Where's the line between magic and superpowers?

ThisAdamGuy

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I was thinking back to my book Juryokine today, and I remembered a question I constantly asked myself while I was writing it. In it, the main character Toke and some of the side characters have the power to alter their gravitational anchors. Some of them were born with the ability. Toke got the ability by swallowing a Sorakine feather, introducing a chemical to his DNA that gave him his powers. There's nothing specifically magical about his powers, but I still refered to them as the book's "magic system" rather than calling them a superpower. The only real reason I can think of for this was because I had just discovered Brandon Sanderson and desperately wanted to write a book with a magic system similar to what he would make.

So out of curiosity, where do you draw the line? When does an unnatural ability stop being magical and become a superpower, or vice versa?
 
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Rhaps

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For me it depends on which context I'm using, but I'll use the common point of view.

Whether its magic or superpower depends on if it rely on external factor or internal factor. If its external, magic. Internal for superpower.
 

AncestorDuck

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For me, magic needs some fuel or force to use it, while superpower are something innate. But in the end, it depends how the world views it.
 

John_Owl

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it's something I hadn't really considered before. But no matter what, there's going to be some overlap. If magic requires an external force, such as mana, ether, etc, then Superman could also be considered magic, since he relies on the radiation of the yellow sun - kypton had a red sun, so no superhuman powers there. same for the aforementioned internal/external factors.

In my view, magic is usually limited. That is to say, there's a limit to how much it can be used, either with mana, MP, spell slots (like in DND), or things like that. Superpowers are just your natural ability. Use it, it gets stronger; neglect it, it gets weaker, but you can always do SOME form of it.

Actually, My Hero Academia is an ideal example of this. Quirks are superpowers because they're innate to the people. Even someone who was born without a quirk but gains one later, like Izuku and your MC, Toke, once they have it, it is innate to them. Izuku is indeed limited due to damaging his body. But this isn't a limitation of the power itself, but rather his body's inability to handle it.

Meanwhile, we can look at the forgotten realms to see magic. Because no matter which author handles it or how they explain it, magic is limited in how much it can be used due to a factor outside of the user themselves.
 

istryj

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Hypothesis: Superpowers are conventional magic for believers, so they don’t have to burden themselves with thoughts about the devil’s schemes.
Actually, My Hero Academia is an ideal example of this. Quirks are superpowers because they're innate to the people.
Is Hamon from JoJo magic or a superpower?
 
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LilRora

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Typically, magic is a broad system, while a superpower is a narrow ability. This obviously does not always work, but it comes from a more fundamental difference in approach. Magic is something general that exists, and people harness it using their will or some learned magic system to cast spells and generally do shit. Superpowers meanwhile are specific to something or someone and are strongly limited; they can often be developed, but in the vast majority of cases they rely on proficiency and innate abilities rather than knowledge and acquired abilities.

In the end though, context matters. It all depends on the setting. Both can heavily overlap in specific cases, even within a single story - I've seen a few cases where some superpowers are literally ability to do magic of certain kind, which... I'm not really sure how to classify that.
 

istryj

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Overall, my quick definition would be:

  1. Superpowers have a scientific basis, even if their abilities go beyond modern scientific explanation—it is assumed that they are possible. Magic, on the other hand, is an entire science in itself but remains beyond the reach of scientific methods and is often antagonistic to science.
  2. Superpowers are personal. Magic often invokes external forces—sometimes intelligent, sometimes not.
 

Alfir

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The line between magic and superpowers? Geometry. Pure, undeniable, geometry.

If you can mess with reality by messing with geometry, congratulations, it’s magic. Simple enough, right? If there’s a star, it’s magic. If there’s a circle, magic. A triangle? Obviously magic. Runes? Geometric enough—magic!

Now, hexagon-shaped nanotechnology? That’s not even playing with geometry, that’s just advanced engineering with a side of sci-fi nonsense. Stick some glowing lines on it and maybe we can talk.
 

JHarp

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'The line between magic and superpowers'
As people keep saying somewhat indirectly, they aren't mutually exclusive. This is a false premise.
Many settings use and include both, they are highly subjective and the definition is setting dependent.
 

Placeholder

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'The line between magic and superpowers'
As people keep saying somewhat indirectly, they aren't mutually exclusive. This is a false premise.
Many settings use and include both, they are highly subjective and the definition is setting dependent.
Moreover, keeping track of an imagined difference may get in the way of telling an engaging story.
 

M0rgana04

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For me, the difference comes down to where the power comes from and its limitations. If an ability relies on something external or mystical, like mana, rituals, or divine forces, I’d call it magic. But if it’s rooted in science, biology, or something internal like - mutations or technology - it feels more like a superpower.

Scarlet Witch is a great example of this overlap. Early in Marvel’s stories, her abilities were described as mutant powers that let her manipulate probabilities, which felt like superpowers to me. But later, her powers shifted firmly into the realm of magic, portraying her as a sorceress tied to chaos magic.

In the end, the line between magic and superpowers can be blurry, and it often depends on how the story frames the abilities. Whether it’s magic, superpowers or both, what truly matters is how they serve the narrative and works with the world.
 

JHarp

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Moreover, keeping track of an imagined difference may get in the way of telling an engaging story.
Avatar the last Airbender intentionally distanced itself within the first lines of "It's not magic it is waterbending" to lend itself more into a superpower spin, rather than bloodline magic or any number of things you could argue Star Wars'; The Force to be or any level of XMen mutants vs Inhumans to the point of Harry Potter and their 'semi-bloodline' magic system which can still have people pop up randomly.

The line is also a really bad thing to argue considering they are genre tags, at what point do we want to argue about the 'line between action and action-RPG' games or 'incremental vs clicker' games. The issue isn't that they are completely separate, but that they both have enough overlapping definition people find it hard to put a definitive line between them because they are just accepted as similar. Applying any amount of media literacy to the argument reveals a lot of the flaws.
 

Alfir

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Jokes aside.
It's just my personal take, but here goes nothing.

Magic was built upon history, stories, culture, and the metaphyscial. It was something that couldn't be perceived in any scientific spectrum. While science was a study that was built upon logic and taking away the mystique from something, even it has its limitations. After all, it could never touch god, the soul, and a lot of things that we remain ignorant of. After all, how do you know something exists if you aren't aware of it? Thus, the popularization of fortune telling, alchemy which was basically borderline dancing on folklore, legendary stories with treasures, and all manner of folktale. Heck, religion had been a pillar of the mystical for a long time, aren't they?

Superpowers, however, functioned on strict rules and logic, most could be studied and explored with the power of science. We have a lot of examples already in our current reality. Superhumans with strange abilities that we registered as some quirk or genetic defect of sorts... like being unable to feel pain, having calloused skin you'd look like groot, being able to magnetize the body, monstrous strength in exchange of some defect, people with gigantism in a sense could be called superhuman, little geniuses with IQ higher than most smart adults, Magnus Carlsen, Manny Pacquiao, Usain Bolt, Shaq, Goggins, etc. The list goes on.

If you are looking for a fun reference, look for the To Aru series like To Aru Kagaku No Railgun and To Aru Majutsu No Index. They were personal favorites of mine and essentially tackle this question: Where's the line between magic and superpowers?

Give me a like. I believe I've written something rather awesome.
 

cabbag3

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Not a writer but tossing my 2 cents here, I'll try give another angle. This probably depends on the writer's narrative since any sufficiently advanced technology is indistinguishable from magic, or so they say.
Maybe you can treat "Magic (and other similar things)" as something that can be learned by others, a discipline (or otherwise granted by some powerful being). But this might be seen differently by innately magical beings (e.g. LoTR Elves).
Whereas I see Superpowers as a genre, where Guy A has a hammer and Guy B has an axe and they whack through the plot with it. Sometimes the plot is wood, sometimes it's stone, sometimes they have to get creative to complete the plot. Idk what I'm talking about.
 

CharlesEBrown

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I don't. I've been involved in superhero games since '83 and writing (amateur) superhero fiction since '93. Magic is just one possible source for superpowers - they can also come from training (and may be "more like" magic if that training is Eastern stuff like The Shadow's ability to "cloud men's minds" or even the ability to wield The Force).
The story around it, and the characters themselves, determine whether it is magical in nature or not.
Heck, I played a character in a game for a while who blurred the lines a bit - my "capsule description" to the GM was "A magic-based Iron Man"; his parents were magic-users but he had no real magical ability of his own... until he took apart his dad's radio to see how it worked, and put it together again, but now able to pick up broadcasts from anywhere in the world or other dimensions - his power is to make machines that work the way he wants them to (and it is a magical ability, even though his gear is technological), and his armor in its default state looks like what a fifteen year old with access to a junk yard and about a hundred dollars would cobble together in a weekend - unless he triggers its special modes when it takes on animal traits (a hawk for scouting, a bear for melee, a dolphin for aquatic missions, a cheetah when he needs to travel very fast, etc.) and becomes gleaming, high-tech gear on par with Iron Man's best (but it has fewer weapons and special abilities, just a focus on one thing)
By this definition, Jeannie would be a superhero.
Or a superbeing at least - at times she was definitely NOT a hero (though MOST of those times it was "really" her sister... played by the same actress). Interestingly enough, one of the last episodes I saw of I Dream of Jeannie had a plot recycled from an episode of The Adventures of Superman (a small town cop using a speed trap to make money, with the support of a corrupt mayor, and the hero refuses to pay, instead accepting jail time as a protest) - and the public defendant lawyer brought in to (really mess things up) was the "Second Darren" from Bewitched...
 
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