Adventurer's Guild Adventurer's Guild - OOC Room

Quaesitor

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Oh, I see.
*sees him insert a demon heart inside*
*watches as Exal descends into madness and chaotic frivolity*
'o'

X
Now, it is important to know that the subroutine will never be allowed to overstep its boundaries. Or in other words, no part of the subroutine will be visible to the outside without permission of Exal.
 

Nahrenne

Pure and Innocent Maiden~
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Now, it is important to know that the subroutine will never be allowed to overstep its boundaries. Or in other words, no part of the subroutine will be visible to the outside without permission of Exal.
*notices how you haven't rejected the idea of him inserting a demon heart inside him*
|.*)

X
 

Feathers95

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Oct 26, 2019
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…Boss… Boss isn’t gonna make it. The wound… It’s… It’s...I can’t accept this. We can’t let it end here!You should take the torch. Be our new leader.I’ll follow you! Boss always said... you are our future...Our hopes… our lives… it’s all in your hands now.
:blob_teary::blob_teary::blob_teary:
Also, hands the gang into the authorities :)
We’ve heard rumors about pockets of underground resistance....Runaway slaves, former slaves, abolitionists, and sympathizers.The higher ups believe that these individuals can be organized.If they come together, we may be able to orchestrate a revolt.Investigate these rumors and identify individuals we can work with.
:blobspearpeek: Just like with Gelderholm, it seems that there's a bit of an end-goal in mind :o (Gelderholm = slay the rank-A-threat hydra)
  • Prerequisite: Hidden Symbol, Slave Market Inc.
  • Infiltrate the slave market and identify the target.
  • Break the slave out of imprisonment.
  • Deliver the slave to the rendez-vous point.
  • Do not get caught.
It'd be super cool if we could write this as a party quest, with one being the rescuer and one being the rescuee :blob_aww: :blob_happy:
 

GM

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It'd be super cool if we could write this as a party quest, with one being the rescuer and one being the rescuee :blob_aww: :blob_happy:
Absolutely! It seems like a rare situation, but I think it'd be fun if someone arranged a PQ like this!

:blobspearpeek: Just like with Gelderholm, it seems that there's a bit of an end-goal in mind :o (Gelderholm = slay the rank-A-threat hydra)
Shhh! I'm building up for a Rank D exam!
 

Nahrenne

Pure and Innocent Maiden~
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*rolls around*
There have been 4 city guard training reports so far... read them all...
I am still not quite sure how I want to write it...
Why not make it a party quest?
See if anyone else wants to do it with you so you can brainstorm together.
'-'

X
 
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Epsil

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Shhh! I'm building up for a Rank D exam!
I have an idea for the Rank D exam, specifically before. What if before someone can do the Rank D exam they have to do an apprenticeship.
By apprenticeship I mean they have to take some months off to train in a specific area eg: Learning Swordsmanship from a swords master, Learning blacksmithing from a dwarf.
 
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Nahrenne

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oh ya does this world have watering hoses
If you mean hose pipes, then I would think not since that's more modern than the setting of the world.
'-'

I could be wrong though, so don't take my word for it.

X
 

GM

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I have an idea for the Rank D exam, specifically before. What if before someone can do the Rank D exam they have to do an apprenticeship.
By apprenticeship I mean they have to take some months off to train in a specific area eg: Learning Swordsmanship from a swords master, Learning blacksmithing from a dwarf.
For Spire Reef, I'm currently planning something similar where a long chain of prerequisite quests are necessary in order to take the Rank D exam in the area.

That said, an apprenticeship by itself doesn't quite satisfy the thematic topics I'm looking for in the Rank D exam. There needs to be something more.


oh ya does this world have watering hoses
There's a certain degree of flexibility to the world, so if it makes sense in your imagination (e.g. with magic), you can probably get away with it. That said, most people treat AG as a medieval / ancient fantasy, so modern items come off as a little weird.
 

Bochi

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Dec 19, 2019
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'Hai, it's me. I found the flower.'

- Vicious, G.G.---Just kidding. Even I have standards and that's just way too short to qualify as a report. But still, I did find the flower. It's missing a petal, but that's because I ate it, and boy am I glad that I did.

See, I was already on the way back to Gelderholm anyway and night had just fallen, so I figured I'd do a little searching before I popped back into the city proper. Started at one end of the Blood Fields, ran all the way to the other end and timed myself while doing so. Then ran back and paused at the rough halfway mark---the centre of the fields.

Like, I dunno if it always works like this, but when you got stuff needed to be found and a place to find it, the rarer stuff always seems to be found closer to the centre. So I did just that and started in the middle.

Now the inhabitants were a tad tricky batch, gotta admit. And as one would expect, all of them had some pretty nasty poison to hunt and protect themselves with. But as with the case when the food chain isn't always one-way, each type of monster seemed to keep to an unseen territory. By paying some close attention, it's not too difficult to avoid getting into unnecessary fights.

Now, how did I find the flowers? A little critter led me to them, and I'm not even kidding. Tiny blue thing basically guided me every step of the way.

And if you ask me why the little creature did that, I honestly have no concrete answer, because befriending animals isn't my thing. I do have a theory that might hold water, though; so I might have previously talked about an ex-colleague of mine, who was basically an expert in poisons---a good girl by all means, just be careful not to carelessly touch her stuff...anyway, she was real fond of those tiny fellas. Poison dart frogs if I remember the name correctly.

Anyway, I did help out once or twice when she was at the healer's for a checkup and stuff, so I did make some contact with those tiny creatures. Got poisoned a fair bunch too, but since I'm still alive to write this report, no harm done. I'm also guessing that the little treat I gave the little fella gave me some points in his book, because it then jumped on m...y bat. Thank god, and better hope I remember to wipe the handle clean later.

But yeah, there's a problem. I already turned in the pretty-intact Bloodbane Blossom (boy, that's a mouthful) to the dwarves and warned them about it as well, but to keep things short---

It's not a cure. It's just deadlier poison.

Now, from what I've been told, the Bloodbane venom is rather fast acting and induces a fatal response mere hours after it has entered the body, giving a victim just about enough time to write a will and make peace with the world. It travels through the body real quickly, and once it gets to the heart, they're gone.

The flower? It takes all those things and makes it worse. I'm not too worried about poison myself so I popped a petal of it in my mouth to chew it over, and found myself in need of fresh water immediately after. Stronger poisons always leave a kick in my mouth, and this one tasted like a habanero.

To give it some credit, however, the Bloodbane Blossom does indeed 'cure' Bloodbane Venom in a way. The stronger toxin eradicates the weaker one, and spreads itself throughout the victim's body. It's a very slow acting one, so instead of dying shortly to Bloodbane venom, the victim dies about three to six months later from the flower's own toxin. But then again, I guess that it technically counts as allowing Bloodbane victims to live a bit longer, which is why I warned the dwarves about it before passing the flower over to them.

Whether to use it or not is up to those unfortunate souls suffering from Bloodbane Venom. I can only hope that they don't suffer too much in their final moments, because my colleague was right about this: it's too cruel to die of agony from deadly poison.'

- Vicious, G. G.
Could someone appraise this? It's been buried in the other reports.
 
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