CountVanBadger
Pootis Spencer Here
- Joined
- Nov 5, 2025
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- 333
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I just got to the part of XNPC where Jeremy has the world's skill and spell system explained to him, and now that I'm typing it out loud, I'm not sure if it works as well as I thought. My goal with XNPC was to make a system that worked and was consistent, but keep it as simple as possible so my readers could focus on the story instead of having to crunch numbers every time a stat gets mentioned. But maybe this is too simple?
Basically, there's no limit to the amount of skills or spells someone can learn, but the more powerful/rare/specialized a skill or spell is, the harder it is to obtain. Your spell use is limited to your MP count, but you can still memorize as many as you want. Basic starter skill and spellbooks can be bought in stores for a few hundred gold, but the higher tier ones are either rewards for high level quests, or in dungeons being guarded by high level monsters. On the off chance that one does wind up in a store, it'll cost hundreds of thousands of gold. It's all part of the System's, uh, system for rewarding ambition. If you want something, fight for it. If you can't fight for it, save up a fortune for it. What matters isn't how you earn the reward, just that you do earn it.
What do you guys think? Do I need to implement some kind of limitation on what/how many skills and spells someone can learn?
Basically, there's no limit to the amount of skills or spells someone can learn, but the more powerful/rare/specialized a skill or spell is, the harder it is to obtain. Your spell use is limited to your MP count, but you can still memorize as many as you want. Basic starter skill and spellbooks can be bought in stores for a few hundred gold, but the higher tier ones are either rewards for high level quests, or in dungeons being guarded by high level monsters. On the off chance that one does wind up in a store, it'll cost hundreds of thousands of gold. It's all part of the System's, uh, system for rewarding ambition. If you want something, fight for it. If you can't fight for it, save up a fortune for it. What matters isn't how you earn the reward, just that you do earn it.
What do you guys think? Do I need to implement some kind of limitation on what/how many skills and spells someone can learn?