What's your favorite type of Magic System?

What's your favorite type of Magic system?

  • Hard Magic System

    Votes: 9 32.1%
  • Soft Magic System

    Votes: 7 25.0%
  • Mixed Magic System (A combination of both)

    Votes: 12 42.9%

  • Total voters
    28

Our_Lady_in_Twilight

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Soft magic by preference. Off the top of my head I'd say a reasonable rule of thumb might be to invent rules and caveats only so far as they create interesting dramatic conflict.

For example, the wheel of time has fairly soft magic, such rules as exist tend to be things like 'don't use magic or you'll risk going mad' or 'male and female magic is inherently different - male magic is tainted by evil, therefore we must be suspicious of male channellers'. It uses the magical rules to directly heighten the storytelling potential of the setting - even without reading you can see how these two caveats can create interesting dramatic scenarios for the reader.

Brandon Sanderson's Mistborne is a much harder system. Each magical effect directly maps to ingesting a different metal or alloy. And the ending of the first book is directly and ingeniously predicted by the emergent interaction between these metallic powers that reveals itself in the reader's mind as the climax plays out. In this case the hard magic system feels totally justified.

However, when not cleverly baked into the story, I find the hard magic systems add needless weight of complexity (and I'd include some of Sanderson in this actually, even as the progenitor of the concept I find that he's quite hit-and-miss). If its not relevant to the story it can just come across like you've created a massive spreadsheet of how to produce any and all magical effects and insist on burdening the reader with it.

In short, I'd argue that a heavily rules based system is fine if it's done cleverly, and if it's necessary for dramatic or narrative effect. Elsewise err on the side of showing just the tip of the iceberg.
 

Naravelt

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I like this magic more

magic-henning.gif
 

Anonjohn20

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I like the Naruto system, it's innate but you still must work on it
Chakra as a measurable resource, hand seals and technique formulas, rankings & training systems, etc. That's a hard magic system.

I would prefer a scientific explanation for the existence of magic that is consistent with the laws of physics. Even if it's fantasy.
Then you'd like hard magic systems.
 

foxes

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Then you'd like hard magic systems.
I'm not sure. And will it even be magic at all? Physicists are already embarking on a path of adding fields and forces acting within them without any explanation. There just has to be an explanation for what's happening, and beyond that, nothing else matters. Well, it's just a field. Electromagnetic, gravitational, temperature, etc... Can sneezing, which causes all of this to change, be called magic? Or is it another intermediate field between the mind and everything else?
 
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Anonjohn20

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I'm not sure. And will it even be magic at all? Physicists are already embarking on a path of adding fields and forces acting within them without any explanation. There just has to be an explanation for what's happening, and beyond that, nothing else matters.
Yes, worlds that treat magic as a field of study and whose authors have given them rules to abide by have hard magic systems.

"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
 

DireBadger

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Nov 22, 2022
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As long as it 'enhances' the storytelling and options instead of acting like a crutch to get around logic and story problems, I am fine with just about any system, from cards to snarky systems.

I do, however, get irritated by series that try to explain it away as 'darkly realistic'. Magic is not realistic. Real life sucks, or I wouldn't submerge myself in books.
 
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