ThisAdamGuy
Proud inventor of the chocolate onion
- Joined
- Sep 4, 2024
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The main character for my litrpg WIP is a Forge Knight, meaning that he has the power to collect raw materials and turn them into weapons, armor, and gadgets. The class comes with some crafting blueprints already unlocked, but he also has access to a magic workshop inside his mind where he can create his own designs and blueprints. The starting blueprints are practically worthless, so as to force him to start making his own. Once he's made something in his workshop, the blueprint is saved, and as long as he has the necessary materials he can spawn that item at will in the real world.
I'm at the part right now where he's just starting to discover his powers. Pretty soon he's going to start making cool magic weapons and gadgets that will work together to give him a really unique fighting style. But first he has to learn how the powers work, and I'm having trouble making that interesting. The chapter I'm on now is pretty much just 3000 words of him deciding that his default axe sucks, and then finding out that his workshop runs on dream logic, so if he imagines something happening, it'll happen. Then he brainstorms how to make a better axe, makes the better axe, end chapter. There's a brief time skip so the reader doesn't have to watch him do the same thing to his entire starting arsenal, and the story gets back to the fun parts right in the next chapter.
It's not very exciting, but it's necessary for the story so that the reader will understand what he can and can't do with his powers. It's a (relatively) short chapter, so I'm hoping people will just power through it in a "let's get this over with" kind of way.
How does this make you, as a reader, feel? Are you okay with it as long as it isn't too long and it serves the story? Would it make you drop the book? Somewhere in the middle?
I'm at the part right now where he's just starting to discover his powers. Pretty soon he's going to start making cool magic weapons and gadgets that will work together to give him a really unique fighting style. But first he has to learn how the powers work, and I'm having trouble making that interesting. The chapter I'm on now is pretty much just 3000 words of him deciding that his default axe sucks, and then finding out that his workshop runs on dream logic, so if he imagines something happening, it'll happen. Then he brainstorms how to make a better axe, makes the better axe, end chapter. There's a brief time skip so the reader doesn't have to watch him do the same thing to his entire starting arsenal, and the story gets back to the fun parts right in the next chapter.
It's not very exciting, but it's necessary for the story so that the reader will understand what he can and can't do with his powers. It's a (relatively) short chapter, so I'm hoping people will just power through it in a "let's get this over with" kind of way.
How does this make you, as a reader, feel? Are you okay with it as long as it isn't too long and it serves the story? Would it make you drop the book? Somewhere in the middle?