Great one. Now that you have the design hierarchy, the foreground, midground, and background are clear. The value is great, the standpoint is vibrant. Now, you have lured the reader's eyes to what you want to show.
In two previous attempts, your value was still the same, and the reader would basically scan everything. As you see, the other users showed different variations of what the point of interest is; a lot of them saw the shield only, but forgot the monster, the screen, and etc; it shows the value was still messy.
The newest one, you make the eyes look at which one first. The character first, after that the monster behind it, after that the whole cover. This is what value is for: to lure eyes to look at something.
Minor thing is about the screen, as it's a litrpg, you need to bring the RPG element screen, not those screens, because your screen is showing like a sort of AR. You can use Fallout style or simple RPG style. Show the screen about the status.
View attachment 46288
As you use Gemini, you can make the AI erase the screen in your cover first. As you have the full clean cover without any screen or any title or anything, basically just the art. You can generate each different layer first, generate the title, the screen, etc. After that, put it on one canvas.
With that, your generation art will be more focused, not general. Generate the art first, prioritize, don't make AI fully generate cover with title or any screen. Because with just art, you have more rooms to explore.
The best thing about using this AI is that you generate everything separately (the character, the dinosaur, the screen, and the background). After that, you use Photoshop or Canva to put it together, and then use the AI to make the image blend together. AI is so advanced that you can make it generate a character, then make it transparent, and you have the transparent image.
Keep the art if possible. Use another template of screen. However, be careful with the screen, as my feedback earlier about value, you need to put the screen in front of the character, so basically, this screen must not have the same value as the character or anything behind it.