Whew, I should have a few, let me see!
- 'write for yourself' is missing the point, and people who dislike the point of writing for yourself also miss the point. I want people to read my story. If i have to change the story entirely to make it more marketable, then that's pointless, because its not my story anymore. If I have no-one read the story, then thats... bearable, but still sub-ideal. I can totally want people to read it while still refusing to compromise or renege upon my ideas because it might make it more palatable.
- Reading is not really that useful for writing. I kinda feel like it can be counterproductive at times by making you more predictable and stale. And forcing yourself to read things your not interested in will just convey that same disinterest into your writing.
- Asking for help when writing is invaluable, but you also should take anything you hear with severe doubt. Too many people, when someone asks them for help, think that means its an admission that the other person has no clue what they're doing and need you to bail them out by telling them everything to write. It's invaluable to hear how other people think a story can be improved as well as their input about what is a good or bad idea, but ultimately that only goes if their input doesnt contradict something important to you about your story. Being able to take some and leave other ideas is necessary to get much value out of it.
- Everyone thinks they know what makes a good story and that their opinion is the only correct one. Almost nothing is objective about good storytelling, and people are overly dogmatic about how a story should be. I tend to have a lot of preferences that go contrary to a lot of very commonly received advice, and it irks me to no end when people try to insist that my literal personal taste is somehow objectively wrong. Speaking of which...
- Fluff is good, pacing is overrated, and nothing important has to happen. Like, at all. A story can literally have no conflict nor plot and still be engaging if its well written, descriptive, and has something good to latch onto. Cute wholesome fluff, great action writing, whatever. Even the basic principle of having a narrative at all is optional. That isnt to say that I dont like conflict and drama and heavy plots, just that it doesnt need to always be there. When I like characters, I am perfectly happy to just bask in their presence and see them interact even if it doesnt build up to anything greater. Of course, a perfect story to me would include both, but the needs of having a plot tends to discourage the kind of meandering that gives room for 'pointless' fluff and character building.
- Impressions are more valuable than opinions, and generally harder to get. The most important thing to a writer I think is not to get the opinion of other people on how they would do the story, but rather hearing how a reader interprets and understands the story that is written. If the idea I wanted to communicate doesn't get across to the reader then I failed in writing it, but if the idea does come across but the person just doesn't like it, then the story is fine because that idea is what the story was about regardless of if they liked it
- Flaws and conflict are a crutch to making characters interesting. If a character is just a checklist of 'make sure they have good and bad traits' to make them believable they will feel stale and unfulfilling, you should neither be actively trying to make a character flawed nor the opposite but only to execute the character concept as well as you can. Flaws can be good if they are adding deeper depths to a character or fleshing them out more, but just throwing on random weaknesses or problems for the sake of it is just insipid and uninspiring. Likewise, a perfect or flawless character can still be plenty interesting so long as their personality is engaging and the world interacts with them in a realistic feeling way. The real problem is when the narrative and world start warping around trying to show off how great a character is.