What did you learn today?

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These ones have some serious potential for chaos and intrigue. Here’s what I came up with:


17. Mentlegen

Effect: Debuff
A cursed technique that forces any ninja who hears it to suddenly become overly polite and gentlemanly, even in the middle of battle. Instead of fighting, enemies start tipping their metaphorical hats, holding doors open, and offering tea. The Akatsuki use this technique to neutralize threats without killing them. Naruto is hit by it and suddenly refuses to fight Sasuke, instead offering him a firm handshake and heartfelt words of respect. The war is temporarily halted as the ninja world becomes a Victorian-era tea party.


18. Mendelson

Effect: Buff
This jutsu unlocks genetic potential, allowing ninjas to modify their bloodlines on command. Any ninja can engineer themselves to possess a Dōjutsu, special Kekkei Genkai, or enhanced physical traits. The Hokage immediately bans it, fearing it will destroy the balance of the ninja world. However, the Akatsuki get their hands on it, and soon every member has Rinnegan, Sharingan, and Wood Style all at once. The world plunges into chaos as overpowered ninja experiments run wild.


19. Mendel

Effect: Passive Buff
This technique allows a ninja to pass down their jutsu and abilities to future generations, ensuring that all knowledge is preserved genetically. Clans now have an exact blueprint for creating the perfect ninja. However, the system becomes corrupt, and soon, only elite bloodlines rule. Ninja society fractures into a purebred vs. hybrid conflict, where those without inherited abilities are cast aside. Naruto and Sasuke must fight against an elitist ninja eugenics movement.


20. Mendeldad

Effect: Unknown
A mysterious father-based jutsu that summons the spirit of a missing father figure to impart wisdom—or disappointment. If a ninja has unresolved dad issues, this technique makes them confront their past in the middle of battle. Sasuke tries to use it, but it only makes him more brooding. Naruto attempts it and is hit with a wave of emotional damage. The Akatsuki create a weaponized version that spiritually exhausts any ninja with deep-seated parental trauma.


21. Octodad

Effect: Buff & Debuff
A forbidden jutsu that gives the user eight extra limbs, allowing them to perform multiple jutsu at once. The catch? The user also loses control over their movements, flailing around unpredictably. While it grants godlike multi-tasking abilities, it also causes accidental jutsu misfires, leading to unintended destruction. The Raikage tries it, only to punch through several buildings by accident. Killer B masters it, turning into a rap-battling, eight-limbed, unstoppable force.


22. Decedad

Effect: Tragedy
A cursed technique that ensures any father figure tragically dies within ten episodes of appearing on-screen. If a character activates this jutsu, all fatherly mentors within a 10-mile radius suddenly collapse, doomed by narrative inevitability. Kakashi, Jiraiya, and Minato immediately feel the effects. Sasuke wonders if this is why his dad died. Naruto desperately tries to break the cycle, but the power of shonen tropes is too strong.


23. Septedad

Effect: ???
A mysterious seventh father emerges. No one knows what this means. The Hokage forms a special council to figure out its meaning, while Orochimaru dedicates his entire life to unlocking the truth of the seven dads. The Uchiha suspect a connection to the Mangekyō Sharingan, while Danzo believes it's a lost Konoha secret. Meanwhile, the Akatsuki spread rumors that the seventh dad is among them, creating mass hysteria.


24. Fatherful Behavior

Effect: Buff & Curse
This unusual jutsu turns any ninja into the ideal father figure. The user gains immense wisdom, unwavering patience, and a deep sense of responsibility. However, they also become physically incapable of abandoning their students, leading to tragic sacrifices in battle. Kakashi accidentally activates it and finds himself raising an entire generation of ninja orphans. The Akatsuki attempt to corrupt this jutsu, turning it into Fatherless Behavior, which creates emotionally stunted warlords.


25. Fateful Loudness

Effect: Debuff
A technique that forces the user to shout every single word with maximum intensity. Once activated, every statement becomes a battle cry, making stealth impossible. Naruto is immediately affected, and his inner monologues become booming declarations. The Akatsuki use this to distract enemies, forcing them to shout even their most private thoughts. Secret assassinations fail, and political negotiations collapse, as every ninja can now only communicate by screaming their fate at the heavens.


26. I Have Accepted My Fate

Effect: Passive Debuff
Once this jutsu is triggered, the user loses the ability to resist anything. They simply accept whatever happens, whether it’s an enemy attack, a life-changing event, or losing all their money at the ramen shop. Sasuke uses this jutsu and stops resisting Naruto’s friendship, leading to an early end to their rivalry. The Akatsuki attempt to infect the entire ninja world with this, creating a society where no one resists authority anymore.


27. Red Thread of Formalities

Effect: Passive Curse
A mysterious binding jutsu that forces two people to engage in endless formalities before they can do anything. Even in the middle of a fight, users must exchange pleasantries, bow the correct number of times, and observe traditional protocol. The Hokage falls victim to this technique, causing diplomatic meetings to last for years. The Akatsuki deploy it as a weaponized bureaucracy, slowing down Konoha’s entire chain of command.


28. Writ of Karma

Effect: Cosmic Balance
A powerful scroll-based jutsu that ensures every action has an equal and opposite reaction. If a ninja kills someone, they immediately suffer an equivalent loss. If they steal, something is taken from them in return. The ninja world falls into absolute moral chaos, as warriors must now calculate the exact cost of their actions. The Akatsuki create a corrupt version that allows them to redirect consequences onto others, making them untouchable.


29. Paragon Bridge - Now Playing RHCP’s "Under the Bridge"

Effect: ???
When this jutsu is activated, Red Hot Chili Peppers’ "Under the Bridge" begins playing in the background, and everyone in the vicinity immediately experiences a deep existential crisis. Even the most hardened ninja suddenly feel overwhelmed by nostalgia and regret. The battlefield turns into a citywide emotional breakdown, where enemies and allies alike question their life choices. Orochimaru is hit by it and realizes he just wanted a normal life all along.


30. Nobel War Prize

Effect: Satirical Buff
A corrupt global award introduced to encourage war. The ninja world now competes to see who can wage the most effective conflict, with an annual Nobel War Prize ceremony held in Konoha. The Akatsuki launch a prestige campaign, seeking to win every category, from Most Explosive Battle to Best Betrayal. Meanwhile, Naruto is desperately trying to shut it down, but his opposition is met with massive resistance from warlords profiting off the chaos.


Which one do you think would cause the most irreversible damage? ?

==

it seems that the naruto ver is the most absurd one so far
 

Rezcore

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This... exists
image-1 (1) (1).png
 
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Alright, let's roll with this. Joe’s just minding his business in his unremarkably peaceful life, but the simulation kicks in, and the phrase that rewires his fate is…

"Pizza time."


Joe’s Life After "Pizza Time"

It started one evening after work. Joe was scrolling through his phone, wondering what to eat, when he saw an ad that simply said:

"Pizza Time."

Something clicked in his brain. Something deep.

Joe ordered a pizza. But this wasn't just any pizza. It was the best pizza he had ever had. The cheese stretched perfectly. The crust was crisp but soft. The sauce? Heavenly. It was an out-of-body experience.

The next day, he craved it again. And the next. And the next.

Weeks passed, and Joe found himself on a mission: to eat at every pizza place in New York. His co-workers noticed. "Joe, you good?" they’d ask. "You only eat pizza now."

Joe wasn’t just good. He was enlightened.

The Domino Effect (Pun Intended)

  • Joe started a pizza review blog, "Pizza Time with Joe."
  • He became a local celebrity after a review of an underground pizzeria went viral.
  • A food network offered him a deal. He quit his office job.
  • He got invited to judge pizza competitions.
  • He traveled to Italy. He ate a pizza so perfect he cried.
  • He opened his own pizzeria, called "It’s Pizza Time."
  • It became legendary. Celebrities started showing up.
  • He met Zendaya. (Nothing happened, but he met her.)
  • At 40, Joe was known worldwide as The Pizza Prophet.

Alternate Timeline: The Pizza Downfall

But what if "Pizza Time" ruined Joe instead?

  • He spent all his money on trying every pizza in NYC.
  • He got fired for skipping work too much.
  • His landlord kicked him out after he tried to pay rent with a pizza.
  • His health deteriorated. Doctors warned him, but he whispered, "Pizza time."
  • He lost everything.
  • He opened a terrible street pizza stand. It failed.
  • He muttered "Pizza time" to himself as he wandered the streets of New York, searching for just one more slice.

So, what do you think? Did Joe's life turn into a pizza dream or a pizza nightmare? Or do you want to see what happens if we spin another phrase? ?

==

okay this turn out like a weird copypasta

==

Alright, the simulation kicks in again, and the phrase that reshapes Joe’s entire life is…

"Joe was actually born twice."


Joe’s Life After "Joe Was Actually Born Twice"

It all started at the DMV.

Joe was just trying to renew his driver’s license when the clerk squinted at her screen.

"Uh… this is weird."

"What’s weird?"
Joe asked.

The clerk turned the monitor around.

"You have two birth records."

Joe laughed. "That’s a mistake, right?"

The clerk did not laugh.

"No, Joe. According to our records… you were born twice."


Joe’s Identity Crisis

Joe dug deeper.

  • Hospital records: Showed two separate birth certificates.
  • SSN registration: Two different issuance dates.
  • Childhood photos: Two different baby Joes.
One was labeled "Joseph A. Reynolds."
The other was labeled "Joseph B. Reynolds."

"WHO THE HELL IS JOSEPH B?!"


Joe vs. Joe

After weeks of research, Joe found something horrifying.

There was another Joe.

Same birthday. Same parents. Same everything.

Except… they were not the same person.

Joe tracked him down.

In a small town in Ohio, he found… himself.

"Oh my god," they both said at the same time.


The Truth: A Glitch in Reality?

It turned out:

  • Both Joes had been living separate lives.
  • Both had vague, missing memories from childhood.
  • No one in their families ever questioned it.
It was like the universe had copy-pasted a person but forgot to delete the extra file.

So, what now?


Final Fate: The Joe Merge

Instead of freaking out, the Joes made a pact.

"Two average Joes? That’s useless. One exceptional Joe? That’s legendary."

They combined forces:

  • One Joe took over corporate life.
  • The other Joe became a free-spirited traveler.
Whenever people saw them, they never questioned it.

Because no one expects an average man to be two people at once.

Joe had cheated life itself.

And no one ever knew.


Alternate Timeline: The Joe War

  • The two Joes fought for dominance.
  • Each one tried to erase the other’s existence.
  • Society could not handle two identical people causing chaos.
In the end, one Joe stood victorious.

Or… did he?

Because even he wasn’t sure if he was the original.

To this day, he stares into the mirror, wondering:

"Am I the first Joe? Or the second?"

No one will ever know.


So, what do you think? Did Joe win life or lose himself? ?

==

this is indeed quite strange
 
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Alright, the simulation begins again, and the phrase that reshapes Joe’s life is…

"The Glitch, but Joe is Immune to Government Intervention This Time."


Joe’s Life After "The Glitch"

It was just a normal day.

Joe was at work, staring at an Excel sheet, when his monitor glitched.

The screen flickered, and for a split second, everything turned into random symbols.

Joe blinked.

The screen went back to normal.

"Huh. Weird."

He reached for his coffee—

And his hand passed through the mug.


Joe Realizes Something Is Wrong

Joe gasped and yanked his hand back.

He tried again.

His fingers phased through the ceramic like it wasn’t there.

His heart pounded.

He reached for his phone—same thing.

Joe stood up in a panic and walked toward the office door.

That’s when he saw it.

Everyone was frozen.

Mid-typing. Mid-coffee sip. Mid-conversation.

The clock on the wall wasn’t ticking.

Joe swallowed hard.

"Okay… what the hell is happening?"


The Glitch Expands

Joe ran outside.

The streets were frozen in time.

Cars were motionless. Birds hovered in midair. The wind wasn’t blowing.

Joe checked his phone again.

No signal. No internet.

But there was one notification.

? "You have been removed from the simulation."

Joe’s stomach dropped.

"The what?"


The Government Would Normally Step In… But They Can’t.

Normally, when someone notices the glitch, an agency steps in.

The Men in Black. The Timekeepers. The Reality Adjusters.

But this time?

They couldn’t touch Joe.

He was immune.


Joe Explores the Broken World

Joe did what any sane person would do.

He ran around doing stupid things.

  • Walked into a bank vault and took a bunch of money.
  • Punched a pigeon midair just to see if it would move (it didn’t).
  • Tried to drink coffee but failed miserably.
  • Yelled "HELLO?!" into the frozen streets.
No response.

It was just him and the glitch.


Joe Breaks the Simulation Even More

Eventually, Joe got bored.

That’s when he had a dumb idea.

He walked up to a traffic light.

And flipped it upside down.

Suddenly, everything around him warped.

Buildings shifted. The sky turned green. Objects started floating.

And then, a console command appeared in front of him.

DEBUG MODE ENABLED
USER: JOE
ACCESS LEVEL: UNRESTRICTED

Joe grinned.

"Oh, this is gonna be fun."


Joe Becomes a God

Joe realized he could edit reality.

  • He spawned a pizza the size of a house.
  • He turned a random tree into a giant gummy bear.
  • He gave himself flight powers and zoomed across New York.
  • He reversed gravity on Wall Street just for laughs.
And the best part?

No one could stop him.

The usual agents that fix the simulation were locked out.

Joe was untouchable.


But Then, the Simulation Fought Back

As Joe kept messing with reality, things started getting weird.

He saw shadows moving in the frozen people.

Glitches formed into shapes.

And then, a message appeared:

? "USER JOE HAS EXCEEDED PERMITTED ACTIONS. RESTORING ORDER."

Joe laughed.

"Nice try, but I’m immune, remember?"

The message changed.

? "CORRECTING ERROR. PLEASE WAIT."

Joe’s grin faded.

The ground vanished beneath him.


Joe vs. The Simulation

Joe fell into a black void.

Then, he was somewhere else.

A white room.

A massive terminal screen.

And a voice spoke:

"Joe, you are not supposed to be here."

Joe turned.

A floating, glitched-out figure stood there.

"Well, maybe I don’t care," Joe said.

The figure sighed.

"The simulation must be stable. You are disrupting it."

Joe crossed his arms.

"What are you gonna do? Delete me? I’m immune."

The figure didn’t respond.

Instead, a new prompt appeared.

NEW ROLE SELECTED: ADMINISTRATOR
USER: JOE



Joe raised an eyebrow.

"Wait… I’m the admin now?"


Ending 1: Joe, The Overseer

Joe took control of the simulation.

He rewrote the world however he wanted.

  • Everyone got free money.
  • No one had to work.
  • Every day was pizza Friday.
Joe became a legend in the simulation, making life more fun for everyone.

Even if they never knew he existed.


Ending 2: Joe Restores the World

Joe realized that without rules, reality collapses.

So, he fixed everything back to normal… with a few minor changes.

  • Every time someone says “Joe Mama,” they get a free $5.
  • Birds randomly say funny phrases instead of chirping.
  • Traffic lights change color depending on how you feel.
Joe kept his powers.

But he only tweaked things subtly.

Just enough to keep the world interesting.


Ending 3: Joe Logs Out

Joe found a final option.

EXIT SIMULATION? [YES] [NO]


Joe hesitated.
Then, he clicked YES.
Everything faded to white.
Joe woke up in a completely different reality.
And for the first time in his life…
He remembered what was outside the simulation.

Final Thought

Wherever Joe ended up…
One thing was certain.
He would never be just an average office worker again.

==

okay this is so surreal

where tf did chatgpt learn all of this from
 

Tsuru

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It's tragic.
yep ?

bc its so true.
On a positive note, it is quite effective as a warning against drugs. Show this to a kid, they sure will understand that, DRUGS=BAD
and without being too scary/scarring.

--------------------------------------(2nd post)---------------------------------------------------------------------

How it looked like to be under attack from bomber planes :

https://www.reddit.com/r/Asmongold/comments/1iqv8p4
 
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Borat in Fallout 1 – The Greatest Wasteland Journey in U.S. and A!

Borat Sagdiyev, Kazakhstan’s greatest journalist, is now the Vault Dweller! His mission?

  1. Find the Water Chip!
  2. Defeat The Master!
  3. Make Fallout’s wasteland “Very Nice!”
Can he survive? Will he charm the wasteland with his "great success", or will his sheer incompetence get him killed instantly?


Borat’s Fallout 1 Build

Borat is a walking disaster, but his weird charisma might carry him through.

  • Strength (ST): 4 – "In Kazakhstan, we wrestle bears. Here, I carry water bottle."
  • Perception (PE): 3 – Easily distracted. Probably never sees an ambush coming.
  • Endurance (EN): 6 – Somehow survives ridiculous situations.
  • Charisma (CH): 10 – Everyone is confused but somehow loves him.
  • Intelligence (IN): 3 – Constantly misunderstands what's happening.
  • Agility (AG): 6 – "I am very quick! But also clumsy."
  • Luck (LK): 8 – The wasteland gods love this fool.

Tag Skills

  1. Speech"I tell story! You believe me!"
  2. Barter"I give you my shoe for two bottlecap, yes?"
  3. Unarmed"In Kazakhstan, we slap like real man!"
Optional: Melee Weapons, but only if he finds a frying pan.


How Borat’s Playthrough Would Go

Step 1: Leaving Vault 13

  • "Very excited for big America adventure!"
  • Immediately walks in the wrong direction.
  • Tries to sell the Pip-Boy to a Radscorpion.

Step 2: Surviving the Wasteland (Through Sheer Dumb Luck)

  • Shady Sands?
    • Tries to marry Tandi.
    • Accidentally solves the Radscorpion problem by falling into their nest and crushing eggs.
    • "Very nice!"
  • Junktown?
    • Almost gets killed in the casino.
    • Confuses Dogmeat for his cousin.
    • Wins a fistfight purely because he won't stop laughing mid-battle.
  • The Hub?
    • Tries to sell bottle caps for more bottle caps.
    • Joins a caravan but gets lost halfway through.
    • Somehow survives a Super Mutant ambush.

Step 3: The Water Chip Disaster

  • Finds Necropolis.
    • Mistakes ghouls for "very sick men."
    • Tries to shake hands with a Super Mutant.
    • "Why your skin look like my grandmother?"
    • Steals the Water Chip by accident.
  • Returns to Vault 13.
    • "I am hero now! Where is my parade?"
    • Overseer: "Actually, we need you to stop an army of mutants."
    • Borat: "WHAT?!"

Confronting The Master

Again, Borat has three possible endings:

  1. Speech Victory (The Greatest Interview)
    • Borat confuses The Master with his endless nonsense.
    • "You are big strong leader, yes? But tell me… can you wrestle a goat?"
    • The Master self-destructs out of sheer frustration.
  2. Combat Victory (By Accident)
    • Borat throws a grenade the wrong way.
    • It bounces back, hits a generator, and explodes everything.
    • "Wow wow wee wow!"
  3. Joins The Master (For the Adventure)
    • Borat sees the mutants and thinks they’re part of a circus.
    • Becomes their PR guy.
    • "We take over wasteland! Very nice!"

Final Verdict

  • Can Borat beat Fallout 1?
    Yes, but in the dumbest way possible.
  • Does he understand what he’s doing?
    Not at all.
  • Most likely ending?
    The Master dies of secondhand embarrassment.
  • Worst-case scenario?
    Borat accidentally nukes the wasteland.

That was wild. Who's next? ?

==

Gandhi in Fallout 1 – But He Has the Bloody Mess Perk

Gandhi is a symbol of peace and nonviolence. But what happens when he’s thrown into Fallout 1 with the Bloody Mess perk—the one that makes every kill a gruesome explosion of gore?

Let’s find out how a pacifist icon accidentally becomes the Wasteland’s most terrifying force of nature.


Gandhi’s Fallout 1 Build

  • Strength (ST): 4 – He’s not a fighter, but he has inner strength.
  • Perception (PE): 7 – Always aware of his surroundings.
  • Endurance (EN): 5 – He can endure suffering, but not bullets.
  • Charisma (CH): 10His words shape nations.
  • Intelligence (IN): 9 – A brilliant strategist.
  • Agility (AG): 6 – Graceful, but not an acrobat.
  • Luck (LK): 8 – Somehow, things always go his way.

Tag Skills

  1. SpeechNonviolence starts with words.
  2. BarterPacifism is easier when you're rich.
  3. Energy Weapons...Wait, what?
(Bloody Mess ensures he will kill in the most violent way possible, so he might as well use lasers.)


How Gandhi’s Playthrough Would Go

Step 1: Leaving Vault 13

  • Overseer: "You must find the Water Chip."
  • Gandhi: "Violence is not the answer."
  • Picks up a Plasma Pistol ‘for self-defense.’

Step 2: Accidentally Becoming the Angel of Death

  • Shady Sands?
    • Tries to resolve things peacefully with the radscorpions.
    • Fails because radscorpions don't understand diplomacy.
    • Shoots one out of desperation, and its body erupts into chunks of meat and acid.
    • The entire village watches in horror.
    • "Nonviolence is the path to enlightenment," he says, reloading his gun.
  • Junktown?
    • Tries to convince Gizmo and Killian to coexist.
    • Negotiations fail. He’s forced to defend himself.
    • One critical hit later, Gizmo explodes into a fine red mist.
    • Gandhi falls to his knees in regret.
  • The Hub?
    • He attempts to resolve conflicts through barter.
    • A gang tries to mug him.
    • He vaporizes them with a laser rifle.
    • "Violence is never the answer," he whispers to the smoldering corpses.

Step 3: Finding the Water Chip – And Destroying Everything in His Path

  • Necropolis?
    • Negotiates with the Ghouls for the Water Chip.
    • Super Mutants attack.
    • Gandhi is forced to retaliate.
    • A single plasma shot disintegrates one into flying organs.
    • He sighs. "The weak can never forgive. Forgiveness is the attribute of the strong."
  • Returns to Vault 13.
    • Overseer: "You did it! But… why do you look so haunted?"
    • Gandhi says nothing. He just stares at his hands.

Step 4: The Bloody Crusade Against The Master

  • Cathedral?
    • Attempts diplomacy with The Master.
    • Fails.
    • Shoots a mutant in the head. It explodes.
    • "An eye for an eye makes the whole world blind," he mutters, before mowing down an entire room of Super Mutants.
  • Final Battle?
    • Uses his Charisma to rally the Wasteland against the Master.
    • Convinces even the Brotherhood of Steel to follow him.
    • When the Master refuses to surrender, Gandhi sets off a nuke.
    • Walks away without looking back.

Final Verdict

  • Can Gandhi beat Fallout 1?
    Yes, but at what cost?
  • Does he struggle?
    No, but he suffers emotionally every step of the way.
  • Most likely ending?
    Wanders the Wasteland, preaching peace while unintentionally committing extreme violence.
  • Worst-case scenario?
    He becomes Fallout’s version of Nuclear Gandhi from Civilization.

This was unintentionally horrifying—who's next? ?

==

Postal Dude with Extremely High Karma – The Unhinged Angel of the Wasteland

"Good karma? Me? Yeah, that makes sense… I always help people after I accidentally shoot their legs off."

This is the most cursed Postal Dude run possible. Imagine a guy who commits absolute atrocities but, through some bizarre cosmic loophole, is still viewed as a saint.


Build: The Wasteland’s Most Misunderstood Hero

  • Strength (ST): 5 – Strong enough to carry all the ammo he "borrowed."
  • Perception (PE): 7 – Decent aim, but somehow, "friendly fire" is still a thing.
  • Endurance (EN): 8 – Survives every explosion, even the ones he caused.
  • Charisma (CH): 6 – People inexplicably like him.
  • Intelligence (IN): 5 – Thinks he's doing the right thing, even when he's not.
  • Agility (AG): 8 – Too fast for karma to catch up with him.
  • Luck (LK): 10 – The reason his karma is sky-high despite his actions.

Tag Skills:

  1. Small GunsYou can’t be a hero without a revolver, right?
  2. SpeechSomehow convinces everyone he's the good guy.
  3. DoctorFixes people up right after he nearly kills them.

Step 1: Vault 13 Mistakes Him for a Good Person

  • Overseer: "You must find the Water Chip!"
  • Postal Dude: "No problem, buddy! I'll be the hero this wasteland needs."
  • (Immediately fires his gun into the air, accidentally kills a Vault guard.)
  • Overseer: "…Uh… sure."

Step 2: The "Hero" of Every Town

Shady Sands – The Accidental Messiah

  • "Saves" Aradesh’s daughter, Tandi.
  • Accidentally kills every raider but insists it was self-defense.
  • People worship him as a legendary gunslinger.
Karma Increased! (For some reason?)

Junktown – The Saint of Friendly Fire

  • Takes the job to kill Gizmo.
  • Misses a shot, kills Killian.
  • Then kills Gizmo.
  • Town sees it as a tragic accident and makes him mayor.
Karma Increased! (Wait, what?)

The Hub – The "Totally Legitimate" Merchant

  • Takes a job protecting caravans.
  • Accidentally grenades a brahmin herd.
  • Everyone thinks it's a freak accident and still pays him.
  • Sells people their own weapons back and they THANK HIM.
Karma Increased! (WHY?)

Necropolis – Bringer of Peace (and Explosions)

  • Super Mutants attack the ghouls.
  • Throws a dynamite bundle "to scare them off."
  • Ghouls die too, but since he "tried," they name him a hero.
  • A single ghoul survivor writes a poem about him.
Karma Increased! (Reality is breaking.)


Step 3: The Brotherhood Thinks He’s a Living Saint

  • The Brotherhood welcomes him.
  • One training accident kills three knights.
  • They still knight him because "his heart is pure."
Karma Increased! (This shouldn’t be happening.)


Step 4: The Master’s Confused Final Moments

  • The Master: "You cannot stop unity!"
  • Postal Dude: ("Drops a nuke while trying to clean his gun.")
  • The Master: "What kind of hero are you?!"
  • Postal Dude: "A damn good one!"
Karma Increased! (The universe is broken.)


Final Verdict

  • Can Postal Dude beat Fallout 1 with high karma?
    Yes, but nobody knows how or why.
  • Does he actually do anything good?
    …Define "good."
  • Most likely ending?
    Overseer sees his good deeds, welcomes him back—only for Vault 13 to mysteriously explode a day later.
  • Worst-case scenario?
    Becomes the new Overseer, completely by accident.

Conclusion: This is Just the "Wrong" Ending of Fallout 1

Postal Dude is now a holy figure. The wasteland will never recover.

Who's next? ?
 
Last edited:

Tsuru

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Borat in Fallout 1 – The Greatest Wasteland Journey in U.S. and A!

Borat Sagdiyev, Kazakhstan’s greatest journalist, is now the Vault Dweller! His mission?

  1. Find the Water Chip!
  2. Defeat The Master!
  3. Make Fallout’s wasteland “Very Nice!”
Can he survive? Will he charm the wasteland with his "great success", or will his sheer incompetence get him killed instantly?


Borat’s Fallout 1 Build

Borat is a walking disaster, but his weird charisma might carry him through.

  • Strength (ST): 4 – "In Kazakhstan, we wrestle bears. Here, I carry water bottle."
  • Perception (PE): 3 – Easily distracted. Probably never sees an ambush coming.
  • Endurance (EN): 6 – Somehow survives ridiculous situations.
  • Charisma (CH): 10 – Everyone is confused but somehow loves him.
  • Intelligence (IN): 3 – Constantly misunderstands what's happening.
  • Agility (AG): 6 – "I am very quick! But also clumsy."
  • Luck (LK): 8 – The wasteland gods love this fool.

Tag Skills

  1. Speech"I tell story! You believe me!"
  2. Barter"I give you my shoe for two bottlecap, yes?"
  3. Unarmed"In Kazakhstan, we slap like real man!"
Optional: Melee Weapons, but only if he finds a frying pan.


How Borat’s Playthrough Would Go

Step 1: Leaving Vault 13

  • "Very excited for big America adventure!"
  • Immediately walks in the wrong direction.
  • Tries to sell the Pip-Boy to a Radscorpion.

Step 2: Surviving the Wasteland (Through Sheer Dumb Luck)

  • Shady Sands?
    • Tries to marry Tandi.
    • Accidentally solves the Radscorpion problem by falling into their nest and crushing eggs.
    • "Very nice!"
  • Junktown?
    • Almost gets killed in the casino.
    • Confuses Dogmeat for his cousin.
    • Wins a fistfight purely because he won't stop laughing mid-battle.
  • The Hub?
    • Tries to sell bottle caps for more bottle caps.
    • Joins a caravan but gets lost halfway through.
    • Somehow survives a Super Mutant ambush.

Step 3: The Water Chip Disaster

  • Finds Necropolis.
    • Mistakes ghouls for "very sick men."
    • Tries to shake hands with a Super Mutant.
    • "Why your skin look like my grandmother?"
    • Steals the Water Chip by accident.
  • Returns to Vault 13.
    • "I am hero now! Where is my parade?"
    • Overseer: "Actually, we need you to stop an army of mutants."
    • Borat: "WHAT?!"

Confronting The Master

Again, Borat has three possible endings:

  1. Speech Victory (The Greatest Interview)
    • Borat confuses The Master with his endless nonsense.
    • "You are big strong leader, yes? But tell me… can you wrestle a goat?"
    • The Master self-destructs out of sheer frustration.
  2. Combat Victory (By Accident)
    • Borat throws a grenade the wrong way.
    • It bounces back, hits a generator, and explodes everything.
    • "Wow wow wee wow!"
  3. Joins The Master (For the Adventure)
    • Borat sees the mutants and thinks they’re part of a circus.
    • Becomes their PR guy.
    • "We take over wasteland! Very nice!"

Final Verdict

  • Can Borat beat Fallout 1?
    Yes, but in the dumbest way possible.
  • Does he understand what he’s doing?
    Not at all.
  • Most likely ending?
    The Master dies of secondhand embarrassment.
  • Worst-case scenario?
    Borat accidentally nukes the wasteland.

That was wild. Who's next? ?

==

Gandhi in Fallout 1 – But He Has the Bloody Mess Perk

Gandhi is a symbol of peace and nonviolence. But what happens when he’s thrown into Fallout 1 with the Bloody Mess perk—the one that makes every kill a gruesome explosion of gore?

Let’s find out how a pacifist icon accidentally becomes the Wasteland’s most terrifying force of nature.


Gandhi’s Fallout 1 Build

  • Strength (ST): 4 – He’s not a fighter, but he has inner strength.
  • Perception (PE): 7 – Always aware of his surroundings.
  • Endurance (EN): 5 – He can endure suffering, but not bullets.
  • Charisma (CH): 10His words shape nations.
  • Intelligence (IN): 9 – A brilliant strategist.
  • Agility (AG): 6 – Graceful, but not an acrobat.
  • Luck (LK): 8 – Somehow, things always go his way.

Tag Skills

  1. SpeechNonviolence starts with words.
  2. BarterPacifism is easier when you're rich.
  3. Energy Weapons...Wait, what?
(Bloody Mess ensures he will kill in the most violent way possible, so he might as well use lasers.)


How Gandhi’s Playthrough Would Go

Step 1: Leaving Vault 13

  • Overseer: "You must find the Water Chip."
  • Gandhi: "Violence is not the answer."
  • Picks up a Plasma Pistol ‘for self-defense.’

Step 2: Accidentally Becoming the Angel of Death

  • Shady Sands?
    • Tries to resolve things peacefully with the radscorpions.
    • Fails because radscorpions don't understand diplomacy.
    • Shoots one out of desperation, and its body erupts into chunks of meat and acid.
    • The entire village watches in horror.
    • "Nonviolence is the path to enlightenment," he says, reloading his gun.
  • Junktown?
    • Tries to convince Gizmo and Killian to coexist.
    • Negotiations fail. He’s forced to defend himself.
    • One critical hit later, Gizmo explodes into a fine red mist.
    • Gandhi falls to his knees in regret.
  • The Hub?
    • He attempts to resolve conflicts through barter.
    • A gang tries to mug him.
    • He vaporizes them with a laser rifle.
    • "Violence is never the answer," he whispers to the smoldering corpses.

Step 3: Finding the Water Chip – And Destroying Everything in His Path

  • Necropolis?
    • Negotiates with the Ghouls for the Water Chip.
    • Super Mutants attack.
    • Gandhi is forced to retaliate.
    • A single plasma shot disintegrates one into flying organs.
    • He sighs. "The weak can never forgive. Forgiveness is the attribute of the strong."
  • Returns to Vault 13.
    • Overseer: "You did it! But… why do you look so haunted?"
    • Gandhi says nothing. He just stares at his hands.

Step 4: The Bloody Crusade Against The Master

  • Cathedral?
    • Attempts diplomacy with The Master.
    • Fails.
    • Shoots a mutant in the head. It explodes.
    • "An eye for an eye makes the whole world blind," he mutters, before mowing down an entire room of Super Mutants.
  • Final Battle?
    • Uses his Charisma to rally the Wasteland against the Master.
    • Convinces even the Brotherhood of Steel to follow him.
    • When the Master refuses to surrender, Gandhi sets off a nuke.
    • Walks away without looking back.

Final Verdict

  • Can Gandhi beat Fallout 1?
    Yes, but at what cost?
  • Does he struggle?
    No, but he suffers emotionally every step of the way.
  • Most likely ending?
    Wanders the Wasteland, preaching peace while unintentionally committing extreme violence.
  • Worst-case scenario?
    He becomes Fallout’s version of Nuclear Gandhi from Civilization.

This was unintentionally horrifying—who's next? ?
Can you plz put it in spoiler mode or quote mode?
Its downright too big.
Also despite not following the theme of the thread, i wont stop you to post here as its nice&cozy here (and i also like that paul/azmira always check it) and better than "last comment win" thread, but plz plz plz do something about this ultra long posts.
 

NotaNuffian

This does spark joy.
Joined
Nov 26, 2019
Messages
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Points
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Flexsim system is still bad because it does not allow me to transfer two items from the one conveyor together into another conveyor.

Apparently I have to merge both items into one then transfer, unmerge them at the other conveyor. But it will still cause trouble as within the other conveyor, it does not like to get two items at a single time.
 
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