Writing combat

Robot0

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I have a hard time writing combat; it's got me a bit stumped now. Most of what I've written is describing from MC's POV, but I think that I'm getting tied up in describing too much of the big picture instead of the POV of MC. Maybe have different parts? One from MC POV and one from a commander's perspective?

Any tips or ideas that work for y'all? More contemporary battle (combined arms, not swords and stuff).
 

CharlesEBrown

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I have a hard time writing combat; it's got me a bit stumped now. Most of what I've written is describing from MC's POV, but I think that I'm getting tied up in describing too much of the big picture instead of the POV of MC. Maybe have different parts? One from MC POV and one from a commander's perspective?

Any tips or ideas that work for y'all? More contemporary battle (combined arms, not swords and stuff).
It is tricky. I'm stalled on one story because, while I've seen it on screen, I have never read a description of a fight between a posse and a bandit group - usually fights in Westerns are one on one or focus on one character while others deal with the side enemies and they keep crossing paths, but that does not "feel" right for this one.

Not quite "combined arms" but ... well, the point between "sword and board" and "combined arms" really... :D
 

Robot0

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I really shouldn't be the one saying this since my scenes are written quite badly, but I'd say if you are writing combat on a large scale, just switch to a third PoV. It'll be much less awkward both for you and for the readers.
That sounds worth trying. Thanks for the suggestion!
 

beast_regards

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Most movies and books tend to follow the perspective of the people on the ground. Or, let's say, send to action, because war stories focusing on airforce are a thing ...

There is usually only the brief introduction to the plot via either the briefing, or with the decision made by high command etc. but they never return to it, until the end.
 

AmbreaTaddy

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I have a hard time writing combat; it's got me a bit stumped now. Most of what I've written is describing from MC's POV, but I think that I'm getting tied up in describing too much of the big picture instead of the POV of MC. Maybe have different parts? One from MC POV and one from a commander's perspective?

Any tips or ideas that work for y'all? More contemporary battle (combined arms, not swords and stuff).
When you say 'modern', are you talking about guns and stuff like that ?

If yes : watch FPS gameplay. If you go watch a few competitive matchs, it can give you some ideas (how sometimes the players hear the sounds but don't see the enemy, how sometimes you hide behind whatever you find because you hear the shots but don't know where it's coming from, how you sneak attack, etc...) It's the best advice I ever received, so I'm giving it to you
 

Assurbanipal_II

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I have a hard time writing combat; it's got me a bit stumped now. Most of what I've written is describing from MC's POV, but I think that I'm getting tied up in describing too much of the big picture instead of the POV of MC. Maybe have different parts? One from MC POV and one from a commander's perspective?

Any tips or ideas that work for y'all? More contemporary battle (combined arms, not swords and stuff).
:meowsip: Combined arms is a lie~. It is bery chaotic. Nobody has any idea what is going on, neither the people on the ground nor the commanders above. Everyone tries to pretend they know something.
 

BuddhatheBard

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Personally, I find something on how I want the look to fight and then just copy.

For me, since I'm writing a sumo fic, I find a sumo match. I find someone who's about the same body type as the wrestler I'm writing about and find a good match he fought in and try and describe it.

You can do the same with anime, or whatever style fights you have.
 

ElijahRyne

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I have a hard time writing combat; it's got me a bit stumped now. Most of what I've written is describing from MC's POV, but I think that I'm getting tied up in describing too much of the big picture instead of the POV of MC. Maybe have different parts? One from MC POV and one from a commander's perspective?

Any tips or ideas that work for y'all? More contemporary battle (combined arms, not swords and stuff).
What does the MC see, hear, smell, feel, taste, and experience in the moment to moment of the fight?
What does the MC do in reaction to that experience?
What does the MC’s opponent(s) do from the perspective of the MC?
How does the fight scene impact the story?
Why are they fighting from the MC’s perspective?
Why are they fighting at a narrative level?
Why do you as the author want them to fight, and what do you hope to get out of it?

Answer these questions both mentally and with your writing. You will probably find the solution in the progress.
 

John_Owl

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In short... Describe the scenes with quick, short, easy to skim sentences. You don't want a lot of word flourishes. Describe what happens, when it happens, as it happens. My go-to for inspiration with combat is R.A.Salvatore's Drizzt series.

However, for group-on-group fight scenes, you can't really beat Tolkien's The Hobbit. Some of the fight scenes in that novel are top tier (though it's been a while since I read it, so I can't give specific examples). But they're usually between a handful against a larger group.
 

NotaNuffian

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Here is my two cent after reading works from here and in CN.

1. Third person perspective, focusing between few characters; no less than one and no more than three. Less than one is zero and you can't really have zero people initiating the fight. No more than three because it becomes a clusterfuck real easily
2. If you really must have more than three people in a clusterfuck, you don't. Split the more than three into smaller groups. You can have the different groups occasionally mingle with one another, just not all the time.
3. What is the emotion? What emotion when a chracter throws out an attack? What emotion when they receive an attack? Eg. Angered by Russal's accusation, Shane lunged at the accusator, dagger glinting dangerously towards his eye.
4. Keep motion simple, what is the attack and where is the attack going. Then for receiver, here is an example. Eg. "Are you crazy?!" Alarmed, Russal backpedalled, barely dodging the sharp point before kicking him on the groin.

Maintain the back and forth.

Here is a tricky part at the end, the "kicking him at the groin". It says that Russal is kicking Shane at the groin, a continuous sentence.

Here you ask yourself this, is the blow going to land? For most of us reading this line in english, the blow has already landed.

Which it has not until you show your next line.

Is it:
A. "Oopf!" Clutching his stomach with a beetred face, Shane dropped his weapon...
B. Barely dodging the eunuch maker, Shane huffed...

Think of it like pokemon, it is turn based.
 
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Remember not to focus so much on actions.

He shot him. She shot her. Etc.

That's all boring. Include the stakes and the emotions into whatever battle is taking place. The reader isn't so much interested in the actions each character is doing, but the overarching stakes are what matters.

Imagine that an evil empire decided to invade the land of chill farmers. How do you evoke a sense of comradery and make readers care about the farmers in the fight. Use the passion of the farmers to ignite the passion of the readers.

Someone yelling and carying a pike while the enemy is fully plate armored is far more interesting. You can do similar stuff with modern day.

The intensity of battle can be painted by people fumbling magazines. Imagine someone's boots are caked with mud, making them fall when they try to run for the next cover.

One person doesn't just get shot. No, "they fucking got Kenny! Those bastards!"
 

Xcalibur_Xc

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Switch the scene to Omni 3rd person pov and simply explain with some occasional dialogues and effects. It's easier that way.
 

Arch9CivilReactor

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Write the ‘action’ not the actions. A change in atmosphere when the hero gets their second wind. Interactions between hero and villain in how they think when fighting. There are so many things you can use, but do NOT think your reader can see your imagination of how cool it is.

Write it to be as unbalanced as possible. Don’t alternate who has the higher hand. Make someone out to be the overdog, then either they win or the underdog overcomes them. Helps with building suspense since winners that have kills are scary. Not two people who are main characters in their own right so it’s unclear who has the plot armour.
 

Cloudyeye

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Writing combat is tough! Just add explosions, explosion and more explosion. It's always a good idea. ?"

Remember to tailor the tone to your own personality and how you want to be perceived it . Good luck!

 

Estamel

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I've read quite a few modern era war novels (Tom Clancy books), quite a few sci-fi and post-apocalyptic books (Deathlands) and written some post-apoc stories not uploaded here.

I've found that when I am forced to write a fight scene, which I tend to avoid because I wrote too many early on in my fanfic writing, I have to keep in mind that the MC can only experience and do so much. As an example, the protagonist isn't going to hear Bob yelling a warning a few feet away.

They hear nothing but a burst from their high powered rifle that they're shooting into a ruined hotel on the opposite side of an overgrown three lane road. They see Bob dive behind cover out of the corner of their eye as enemy bullets skip off the concrete sidewalk between the two people. Followed by hearing the echo of an enemy combat rifle return fire. The protagonist ducks behind a burnt car on their left, hoping whomever fired the shots didn't have an angle on them any longer.

Someone yells over the ringing in their ears, "Second floor, fifth window on the right." More gunfire reverberates off the steel canyon as the rest of the merc squad fires in that direction, filling the air with the stench of cordite and dust.

Bullets thump into the fender the protagonist is hiding behind and tear through the thin sheet metal, causing them to scoot toward the boot. They were told by their employer that the ruined hotel was empty and the supplies were theirs for the taking. Clearly that isn't the case! Even when they peer over the car's boot and look to the correct window. They only see dust and shadows until another muzzle flash appears in a completely different window on the third floor.

And a small dark shape flies right toward our protagonist for a split second. Something kicks off their helmet with enough force it feels like they were punched in the head. They dive to the ground as other bullets thump into the boot. While gunfire echoes around them, the protagonist feels the impact point on their head. Was it being shot in the helmet or was it them shooting the enemy that caused the ringing in their ears? The protagonist doesn't know. They were shot. They're alive, right? Maybe. The world feels weird as their heart races and a strange tingling feeling rushes through their hands. The once lush grass growing from cracks in the concrete at their feet looks more muted than usual. They can't feel their fingers when they check their head again.

As they sit up behind the rusty car's rear door and reach for the helmet strap, someone places a hand on the protagonist's shoulder, distracting them. The armored person's mouth is moving, but the words are distant, coming from somewhere far, far away. "Are you alright?!" the voice squeaks.

What is happening with Bob during all this? ?‍♀️ The protagonist isn't going to know (hopefully you, the author, does) until they turn their head and see Bob is failing to slide a fresh magazine into his old trusty rifle, wide-eyes locked right on them, as the magazine falls from his hand.

It silently clatters to the ground as someone else yells, "Grenade out!"

Hopefully, this made sense and I apologize if it's not allowed. I tried to convey a group of four shooting at a group of three hunkered down in a wasteland hotel.


I likewise apologize for how long this became. I really meant to just say that if you do include a combat/battle scene (and not just skip to the aftermath. That's an option, too), describe things from the MC's perspective; what they see, hear, taste, smell, and feel. And make sure the reader knows what's at stake. Don't forget that commanders will only get a clear picture if communications are working. Did they break down and units now need to send runners back to command to receive new orders? Did the runner get killed along the way or are they sitting outside the mess tent eating ice cream? Did the pigeon get shot down?

If you've ever watched a YouTube video for a game like Arma, Squad & Squad 44, BF1, Verdun, Hell Let Loose, then you will see that larger combat can be quite hectic and most of it is smaller sections fighting each other.

Again, I apologize for how long this is.


TL;DR,

Don't get bogged down trying to cover every minute detail of the combat encounter. Don't forget downtime if it's a larger battle which can last hours/days/weeks/months. And don't forget to use your five senses; eyes, ears, taste, touch, smell, and character emotions. Ask yourself why the fight is happening and if it's actually needed or can be bypassed. What do we learn through the fight? Does the protagonist become injured in it or die / lose someone they know?
 

Senruika

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Anatomy.

At least for me it's easier if i have an image with arrow describing name of specific body parts.

An arrow graze the left temple, an Axe only swing the air under the chin, and then your sword trust directly between the ribs.

Those are more visualizable if you know which body parts named what
 

Zagaroth

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Well, based on another comment, it sounds like you write in 1st person. For that, I am going to point you at Jim Butcher's Dresden Files. While I am not claiming that he is a master of combat prose, he does a solid job and Dresden does have to fight multiple opponents sometimes.

Personally, I write in 3rd-person close, so my advice comes from that perspective.

The 'camera' remains hovering over the character's shoulder and is thus limited to what the character senses. The character will generally see and act in a limited scope of the larger battle. When there are no immediate threats, they can look around and find the best/fastest place for them to act. This is the time where you give a partial update on the rest of the battle.

I'm going to create a random example:

Charlie shook his head to clear the ringing from that last exchange and then started looking around to see what else was happening. He couldn't see John or Amy at the moment, but he spotted Mike being pressed by three of the brigands that had ambushed them, with no one to cover him. Charlie started running toward them as he drew a dagger with his off hand and threw it at the center of the three brigands. It didn't strike true, but it did bounce off his target's armor.

This distracted the trio as they took a moment to assess the new threat, which allowed Mike to slip further away and keep from being encircled. That was enough time for Charlie to fully engage his target, who had to turn away from Mike in order to parry Charlie's sword strike. Now the odds were more even; he just hoped Mike would focus on defense until Charlie was done with this guy.

From here, you write Charlie's fight with his brigand, and then he can see how Mike is doing.

This gives the reader action scenes for Charlie while keeping the tensions raised about what else is happening. During Charlie's fight there will be worry about what is happening with Mike, but Charlie can't afford to keep track of Mike while he's fighting. That's a good way to get killed.
 
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