GM
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I never replied to this!First, helping on the hospital/clinic. As not everyone possess mana, there is a necessity for the adventurer to possess some first aid skill. This would reward first aid skill. Think of it as some kind of paramedic. This would be for practical skill like here to apply the potion.
There are also medicine-specialized alchemist running apothecary, where adventurer could learn about medicine mixing. Understanding the medicine, like what mixture is effective on what cases. If they had volunteered a total of five times from both quest line (2-3 ratio), they could take battlefield medic exam.
The license would give them qualification as medic with some medical skills that is not related to using mana, hopefully. I am thinking of making something like in the manga "The wrong way to use healing magic" where they are the first responder on the battlefield.
Then there are the certified healer, where they use the mana to do healing. Understanding the biology of common races of this world is what the quest would entail.
Too complicated?
Yeah! I'll add a hospital/clinic quest. I actually originally had one planned, but I ended up discarding it since I couldn't think of anything unique about it.
I want to avoid an apothecary guild quest in Gelderholm, because I feel like it would give the impression that there isn't a medicine shortage or that the apothecaries are better in Gelderholm than in Scribel -- which in my headcanon isn't supposed to be the case. Consequently, I think I might just use the Scribel alchemist quest as a prerequisite to the Gelderholm medical ones.
I'm not sure if I feel convinced about a "medic exam" or a "license". The quests are generally all open-ended and do not teach "skills", and the licenses generally exist as something that unlocks an obvious material benefit (e.g. Smithing Guild => can use guild forges, Merchants Guild => can use guild wagons).
To me, an exam restricts the number of people who are able to do something, which is counterintuitive to what you would want in a war time. It seems fine to me to just use a quest progression? If you helped out at the hospital, next they would ask you to help out elsewhere?