The other production classes that authors seem to miss

Cipiteca396

Monarch of Despair 🐉🌺🪽🌊🪶🌑🐦‍🔥🌈
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Animal husbandry and plant breeding. Great side classes for monster tamers and herbalists/alchemists, among others.

Tailor and leatherworker. They aren't uncommon, but people seem to underestimate the value of strong, well made clothing. In some cases, the bonuses would be better than what an Armorer could manage. Especially worth noting is that armor without clothing is extremely uncomfortable. If that armor is Fucking Indestructible Dorf-Made Dragonscale Armor™, then it will probably chafe really bad. You'd need to pad it with something equally durable.

Pottery and glassmaking are quite rare, but perhaps not as useful as other skills. They definitely qualify, but usually they get overshadowed by earth magic or barrier magic.

Working with bone and other animal components other than leather or scale often gets overlooked, or just straight up integrated into metalworking for convenience.

Jewelry is often utilized in RPGs, and so it's actually quite common in games. I don't want to say it's rare in books, but it's sometimes overlooked.

Mechanical skills are somewhat underutilized, but probably more because fantasy authors are obsessed with medieval stories for some reason. I'm including detailed creations like tools and gadgets, as well as actual machine crafting like engines, firearms, and watches. It's also easier to justify since detail work like this is hard... but if you get a skill for it like all the other skills/classes, then that kinda goes out the window.
 

NotaNuffian

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Animal husbandry and plant breeding. Great side classes for monster tamers and herbalists/alchemists, among others.

Tailor and leatherworker. They aren't uncommon, but people seem to underestimate the value of strong, well made clothing. In some cases, the bonuses would be better than what an Armorer could manage. Especially worth noting is that armor without clothing is extremely uncomfortable. If that armor is Fucking Indestructible Dorf-Made Dragonscale Armor™, then it will probably chafe really bad. You'd need to pad it with something equally durable.

Pottery and glassmaking are quite rare, but perhaps not as useful as other skills. They definitely qualify, but usually they get overshadowed by earth magic or barrier magic.

Working with bone and other animal components other than leather or scale often gets overlooked, or just straight up integrated into metalworking for convenience.

Jewelry is often utilized in RPGs, and so it's actually quite common in games. I don't want to say it's rare in books, but it's sometimes overlooked.

Mechanical skills are somewhat underutilized, but probably more because fantasy authors are obsessed with medieval stories for some reason. I'm including detailed creations like tools and gadgets, as well as actual machine crafting like engines, firearms, and watches. It's also easier to justify since detail work like this is hard... but if you get a skill for it like all the other skills/classes, then that kinda goes out the window.
... I didn't know husbandry is a word.

Yeah, it is always disturbing to see some classes get either purposely sidelined like flora fauna breeders (because making potions is a lot more fun than growing the bugger) or be like tailors that got inserted into the job of blacksmiths (making swords is one thing and I know some swordsmith also provides sheaths and handles, but you can't just say blacksmith is all you need).

Hilariously, the only time I see jewelry making is with Hajime's Synergist, which turns out to be Full Metal Alchemist style of doing shit instead of the usual "pick the gems and heat the little bands of metal".
 
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