ThisAdamGuy
Proud inventor of the chocolate onion
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Anyone here have any experience making visual Novels? It's something I've been interesting trying for a while now. What can you tell me about it?
It is really easy to do with renpy, if you ever dabbled in programming it's a breeze, but I couldn't find anyone to make cute anime girls, and AI was still bad at that time so it failed as my side projectAnyone here have any experience making visual Novels? It's something I've been interesting trying for a while now. What can you tell me about it?
The two systems that were merged to create that (Poser and Bryce) were the ones I was using. Have tried to use the current version but have to relearn everything from scratch, and the hard part was really making good textures.Daz3D,
Anyone here have any experience making visual Novels? It's something I've been interesting trying for a while now. What can you tell me about it?
My personal opinion is that a significant part of visual novels is neither a book nor a movie — it’s a stage play. That’s what they most closely resemble. This might be important for understanding how to simplify your work when writing a visual novel script. Creating something worthwhile will cost both time and money. There’s a lot of tedious, uninteresting work: dialogues don’t fit into their boxes, choices are bugged, a background disappears, a character wasn’t added, the game won’t run, and so on. If you’re not a fan of visual novels, this will kill your interest in the project.Anyone here have any experience making visual Novels? It's something I've been interesting trying for a while now. What can you tell me about it?
My personal opinion is that a significant part of visual novels is neither a book nor a movie — it’s a stage play. That’s what they most closely resemble. This might be important for understanding how to simplify your work when writing a visual novel script. Creating something worthwhile will cost both time and money. There’s a lot of tedious, uninteresting work: dialogues don’t fit into their boxes, choices are bugged, a background disappears, a character wasn’t added, the game won’t run, and so on. If you’re not a fan of visual novels, this will kill your interest in the project.
I’ve probably seen around a hundred attempts at starting amateur novel development — 90% never reached release, they didn’t even get to working code. And the ones that did come out weren’t that great. It’s not easier than writing a book if you don’t know how to streamline the process; it can be expensive and may never pay off. Take a look at itch.io to see how that works out financially.
P.S:I made two simple novels (and I needed help from a programmer and a musician) and two more complex ones got “stuck.” It’s not a fun job at all.