Sick and tired of adventurer's guild and dungeon diving.

HarperMcFarlane

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You can try acronyms for 'company name', or be like John Hunyadi and his Black Army that sowed fear among the Ottomans in early Ottoman empire era.

LitRPG is one of my pet peeves, ainmy because I prioritize 'humanizing' my characters.

My end point: BRING BACK ADVENTURE TO THE ADVENTURE GENRE.
There’s definitely a head honcho figure I could build such a narrative around… thank you for the spark of an idea!

That second line I think puts to words how I felt after dabbling in reading the genre. I absolutely prioritize the same when I write (if I’m not obsessed about the characters I’m writing about and making them complex/relatable then WHAT’S THE POINT) and I think I do too much to try to stuff it into a litRPG box.
 

Hans.Trondheim

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There’s definitely a head honcho figure I could build such a narrative around… thank you for the spark of an idea!

That second line I think puts to words how I felt after dabbling in reading the genre. I absolutely prioritize the same when I write (if I’m not obsessed about the characters I’m writing about and making them complex/relatable then WHAT’S THE POINT) and I think I do too much to try to stuff it into a litRPG box.
Glad to help!

Lemme tell you my brother's way of creating a merc company. He named it RATS, and made it obvious that it's an acronym.

But the members forgot what it means that they just call themselves RATS.
 

Assurbanipal_II

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Guilds are okay, Your Majesty. Guilds that say they are adventurer's guild but is really not is not okay.

Afaik, guilds are where masters pass their craft to their appretices, not a Miss Universe type of place where everyone worships the MC or the rival character. Or that desk clerk behind the reception with big boobas.

But I can take fictions. Let's say adventurer's guild is there in its isekai definition. I must say then that it is unimaginative.

You can try acronyms for 'company name', or be like John Hunyadi and his Black Army that sowed fear among the Ottomans in early Ottoman empire era.

LitRPG is one of my pet peeves, mainly because I prioritize 'humanizing' my characters.

My end point: BRING BACK ADVENTURE TO THE ADVENTURE GENRE.

Diving dungeons for bosses or treasonous events aren't adventure, especially now we all know what's going to happen next even when we skim over the narrative. At that point, tis just an exposition.
:meowsip: I think the concept of adventurer’s guild makes sense. In the sense, that the profession of adventurer is a recognised trade. The purpose of a guild was to both guarantee a certain standard that is enforced by the guild which in return controls the market as well as to fulfil social functions.

In that sense, the adventurers guild makes sense. The closest historical example might be the international merchant guilds of the late medieval age.
 

Phantonym

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Chill. I'm not pissed, but I'm just telling you not to be so excited with your profile features. It'll come by, just talk to us normally.
Okay I think I let my competitive nature kick in...
 

Hans.Trondheim

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:meowsip: I think the concept of adventurer’s guild makes sense. In the sense, that the profession of adventurer is a recognised trade. The purpose of a guild was to both guarantee a certain standard that is enforced by the guild which in return controls the market as well as to fulfil social functions.

In that sense, the adventurers guild makes sense. The closest historical example might be the international merchant guilds of the late medieval age.
Yeah, but it's overused that I can skip entire chapters and still get back to the story without backreading.
 

Hans.Trondheim

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Okay I think I let my competitive nature kick in...
Just chill and hang out. No need to stress over such stuff; we got lots of amazing peeps here, see?

People who always help. People who always joke. People who annoumces they gonna die, only to extend their lives when the drama didn't work. And we also got peeps who can be classified as mountain of stubborn dirt.

Like, they've been corrected many times, but is afraid to take the L they will just gamble looking like an idiot.
:meowsip: Admittedly, but it is a trope for a reason.
Aye. And like @CarburetorThompson , I'm airing my dismay at such trope, just like how other peeps preach their hate on isekai-harem combo.
 

Hans.Trondheim

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Though a literal Isekai-Harem combo - either a harem where EVERYONE was Isekai'd or a story where one person gets isekaied into all the members of a harem - might be quite entertaining ...
Ya mean where MC gets all his ladies? Yeah, I got it. Tis a work of fiction anyway. So I get to call tbe shots.
 

beast_regards

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I, for example, brought this book.


It's not a very good book, in my opinion, it's either a satire, parody, or most likely rip-off of one.

I think I know the book it tries to copy...

This one is the isekai (check).

It has a system, thus it is a LitRPG (check)

There are no levels, though. There are ranks, ranks aren't chronological, number-based, but more of the really vague titles taken from xianxia cultivation novels which the novels tried to make fun of. Still, there aren't levels, and progress isn't chronological. It jumps around without any rhyme or reason, and usually appears out of nowhere. (not-check)

However, despite this is xianxia novel, there aren't cultivators, there are mages (which are all a-holes like cultivators are), setting is weirdly western, most if not all names are English (save one or two). There are creatures which are unlikely in xianxia too.

There are dungeons. Even ranked dungeons. (so check)

But no one runs those dungeons. Only person who ever visits them is the protagonist, and his tagalongs, and does it despite the fact he is a contrarian who is explicitly against doing the game stuff, dungeon diving, and adventuring... (not check)

There aren't any adventurers. They are referenced, usually by the MC, and he usually badmouths them, despite never encountering any adventurer per se.

There aren't any adventurer guilds either.

There are, of course, sects, like in xianxia, and there are magical academies, since the story cannot decide which one is which...

But none of them are interested in the dungeon diving.

So, it doesn't seem that all stories follow the same patterns. In fact, this story barely has any plot at all, and most of the book revolves around the protagonist breaking the 4th wall talking to the audience about how avoiding any plot is smart.
 

Hans.Trondheim

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I, for example, brought this book.


It's not a very good book, in my opinion, it's either a satire, parody, or most likely rip-off of one.

I think I know the book it tries to copy...

This one is the isekai (check).

It has a system, thus it is a LitRPG (check)

There are no levels, though. There are ranks, ranks aren't chronological, number-based, but more of the really vague titles taken from xianxia cultivation novels which the novels tried to make fun of. Still, there aren't levels, and progress isn't chronological. It jumps around without any rhyme or reason, and usually appears out of nowhere. (not-check)

However, despite this is xianxia novel, there aren't cultivators, there are mages (which are all a-holes like cultivators are), setting is weirdly western, most if not all names are English (save one or two). There are creatures which are unlikely in xianxia too.

There are dungeons. Even ranked dungeons. (so check)

But no one runs those dungeons. Only person who ever visits them is the protagonist, and his tagalongs, and does it despite the fact he is a contrarian who is explicitly against doing the game stuff, dungeon diving, and adventuring... (not check)

There aren't any adventurers. They are referenced, usually by the MC, and he usually badmouths them, despite never encountering any adventurer per se.

There aren't any adventurer guilds either.

There are, of course, sects, like in xianxia, and there are magical academies, since the story cannot decide which one is which...

But none of them are interested in the dungeon diving.

So, it doesn't seem that all stories follow the same patterns. In fact, this story barely has any plot at all, and most of the book revolves around the protagonist breaking the 4th wall talking to the audience about how avoiding any plot is smart.
From what you said, this is a tedious read.

Well, any case, anything that has a hint of typical LitRPG is a no-no for me.

I can cite a good LitRPG imo. Log Horizon is one I prefer, this is due to how the author handled the characters.

Shield bro is another. Yes, it quantified some aspects of the characters, but it didn't focus too much in numbers, and the characters really went around and explored their world.

In my examples, the MC and others, even the NPC adventurer in LH felt human. Yes, there are numbers, but the relationship dynamics of everyone didn't depend on that.

What eventually made me pissed off at LitRPG, dungeon diving and adventurer's guild tropes is that it limits the imagination of the writer.

LitRPG for introducing and taking into serious matter the numbers game, even quantifying relationships, appearances and character development. I'll just torture myself with a Math book if we gonna talk of numbers for several stretches of chapters.

Dungeon diving because it is predictable. Author creates a big fantasy world and focuses their energies in just one small country, town or cave. Putting in conspiracies, or unexpected tragic events can't rescue it anymore, for it was milked enough to show every. Possible. Scenario.

And adventurer's guild for similar reasons as the second one.
 
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Navillus

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it has gotten old after so long but so has most other tropes.
 

beast_regards

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Well, any case, anything that has a hint of typical LitRPG is a no-no for me.
I don't mind LitRPG at all,

It doesn't matter whether your story is the LitRPG or not, your serialized web novels are equally vulnerable to the people with more accounts than common sense anyway, and the "higher literature" would be pulled through the gutters just as the "LitRPG" would be. The T-Roadies talk on and on about them being the site for LitRPG, but they aren't receptive towards them more than you are towards anyone else.

The other, non-LitRPG pulp novels are equally vulnerable to repeating themselves, even if they are officially published...

And the high literature?

Officially published, Brandon Sanderson is as much YA's novel author as Stephenie Meyer is, he just markets them differently so I couldn't say being in the top league changes that much from the stupid LitRPG somewhere in the bottom. He too speaks about systems, they just don't have levels in them, and in the end, they too doesn't matter as they are capable of everything the plot demands almost as they suddenly opened the console ...

So, no, I don't think LitRPG is the problem....
 

CharlesEBrown

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Oh, for one AD&D campaign I had a slight twist on this - the PCs were kidnapped and forced to take part in a game where rich people and wizards watched and gambled on each encounter. When it was over, they were offered various contracts where they would get pay, leads on adventures, and gear or gear allowances in exchange for letting one or more of the gambling houses back them and send scrying devices with them on their travels...
Ya mean where MC gets all his ladies? Yeah, I got it. Tis a work of fiction anyway. So I get to call tbe shots.
No, I mean one where EITHER:

1) Everyone in the harem (except the MC, perhaps, as a twist?) is isekaie'd
OR
2) One person is isekaie'd into every individual member of the harem (like the "I Was Reborn in Two Bodies" story... only with a bit more than two)
 
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