Maybe sometimes? But mostly no. I think they are overdone, and maybe too simplistic. Those types never hit the mark, or even close really.
I have never written them and never will. They are just pretty bad with few exceptions.
Well, one of the branching paths. It will reintroduce something the character hasn’t done in like forever. When they enter into their Phoenix state. They also get for a moment, to stop time. Which they set countless knives, and releases it in the fiery flaming turkey. :meowsip:
Let alone the whole barrier to get around. That technically, the creation of the character copies the memories, emotions, etc of a player.
One of the many obstacles, was to also convince that those evotars also can develop separately and become their own from the original.
One reason why it can’t be done elsewhere. Is because there is only one place for those like the character to exist. And two, they were originally created underneath that company.
In order to exist, they’d have to convince a corporation to allow for an implementation period, and make them see that the character would revolutionize the market.
However, the corporation is a reflection of a stagnated company that takes almost no risks. Despite it being something that would...
The thing about crosscode’s final battle. Is that, it sets in. Win or lose, the character is likely deleted. Since their existence isn’t allowed due to what they are.
The main character’s sass is upped in New Game Plus because of the add ons. Such as when they are told not to equip their high level equipment. Yeah, we both know they are gonna do so and wreak havoc. ?
New Game Plus is when things get even more fun for Crosscode. As some of the main add ons.
1. Permanent element mode - Truly Balanced.
2. Witch Time - Slow down time upon a perfect dash.
3. Devil Trigger - Unlimited SP.
4. Early Access - Unlock all circuit nodes.
There are also more add ons...
In short, the main kept a tight grip on their research, and the flow of the medicine they created. Taking measures to ensure it remains in their hands.
Normally the main stays out of these things now. And rather just shield their home. Though, this is one instance where they are forced back to the front line.
Making them into a quite a threatening force due to the regenerative properties. A whole network was set up for this.
Eventually, three nations decide to attack to get ahold of it.
The cause for this war is actually something that happened over time. The main refuses to give up their research and sell the rights to their medicine. It is now the one thing their home is known for.
That medicine is highly valuable. They have refined it over time. Hence their home can be...
Why do I do this to myself. Working on another short. And this time, it involves six teams commanding a small army each. A union in short.
And it doesn’t end there, this goes into a wide scale attack against three nations.
Kinda didn’t have a choice, since the main’s home is under attack. Oh...
There were playthroughs when they perfect guard/parried me. And chained the hell outta me with level 3 combat arts.
Me playing that run on a higher level really came back to bite me. :blob_no:
This time around, I shifted the way I played to perfect guard/parry. I almost never used this style in the current play through, so it didn’t have that to draw from.
Though, it compensated in other ways for sure. :blob_blank: