ohko
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- Joined
- Dec 23, 2018
- Messages
- 347
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- 133
@ohko I think the first one makes more sense. Though I think having a reward score that combines both exp and gold would be better since then you could play with both parameters. Maybe even add more parameters that you could convert to gold and have them affect the total reward score.
Mmmmmmmm, let me try splitting this into ranks.
Model 1 rewards:
Model 2 rewards:
- Unranked: 7-29G
- E-rank: 25-70G
- D-rank: 63-123G
- C-rank: 113-259G
- B-rank: 242-517G
- A-rank: 491-945G
Mmmmmmmmm... I feel like Model 1 scales too fast, getting 70G still at E-rank feels like too much to me tbh...
- Unranked: 7-21G
- E-rank: 16-42G
- D-rank: 34-69G
- C-rank: 59-138G
- B-rank: 122-268G
- A-rank: 246-484G
On the other hand, I like getting 30G while unranked I guess... Though on yet another hand, having basic unranked quests give so little gold might incentivize people making custom quests with bigger rewards, which isn't a bad thing.
I like Model 2 more tbh~
I'm leaning more toward's Alice's comment right now -- about preferring Model 2 since it seems more realistic.
In Model 2, a Rank E adventurer makes 2x the amount of a Level 1 adventurer. A Rank D makes twice that of Rank E... it seems to loosely follow doublings by rank. The 10X multiple is reached by Level 21 (Rank C).
In Model 1, the salary doubling occurs by level 3. In fact, the 10x multiple is reached by Level 13 (Rank D).
So yeah... I agree with Alice's evaluation that model 1 paces too quickly. I'd generally prefer players to be short money than have tons upon tons of it... although that's my stylistic preference after reading tons of fantasy stories where the main leads are always broke.
Kind of disagree honestly, for the money part. How many quest is inherently risky that adventurer need a potion, beyond weak potion to do it? The healing herbs and slime core will cost at most 10-15 each since the adventurer can actually post a quest with reward competitive to the guild if they don't want to spend the day getting potion material. This is based on alchemist apprentice quest, so I think on lower level there should be a market for the weak healing potion, one with lower cost that 80G.
Can I get some more opinions from others as well? So far we are 2 votes for model 1 and 3 votes for model 2.I like the model 2 too. I did feel the first model was a bit fast-paced but I didn't mind it too much (until I notice model 2 when Alice mentions it). Going for the safe route is good as if something happens, it will be much easier to manage it.
*patpat*
@Himekawa I believe @Zoey put up some weaker healing solutions in their shop.
In either case, the npc shops were intentionally designed so that there was room for players to insert themselves into the market. If npc shop items are too cheap or too good, it becomes much more difficult for a player alchemist or player blacksmith to compete. I'm trying to push players to interact with each other more rather than automatically finding the "easy" solution at the NPC market.
I think my feelings about healing potions are very similar. I'd prefer players to find ways to interact with other characters who are healers or finding their own special supplier for medical goods. Simply buying your potions in the market and having plenty of money to easily do so... to me, it's the "easy" solution that takes the interestingness out of the writing game.
Personally, I would actually be happy if there wasn't an NPC potion shop at all, and players needed to exercise their creativity and figure out their own way to deal with this kind of affair.
Regarding the realism of the prices -- potion prices are indexed specifically to medieval herb prices. In terms of the reagents, the slime cores are worth at least 10G (at least because the guild needs to make a profit), and the herbs are at least 20G. The reagents alone are worth at least 30G, but probably more realistically around 50G. When you add the alchemist's component of actually making the potion, this pushes the weak potion price to at least 70-80G, which is in fact the stated price.