Why are survival + craft games so popular and appealing?

CheertheSecond

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Games like factorio, oxygen not included, rift breaker, etc.

I just couldn't sum up a good answer for this question myself so could someone says it for me?
 
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Ilikewaterkusa

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I just couldn't sum up a good answer for this question myself so could someone says it for me?
Minecraft basically popularized this genre. Then some guys made a twist on it and now there's a market for it.

But as for why it's popular

1. Multiplayer

2. Replayibility

3. Modding

4. Open world

5. You get to create your own world and buildings
 

Syringe

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I like the feeling of wonder and starting out insignificant to slowly working my way up to duking it out with literal gods. The progression is a very strong aspect imo, and it feels super rewarding. Usually these games are also packaged like sandboxes, meaning you have the freedom to also shape your world and take things at your own pace.

Good survival + craft games don't require you to have prequisite knowledge to have a good time, which I think is why alot of them are fun since you can discover things on your own.

Remember the first time you realized a creeper would explode your stuff? Or that the Corruption in Terraria was a ticking time bomb? Or when you threw in that voodo doll into lava for the sake of it? Or that cute fuzzy dino in Ark (therazeno) was actually 10x stronger than a T-Rex? Or going from chopping wood and mining diamonds to creating a microchip assembly line that Intel would blush at.

I kind of feel like you're making your own story in those kind of games. But sometimes they're absolutely overboard, like Green Hell. That is torture.
 
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sanitylimited

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because you control the speed of progress.

imagine cookie clicker but instead of building a bigger number your building a farm, or a castle or a market etc.

and not many people can afford to do that irl.
 

Lloyd

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It's called the Faustian Spirit and it's a white man thing.
 

ThrillingHuman

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Because they're fun duh (me who doesn't play videogames says)
but of we really think about it, computer games are really of three genres:
1) One where you play to immerse yourself in the story (no need for examples)
2) One where you do one fun thing (chess, pacman, doom)
3) One where you just kinda play like a kid with dolls and toys and building blocks that are given (minecraft, nethack, hitman)

They may intercept but for the most part that's how I see it.
1) is for not very long term enjoyment
2) is for killing time
3) is for just playing

By thinking like this, how can 3) not be popular? And given previous statement, how can a subgenre like survival+crafting not be popular? It's literally the laziest and chillest implementation of 3) compared to mess around with game creatively like in hitman or nethack
 
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D

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My games list. XD
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7D2D, ARK and Conan are my survival + crafting games.

Disclaimer: I know some would see some weird games on the list. That's what happens when your team are full of weirdos, including me. lol

Because the game appeals to the male fantasy

You're literally this person?



Understandable. Same.
Yep. And when my team and me go in a crafting game, we're always well-supplied...even greater than the admins. :blobrofl:

Also, @Sola-sama 'Quartermaster' is the fancy term for us, Camp Mamas. lol
 
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CheertheSecond

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My games list. XD
View attachment 19355View attachment 19356View attachment 19357

7D2D, ARK and Conan are my survival + crafting games.

Disclaimer: I know some would see some weird games on the list. That's what happens when your team are full of weirdos, including me. lol


Yep. And when my team and me go in a crafting game, we're always well-supplied...even greater than the admins. :blobrofl:

Also, @Sola-sama 'Quartermaster' is the fancy term for us, Camp Mamas. lol
Genital jousting really needs a friend to play it. I didn't buy it because I have no friend or bed partner. Great game though.
 

KrakenRiderEmma

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I know the genital jousting developers, they’re fun at parties.
Survival games create a powerful fantasy that combines two elements:
  1. a world that works on its own, and “doesn’t care about you.” Day and night will pass, predators roam and kill things, lava will burn and water will flow, regardless of whether you’re there or not. It has its own existence and rules, often physics or other simulation of nature, etc.
  2. the player can struggle against this world to overcome and reshape it, not just surviving but making it their own, either one corner of it or a huge empire, complex, factory, etc — the fantasy of “work + ingenuity = remake the world in your image”
You can see why #1 is important for #2 if you look at a related genre, the God Game (Populous, Black & White, SimEarth etc.) In those games you reshape the world but you’re a god to start with, no progression that makes you feel like “you did it yourself!”

The whole fantasy has deep roots in human culture, in the idea of “conquering the wilderness” or “bringing civilization.” For some this has vibes associated with being a pioneer, settler or explorer conquering “uncivilized” areas (which in real world history often didn’t mean completely empty worlds, just places where people with less advanced technology lived… leading to all sorts of problems)

Of course, as in all designed games, #1 and #2 are both illusions created and carefully tuned by game designers and refined to make sure that an average player can figure out how to craft, find the right basic resources nearby, not encounter enemies that are too difficult too soon, gradually get more and more powerful at a steady pace that doesn’t jump high too fast, etc. The feeling of “I did it, I conquered the world” is all orchestrated. Especially for kids (Minecraft). Which is fine, of course, just also a little funny for a power fantasy.

That’s probably also why more difficult survival games emerged: Green Hell, Rust, Long Dark, Don’t Starve, and my favorite: Kenshi, where the world that doesn’t care about you comes complete with civilizations of slavers that will throw you in chains and march you for days to a mine, and if you try to escape might just beat you to death and leave your corpse at the side of the road while caravans and wild beasts keep doing their thing.

Did you know some of the earliest survival games were early MMOs? I remember playing one called Armageddon MUD, a decade before Minecraft, that was based on D&D’s Dark Sun setting. You started naked, with nothing and had to forage mushrooms and leaves to survive, make crude weapons out of sticks, or else go in a city to beg from other players on the streets. I got conscripted into an army and the drill sergeants “weeded out the weaklings” among new players by making us run through a desert full of scorpions and giant sand lions. Most didn’t make it back alive, and death was permanent (no respawn, have to make a new character from level 1)
 

Empyrea

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It's definitely the sweaty and nearly naked men swinging axes for me. It's just a bonus if the game has a cage or shackles of some kind. I mean... it's that stuff other people mentioned, gathering berries or whatever. Love me some berries.
 

LilRora

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As a person who has spent over 300 hours in factorio, I can tell you it's incredibly engaging. People can say whatever they want about story-focused games being immersive, but they are like reading - you are just the observer of a predetermined story. Even if the game tries to make it feel like you're taking part in the events, it's all just an illusion and feels artificial unless done extemely well. The modern AAA games take it up a notch, but they can't truly get rid of that fundamental problem.

Games like Factorio, meanwhile, are different in the way that they don't tell you what to do. Everything you do is your own decision and your own accomplishment. Building new things, you see your own progress - unlike some statistics or a next cleared mission or area, you actually see and make further use of the result of your work. That makes them addicting and engaging.

Then, if you add the fact that games of that kind are replayable, you get the result you see.
 
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