Sick and tired of adventurer's guild and dungeon diving.

CharlesEBrown

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Well, if I ever get my Western Isekai to the point where I can share it ... it does have some LitRPG systems but no guilds, and all of the players have access to their own Systems so their Travelers (Avatars) are OP compared to the regular characters in setting but not to each other.

Just have to figure out how to write a large scale Western-type shootout. All the books I've found just have one on one, or small group vs. small group fights, and not "posse vs. band of bandits"; have seen them in film and on TV but not in writing...
 

JayMark

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When I see a trope done poorly, I don't blame the trope.

I take hold of the trope, flay it alive, strangle it, and cook until it is done to my tastes.
 

JayMark

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I do the same to cow meat.
I'm Mr. Muffins, esquire, attorney, legal expert, lawyer, muffin of law. My firm represent the bull. This is for you.
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I can respect that. I’m kind of sick of them too… But at the same time it’s a guilty pleasure genre. XD So no matter how sick of the premise I get, I keep reading them (and writing them sometimes too)… so I’m part of the problem lol
It's literally my mcdonalds at this point.
 

HarperMcFarlane

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What’s funny to me is I had an idea for ‘adventure guild dungeon delving gimmick’ minus the isekai for later books in my series but up until I started looking up places to post my current work I didn’t even know the litRPG genre existed. And at first it seemed like a good way to approach them.

However I’m more of a character driven writer and I’m not super keen on the idea of coming up with a bunch of game-y elements or stats/leveling systems. So here I am trying to find a way to approach it that’s more standard fantasy adventure. ?
 

Dark_Phoenix_Zaetyk

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I respect your opinion but adventure guild and dungeon driving are deep root in fantasy settings and isekais.
 

Hans.Trondheim

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I respect your opinion but adventure guild and dungeon driving are deep root in fantasy settings and isekais.
I know. Still not gonna change my opinion.

Besides, if you guys haven't noticed yet, this is a parody of the first Sick and tired thread of @CarburetorThompson
What’s funny to me is I had an idea for ‘adventure guild dungeon delving gimmick’ minus the isekai for later books in my series but up until I started looking up places to post my current work I didn’t even know the litRPG genre existed. And at first it seemed like a good way to approach them.

However I’m more of a character driven writer and I’m not super keen on the idea of coming up with a bunch of game-y elements or stats/leveling systems. So here I am trying to find a way to approach it that’s more standard fantasy adventure. ?
Hmm...why don't you make it so like your regular adventure thing?

Instead of adventurers, you can have mercenaries, which is basically similar in function but the word starts with an 'm'?

Instead of common dungeon diving, how about country hopping? You can bring more flavor to 'adventure' that way instead of just enter cave > kill monsters > life good > monster fight back > party mate dead > regret?
 
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Assurbanipal_II

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No, I'm really sick. My asthma's been triggered by the suddenly cold weather.

But yeah, I'm also sick and tired of the typical isekai trope of having adventurers' guild, dungeon diving, and the level systems. Can we have some non-game-y isekai stuff? No? Okay. Just saying.
I have guilds, bot no system. :blob_cookie: :meowsip:
 

Phantonym

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I don’t know what I have yet… only the prologue so far
 

HarperMcFarlane

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Hmm...why don't you make it so like your regular adventure thing?

Instead of adventurers, you can have mercenaries, which is basically similar in function but the word starts with an 'm'?

Instead of common dungeon diving, how about country hopping? You can bring more flavor to 'adventure' that way instead of just enter cave > kill monsters > life good > monster fight back > party mate dead > regret?
That’s sort of what I had in mind, it being a type of loose ‘fellowship’ of mercenaries that are specialized in dealing with planar bleeds, the problems they cause in the world and the monsters that come out of them. But they happen all over the world and I really don’t like the thought of just hand waving all the potential that comes up during all that traveling. I just haven’t really come up with a name for it so ‘adventuring guild’ is just a placeholder till I think of one. And of course there would be a fair bit of action to be had but it’s more about character growth along the way due to the choices they’ve made.

Those are the kind of adventures I like, not just about ‘getting from point A to B, stab the thing, get the thing’ but also how characters change, grow, or get destroyed and build themselves back up.

Not to say I haven’t enjoyed the few litRPGs I’ve skimmed through but it’s just not my writing style.
 

Phantonym

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People need to find something original to work on... People have squeezed this genre dry and back again
 

beast_regards

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It makes me wonder whether all LitRPG have systems with levels, and adventurers' guilds, and dungeons, and dungeons diving.

The LitRPG obviously needs the system thing, it is what makes the LitRPG a LitRPG.

But the part with adventurers, the guild that manages them, and dungeons, and dungeon diving, this must be clearly optional, doesn't it?

Yet I don't remember the book that didn't have at least two, if not all, points on the checklist.
 

Hans.Trondheim

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I have guilds, bot no system. :blob_cookie: :meowsip:
Guilds are okay, Your Majesty. Guilds that say they are adventurer's guild but is really not is not okay.

Afaik, guilds are where masters pass their craft to their appretices, not a Miss Universe type of place where everyone worships the MC or the rival character. Or that desk clerk behind the reception with big boobas.

But I can take fictions. Let's say adventurer's guild is there in its isekai definition. I must say then that it is unimaginative.
That’s sort of what I had in mind, it being a type of loose ‘fellowship’ of mercenaries that are specialized in dealing with planar bleeds, the problems they cause in the world and the monsters that come out of them. But they happen all over the world and I really don’t like the thought of just hand waving all the potential that comes up during all that traveling. I just haven’t really come up with a name for it so ‘adventuring guild’ is just a placeholder till I think of one. And of course there would be a fair bit of action to be had but it’s more about character growth along the way due to the choices they’ve made.

Those are the kind of adventures I like, not just about ‘getting from point A to B, stab the thing, get the thing’ but also how characters change, grow, or get destroyed and build themselves back up.

Not to say I haven’t enjoyed the few litRPGs I’ve skimmed through but it’s just not my writing style.
You can try acronyms for 'company name', or be like John Hunyadi and his Black Army that sowed fear among the Ottomans in early Ottoman empire era.
It makes me wonder whether all LitRPG have systems with levels, and adventurers' guilds, and dungeons, and dungeons diving.

The LitRPG obviously needs the system thing, it is what makes the LitRPG a LitRPG.

But the part with adventurers, the guild that manages them, and dungeons, and dungeon diving, this must be clearly optional, doesn't it?

Yet I don't remember the book that didn't have at least two, if not all, points on the checklist.
LitRPG is one of my pet peeves, mainly because I prioritize 'humanizing' my characters.

My end point: BRING BACK ADVENTURE TO THE ADVENTURE GENRE.

Diving dungeons for bosses or treasonous events aren't adventure, especially now we all know what's going to happen next even when we skim over the narrative. At that point, tis just an exposition.
 
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Phantonym

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The genre needs more originality and less formless stories from the sae mould
 
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