Lack of believable motivation or character reasoning could be one.Got something else that annoys you which is not listed? Give me your Answer in the commets, I am eager to improve my writing from your answers.
Thanks I will add it to the list.Lack of believable motivation or character reasoning could be one.
Oh yeah, that reminded me. Hey, @Reftven ? Do wrong tags count?Please include narrative betrayals. For example, the synopsis promises a theme of freedom against structural oppression, but midway through the ending, the story takes a 180-degree turn into a nihilistic, deterministic tale. A well-known example of narrative betrayal is AOT.
When there is a whole chapter dedicated to a single movement in aGot something else that annoys you which is not listed? Give me your Answer in the commets, I am eager to improve my writing from your answers.
Tell it, don't show it. LolThe overuse of dialogue.
When I see stories that are like 70% dialogue, I'm like, what is all this yapping?![]()
I didn't know that was possible. Got any examples?When there is a whole chapter dedicated to a single movement in a
fighting scene
Are we talking about DBZ Syndrome? Where one move gets an entire episode; or in this case, a whole chapter?When there is a whole chapter dedicated to a single movement in a
fighting scene
Your Challenge: Write and entire chapter of the MC going "AHHGGGGHHHH! I'm preparing my attack!" then the side characters reacting and then the villian going "AHHHHHHH! I'm charging my lazer!"Are we talking about DBZ Syndrome? Where one move gets an entire episode; or in this case, a whole chapter?![]()
Purple prose. It’s probably what mana depletion feels like.Got something else that annoys you which is not listed? Give me your Answer in the commets, I am eager to improve my writing from your answers.
Honestly, that's just a strong moral compass; you hate nihilistic worlds where nothing matters, nothing changes, and development is impossible. Nothing wrong with what you've got going on and I support your perspective.I guess for me, it's if I don't like the given rules of a story.
A character can be consistent, if they're a total asshole, then I don't want to root for them. The same is with established rules in a world. Some stories have such a bleak setup that no adventure can ever make it better.
My main example are Xianxia stories. In most, the issue is simply that humans are cattle. They transmit a sense that no being shall rise above their station, or attempt anything beyond. Enemies of a higher tier are invincible. Normal humans lose their weight completely as characters, simply because they cannot matter in comparison to the ever-growing power leeches, called cultivators. Even the MC is simply feeding into a system of oppression by playing like the rules. At some point, it becomes completely contrived how higher tiers are simply immune to any possible action.
Then there was another story, where mankind lost a war vs another dimension and was cursed to not having access to the system. The MC got it beyond all odds, but the story was still so bleak that I lost all interest, as I didn't quite care, since there was no possible outlook for mankind to recover. The rules remained as stated, no chance for other humans to come into power, aside from convoluted ones.
It doesn't always show directly, but this kind of hopelessness and non-existing options kinda ruin stories for me. I want to have the feeling that everything can be possible in a story. It doesn't matter if they actually get better or worse, but there should never be a complete lack of options for the world. There's little gain for me to immerse myself in a dystopia. That just drags one down.
Hey, this post looks familiar! ?The overuse of exposition.
When I see stories that are like 70% exposition, I'm like, what is all this block of text?![]()