Silver was just an example, you might as well have G and C, with 10C = 1G
Yeah, although the more I think about it, the x10 scale probably should have been there in the beginning.
The thing about the “daily living cost” perfectly costing 1 (unit) means that players need to actively work with two currency names (or alternatively decimals), because most items are priced in between that range.
I think in an ideal world, if this were designed over from scratch, the middle currency would have a very similar valuation to the USD or Euro. Like a meal being $10 and a $2 bottle of water makes a lot of intuitive sense to people.
There could be sub denominations like 100C = 1G, but they wouldn’t explicitly need to be used (or known) by most players on a regular purpose aside from lore.
If you rescale the daily living cost to a whole number, a value like 25 or 50 would fit around most people’s expectations.
In either case, I think some kind of multiplication on the main currency would have put the numbers in a more natural territory for most people.