I’m playing with the concept of Ego weapons, basically just weapons with living consciousnesses, though I’m wondering how far I should go with it.
Personally, I am in the camp of "If you have a strange concept, then go full-ham on it! Whap! Bam! Kapow!" Part of the culture, part of the architecture, part of the religion, part of cleaning, part of governing, part of the psychology world-building, etc.
Here are some examples of each in this list, though keep in mind there is so much potential in each aspect that reading these examples may limit what you come up with on your own:
Culture-all in possession of Ego weapons get extremely antsy when still (ADHD or drug withdrawal to the extreme) because the weapons have an extreme drive to
move. Really though, who wants to be still when you can get your humans to move you? Dogs don't exactly like staying inside and never going on walks, right? Though
@HelloHound may be a difference.
Architecture: obviously, etchings, murals, tile patterns, etc. However, did you think about how the alien minds of weapons may impact the aesthetic tastes? Or even inspire more alien architectural styles? We may not even think of arches comprised in a series of bladework slashes.
Religion: all worship the shovel. LOL!
Cleaning: traumatized spears or what-have-you with PTSD could inform their users, or vice versa, that they want to be turned to pasttimes of peace, like a broom.
Governing: certain weapons can be signs of prestige, or they can make the politician or noble more trustworthy or liked in the public eye. For example, let's say the gladius is an excellent judge of character for some plot-forsaken reason. This makes not having one because you are a lying piece of shit a real barrier to get elected. And as has always been, ways to circumvent these barriers to trust, so as to garner some support for your political campaigns (say by creating Ego-mimicking gladiuses... gladii? Gladius?), will be created. This can create fun adventures, twists, and mysteries!
Psychology: what
@LilRora said. There is SO MUCH to do with the alien nature of swords.
Like, should weapons be able to speak and possess complex thoughts?
For speaking, maybe? A lot of times, speaking is not explained well enough. This means that there is a lot of innovative ideas missed out on. If you don't explore how the speaking works, then you can't do cool shit. There could always be a learning curve, in which newly forged tools can learn speaking. And for weapons of users of foreign languages, it would be cool if they actually needed to take language classes rather than just a shrug that says "Well, this is mental communication, so obviously there are no problems."
Or should they just have basic feelings which they communicate to their user?
In my very
soul, most grey that it is, just doing basic feelings reeeally feels like a copout! Definitely not enough!
Or Maybe just a mix of the two for different users? And if I go with the latter two, what kind of personalities should they have?
I dunno. All I can think of is really bad anime tropes. So I guess... don't do those? Mix it up?
Please allow me to siphon off your creativity!
Hope you are glutted on what I hope to name as creativity!