Adventurer's Guild Adventurer's Guild - OOC Room

AliceShiki

Magical Girl of Love and Justice
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Dec 23, 2018
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honestly, I just want to see @Zoey and @AliceShiki write a receptionist promo submission for their charas, aka a merit of excellence ceremony...
I'm not sure Nene would feel comfortable with that, she is just doing what she deems to be the best to give the grace of her goddess to the people near her.

It'd feel wrong to be congratulated by simply spreading the goddess' will to others.
 

Miku

Member
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Dec 23, 2018
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Today I tried to let the AI write using AI dungeon. Using the character reis, the plot ran away.
 

Ddraig

<First Dragon of SHF> <Pokemon Goddess of NuF>
Joined
Dec 23, 2018
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557
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Today I tried to let the AI write using AI dungeon. Using the character reis, the plot ran away.
I was thinking about doing so too but the gpt-2 (the model behind ai dungeon) is just not good enough for it. It also only remembers the last 20 lines.
 

AliceShiki

Magical Girl of Love and Justice
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Dec 23, 2018
Messages
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Level 2 quests updated! :sweat_smile:

There's some significant changes and new content.
Ooooooh, I liked the Grave Digger Quest, Nene might do it later~

... Though she won't dig any graves, which means I'll probably get a partial clear at best... >.>
 

GM

Well-known member
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Feb 16, 2020
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So how did you all rush to lvl 2 so fast?
I didn't. Still level one scrub, which sucks since most custom quests need a higher level
Is it hard to level? If it is, lmk and exp values can easily be adjusted.
Why don't you just evaluate more reports. It's a great way to level, trust me.
The library is also and extremely efficient way to get exp.
@ohko you can take the rank e promotion quest at level 4, right?
at the level 4/5 boundary

We should just honestly make custom quests for each other >.>
Yes!!!!!! Absolutely!!! Please do this!!
I think the quest should definitely allow that.
I can add in an optional PQ
Great idea. Goodness knows Alice and Zoey should both be given more pay, what with the number of quests they appraise. Maybe a specific-character wage increase?
Just talk to @GM — I’m okay with exceptions in extraordinary cases. I think @Zoey already has an exp buff.
I would just like it if I could get both money and exp and not just one or the other.
I can change that too
 

AliceShiki

Magical Girl of Love and Justice
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Dec 23, 2018
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Is it hard to level? If it is, lmk and exp values can easily be adjusted.
I dunno, I think they're fine right now? I mean, we are less than a week in and we already have people at level 5 and stuff, and it's not like they were doing 30 quests/day or something.
 

Feathers95

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Oct 26, 2019
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Is it hard to level? If it is, lmk and exp values can easily be adjusted.
I dunno, I think they're fine right now? I mean, we are less than a week in and we already have people at level 5 and stuff, and it's not like they were doing 30 quests/day or something.
I agree with this, although one of my quests was an exceptional case, this is the number of quests I did to level up for each level, alongside a few miscellaneous evaluations/library entries.
  • 4 quests at level one
  • 4 quests at level two
  • 5 quests at level three
  • 4 quests at level four
And, I didn't repeat the quests with the most experience points to get to this point either. I just kinda wrote stuff I thought would be interesting. So I think it's fine as it is?
 

SpearOfLies

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Jan 7, 2019
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I'm finally doing this. I was also reading opinions about the current prices meanwhile so...

Market price chart:
Weapons:
Iron Knife 20 G
Iron Shortsword 50 G
Iron Lance 100 G
Wooden Bow 120 G
10 wooden arrows 1 G
Customized metal weapons price x 2.5 - x 3.5
Not weapon metal tools price x 1.2 - x 1.5

So the weapons' based price is for iron casted weapons(excluding the wood ones). They work fine as a weapon but they aren't as sharp as a customized one(they stab as good). They probably do more blunt damage than slash damage. For the purpose of trying to kill things is probably the same difference between a +7 atk and a +10 atk. Probably. I'm not an expert in forging. I'm just trying to make this more believable. If you just need a weapon because you lack one you can buy the cheap ones. But some fighting style requires a very specific weapon to show their maximum performance. You cannot expect a katana to work like a rapier or a rapier to work like a katana. The difference between an iron casted weapon that doesn't fit and a customized weapon that fit is basically +7 atk and +20 atk. I will admit that I'm oversimplifying the explanation. If someone is more knowledgeable about this argument probably can bury me somewhere for the price. But I'm also working for a gameplay balance prospective and a roleplay simplicity prospective.

As a side note: not every weapon can be made perfectly. I don't know how advanced is the weapon development in this world but if they lack the knowledge and tools to make x weapon, the best they can do is an underperforming replica based on the info you gave. So don't expect something like the perfect katana that can cut through anything.

As a side note of the side note: If you decide to play as a blacksmith, you have a bit more freedom as long it makes sense and you do proper research.

Armor:
Leather Armor 120 G
Iron Armor 200 G
Wood Shield 30 G
Customized armors price x 1.2 - x 2.5

There are not casting involved so this price makes more sense. If there is, it doesn't make it as cheap. Again I don't have much knowledge about forging. Only a few people are going to buy armors anyway. This isn't a full set. I'm currently too lazy to work with each piece individually.

Magic stuff:
Wooden Mage Staff (max 3 extra enchatment) 100 G
Mage Robe (max 3 extra enchatment) 120 G
+1 enchantment price x 1.5 - x 2.0

The magic kinds of stuff are always pricy. Also, this can easily go out of control without proper checks. The based for both items is "help a bit with mana channeling". Also, only people that want to go for a classic mage are going to buy this stuff.

Tomes are a bit too sensitive material to give a proper price for now.

Side note: You can buy the base version and add the enchantment yourself. Just remember that the more enchantment it has and the harder it is to add a new one.

Side note of the side note: This is just a market price chart. I'm not setting up an NPC shop. It's just to help people give a more proper price. We haven't added any rules yet but I think everyone will agree if you are going to resell it to an NPC, you are only going to take 10%/20% of the price.

Potion:
Minor healing potion 10 G
Minor mana potion 10 G
Healing potion 100 G
Mana potion 100 G
Great healing potion 1000 G
Great mana potion 1000 G

So the stronger you are and the less effective potions are. Minor healing is very good for people from civilians to experienced warriors. It's basically a full heal or 80% heal potion to them. But if you are physically stronger than that, the effectiveness drop to 40/50% because of talent or extreme training or racial traits. Overall It's very similar to a normal rpg. The only major difference is we don't care if you are a grass cannon or a tank. The same logic work with mana potion. This is mostly to keep healing and mana potion price relevant. You can probably make a character that doesn't need potions but have other drawbacks. (an example is my character that has faster recovery but has the drawback of healing magic and potions doesn't work on him so he actually needs to require to wait to recover before he is ready for actions. it's not an equal trade considering he also never can use magic but it adds more substance to "use brain to overcome difficulties" but I'm going slightly offtopic).

Long story short, if you want or don't buy potions (or anything), it's your decision of how you want to roleplay. It's not like to have a large amount of money mean anything unless you want to ruin other people's fun.

General good:

I posted before I manage to finish this... Anyway, I mostly agree with most of the prices here. Only the lantern and the backpack I feel they are a bit too cheap.
Except for the bow price, I haven't received any other feedbacks.

I'm going to sleep soon and tomorrow will add more things related to armors and some food stuff(mostly ingredients).
 

Bochi

Well-known member
Joined
Dec 19, 2019
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2
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118
I agree with this, although one of my quests was an exceptional case, this is the number of quests I did to level up for each level, alongside a few miscellaneous evaluations/library entries.
  • 4 quests at level one
  • 4 quests at level two
  • 5 quests at level three
  • 4 quests at level four
And, I didn't repeat the quests with the most experience points to get to this point either. I just kinda wrote stuff I thought would be interesting. So I think it's fine as it is?
Never had to repeat any quests either, I feel like the points offered are honestly quite good. If anything, it's the subsequent rank ups at the C-S rank range that worries me.

...Also, Feather-chan, I seem to recall you saying something about going to bed.
:blobspearpeek:
 

Ddraig

<First Dragon of SHF> <Pokemon Goddess of NuF>
Joined
Dec 23, 2018
Messages
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Is it hard to level? If it is, lmk and exp values can easily be adjusted.
Yes it is. Everything fun is gated behind lvl 2+ quests too. For some reason quests seem to favour mob killing too despite the fact that being a proper maid or office work for a day is way harder than dealing with some slimes. To some extent I feel people here are equating exp to battle progress and danger than experience.
 
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Bochi

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Dec 19, 2019
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2
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118
Yes it is. Everything fun is gated behind lvl 2+ quests too. For some reason quests seem to favour mob killing too despite the fact that being a proper maid or office work for a day is way harder than dealing with some slimes. To some extent I feel people here are equating exp to battle progress and danger than experience.
To be fair, one is less likely to die from being a maid or paperwork than one is to slimes and other mobs.
 

Feathers95

Well-known member
Joined
Oct 26, 2019
Messages
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Short as usual, thanks as always
  • EXP: 50
  • Money: 40G
OOC: I couldn't find the original quest I think it was replaced, I just made up the reward as I couldn't find it. Sorry.
OOC: Please mark your original post in some way to indicate that it as been filed. Thanks.
OOC: Daily cost of living is 10G.
Quest Report (8)
Name
: Felicia El Freliti
Level: 2 (475 EXP)
Quest: Outpost Station
Evaluation:
  • Stationed at a southern swamp-bordering outpost for a month
  • Personally saved one traveller
  • Helped save 12 travellers
**********
After travelling south for a while, I finally came across the outpost I am stationed at, one bordering the swamp region. The last green tree I had spotted was around an hour ago, now replaced by an abundance of sickly yellow trees. As much as it was a bit daunting being stationed near an unexplored region, I was secretly quite excited. Finding new things was always fun no? Maybe like when I gathered herbs last time, I could bring back some interesting stuff for the guild to research.

As I strolled into the outpost's premises, which had a tall wooden-metal fence surrounding it for security purposes, I silently noted down some of the more dangerous looking creatures I had seen around. Chances are, I'd probably have to battle them at some point, afterall, I'd be here for a month! Hopefully not alone though, I'm only level 2! The main creature I was worried about was the giant tail of a serpent I had seen on the way here...

Before long, I had settled into a bit of a daily routine. I would often be stuck in the watchtower during the early morning, or feeding/grooming the mounts in the stables. There were griffins, pegasi, chimera, bulky lizards, and many other varieties which I would slowly learn how to appease and take care of. One of the lizards grew to become quite fond of me actually, it made me want a mount of my own! During the afternoon I would often help prepare lunch for the other adventurers or check on the secureness of our defences. Later on, I would often be stuck in the storeroom or office sorting out supplies or paperwork... I may have had minor flashbacks of a certain quest but fortunately, the files here were far more organized.

The other adventurers stationed at the outpost were hardened, but kind-hearted warriors who had just seen too many of the younger folk walk into the swamp unprepared and get devoured. As such, they were super strict on where I was allowed to walk around/explore. The commander of this specific outpost, since it's in quite a dangerous spot, was an experienced combatant who often told tales of his adventures to the newbies like me. The stories often had important key points to remember, like always carrying a map on you or never exhausting your mana, so I was always grateful for his teachings.

Although I had helped save many travellers from the swamps during this time, mainly gathering their dropped supplies or feeding them meals if they were bedridden from injuries, the only time I had personally rescued someone was in the latter half of the month.

I was out and about on the outskirts of the swamp, hunting down some of the reptiles or birds in the area to reduce the nearby danger levels, when I heard a sudden scream for help. It was a woman's voice, and judging by the fact that I only heard her, she must've been alone. Immediately, I sent up a signal flare before rushing towards the direction of her voice.

I was greeted with a gruesome sight. A giant worm-like creature, half-protruding out of the ground, was swallowing a tearful woman's legs. As it pulsed, I noticed that its mouth was lined with hundreds of razor-sharp teeth which was slowly pulling the woman inside its mouth to swallow her whole.

There was no time to lose! Immediately, I sent out a blast of fire towards the creature to try and catch its attention, before rushing towards it, sword in hand. The worm spat out the woman angrily as it flailed in the fire, her legs thoroughly ruined by the thing's teeth, before rolling about in the swamp to put itself out. Realizing that I had achieved what I wanted, I immediately put my sword away, grabbed the woman, and ran. My priority here was to save this traveller, not defeat this worm thing that I probably couldn't even compete with!

Just as the worm burrowed underneath the soft swampy ground and charged towards us, a sudden tremor rumbled beneath my feet with a screech, alongside the sound of something being crushed. Glancing behind worriedly, I realized that something that resembled the worm's flesh had burst through the ground alongside a muddy pile of blood.

Such a powerful earth spell!

Rushing ahead, knowing that reinforcements had arrived, I quickly handed the woman off to the priests/medical team. Although my pride thoroughly swelled from all their praises at saving a passing traveller all by my lonesome, I was still in conflict with myself. I needed to get stronger! After pestering the earth mage a bit, I continued the rest of the month learning more about magic and mana in this world. As the woman recovered and left, she thanked me tearily and said that she would repay the favour one day. I feel... I am slowly redeeming myself in this world and I'm proud of it!
**********

Referenced the environment described by:
This was the old quest:
Outpost Station
Sponsor
: Scribel City Adventurer's Guild
Location: Somewhere
Required Level: 2
Objectives:
  • Be stationed at an outpost for one month.
  • Assist travelers in any way necessary.
Explanation:
Throughout the country, there are small outposts that serve as stations where travelers can stop by for help. For this job, you will be stationed at a remote outpost for a month. You will manage supplies that are sent to you, keep horses fresh, and any miscellaneous things that you see fit.

Rewards:
  • EXP: 135
  • Money: 20G
So the reward should be 135 EXP and 200G ^^
 

Zoey

Mustachu
Joined
Oct 21, 2019
Messages
133
Points
133
This was the old quest:
Outpost Station
Sponsor
: Scribel City Adventurer's Guild
Location: Somewhere
Required Level: 2
Objectives:
  • Be stationed at an outpost for one month.
  • Assist travelers in any way necessary.
Explanation:
Throughout the country, there are small outposts that serve as stations where travelers can stop by for help. For this job, you will be stationed at a remote outpost for a month. You will manage supplies that are sent to you, keep horses fresh, and any miscellaneous things that you see fit.

Rewards:
  • EXP: 135
  • Money: 20G
So the reward should be 135 EXP and 200G ^^
Thanks.
 

GM

Well-known member
Joined
Feb 16, 2020
Messages
0
Points
92
Yes it is. Everything fun is gated behind lvl 2+ quests too. For some reason quests seem to favour mob killing too despite the fact that being a proper maid or office work for a day is way harder than dealing with some slimes. To some extent I feel people here are equating exp to battle progress and danger than experience.
To be fair, one is less likely to die from being a maid or paperwork than one is to slimes and other mobs.
Well if you have exp rework suggestions, let me know.

My thinking was that players should do 4-5 quests to level up at a level.
 
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