 50G. When you add the alchemist's component of actually making the potion, this pushes the weak potion price to at least 70-80G, which is in fact the stated price.
Personally I would like to see more player shops that are selling cheaper alternatives to the current potions.
 

Yorth

Swordman
Joined
Jan 4, 2019
Messages
243
Points
133
I'm not sure how expensive will stuff be once we reach the endgame. Who knows? Maybe the tarrif to enter the angelos' floating island is 10k gold, and renting the flying whales that will get you there costs an aditionnal 2k. At that point, I dont think its unfair for players to get 1k for a level 60 quest.
 

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
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I'm not sure how expensive will stuff be once we reach the endgame. Who knows? Maybe the tarrif to enter the angelos' floating island is 10k gold, and renting the flying whales that will get you there costs an aditionnal 2k. At that point, I dont think its unfair for players to get 1k for a level 60 quest.
Well, I think we shouldn't worry about the endgame for now because we're really really far from it atm. Early-mid is where our thoughts should focus on IMO~
 

ohko

tilda~ me~ home~ ♪
Joined
Dec 23, 2018
Messages
347
Points
133
I'm not sure how expensive will stuff be once we reach the endgame. Who knows? Maybe the tarrif to enter the angelos' floating island is 10k gold, and renting the flying whales that will get you there costs an aditionnal 2k. At that point, I dont think its unfair for players to get 1k for a level 60 quest.
On the GM side, we’re definitely capable of controlling that.

What we’re unable to control is...

For instance a player pulling an Ultramanium Worldender Sword out of a treasure chest on their rank C dungeon dive. :blob_happy: :blob_happy: :blob_happy:
 

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
3,529
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@AliceShiki I finished reading your report!
It was good!
I was getting bad boy/wolf man vibes from the demon - as in, there's something attractive about him.
(*p*)

|.o)
Plans for a romantic relationship between the two?

X
Glad you liked it~

And I dunno tbh, I never plan much for my stories, but I plan next to nothing for my roleplays. Not to mention things can be changed drastically from just a few interactions with other players. (For example, Nene was supposed to still be quite troubled by losing most of her powers, but talking to @LazyLonduf made her actually recover her faith and allowed her to get back on track.)

So uhn... Romance? I dunno. I know I won't get any romance with a player because things get really messy for me when that happens, but with the demon? No clue, I'll find out in the future~
For now, Nene is just happy to realize that demons also have a good side to them~
 

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
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183
On the GM side, we’re definitely capable of controlling that.

What we’re unable to control is...

For instance a player pulling an Ultramanium Worldender Sword out of a treasure chest on their rank C dungeon dive. :blob_happy: :blob_happy: :blob_happy:
:blob_no: :blob_no: :blob_no: :blob_no: :blob_no: :blob_no: :blob_no: :blob_no:
Rank C dive? Some players are born with it :blobrofl::blobrofl:
Shhhhhhhhhhh, we don't talk about those people~
 

Nahrenne

Pure and Innocent Maiden~
Joined
Jan 2, 2019
Messages
1,100
Points
153
Glad you liked it~

And I dunno tbh, I never plan much for my stories, but I plan next to nothing for my roleplays. Not to mention things can be changed drastically from just a few interactions with other players. (For example, Nene was supposed to still be quite troubled by losing most of her powers, but talking to @LazyLonduf made her actually recover her faith and allowed her to get back on track.)

So uhn... Romance? I dunno. I know I won't get any romance with a player because things get really messy for me when that happens, but with the demon? No clue, I'll find out in the future~
For now, Nene is just happy to realize that demons also have a good side to them~
Well, I thought their interactions were cute and full of chemistry.
(^-^)
Go where the wind blows! As they say.
dungeon dive.
Speaking of dungeons, what's the lore about that?
I mean, are dungeons set environments that will be the same for everyone, or will they be like those magical ones that change the layout all of the time?
:blob_frown:

X
 

Zoey

Mustachu
Joined
Oct 21, 2019
Messages
133
Points
133
On the GM side, we’re definitely capable of controlling that.

What we’re unable to control is...

For instance a player pulling an Ultramanium Worldender Sword out of a treasure chest on their rank C dungeon dive. :blob_happy: :blob_happy: :blob_happy:
 

Yorth

Swordman
Joined
Jan 4, 2019
Messages
243
Points
133
On the GM side, we’re definitely capable of controlling that.

What we’re unable to control is...

For instance a player pulling an Ultramanium Worldender Sword out of a treasure chest on their rank C dungeon dive. :blob_happy: :blob_happy: :blob_happy:
we already have a dark god that could probably destroy the universe, so yeah.
 

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
3,529
Points
183
Speaking of dungeons, what's the lore about that?
I mean, are dungeons set environments that will be the same for everyone, or will they be like those magical ones that change the layout all of the time?
:blob_frown:
Nothing set yet! xD
we already have a dark god that could probably destroy the universe, so yeah.
Shhhhhhhh, some things are better off forgotten~ *whistles*
 
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