The guilds or lack thereof

Ai-chan

Queen of Yuri Devourer of Traps
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A guild is basically a gathering of a group of people that has the same function in order to regulate or safeguard their function. For that reason, many of the adventurers guilds in fiction are correct in their definition and role. They provide a security force that protects people from monsters while being more free to do as they wish compared to the actual territory militia which requires orders to mobilize. It's like a private military contractor.

It's the same with merchant guild. It is formed to protect the interests of the merchants and regulate the market. Technically, the lord can simply make arrangements with another county and purchase things in bulk, which is a form of economic interventionism. But with a merchant guild, the lord does not deal directly in trade, individual merchants deal in trade in a way that profits them. So apart from the import-export tariffs, merchant guilds allow a more free market type of economy, with certain levels of protectionism depending on the lord's whims.
 

lambenttyto

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I just can't help but feel authors both misunderstand guilds and underrepresent them.
You've just convinced me to write a fantasy story about guilds, all about guilds and guild politics and the inner workings of guilds, lol. It'll be called... The Guild!
 

Cauldrons

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You've just convinced me to write a fantasy story about guilds, all about guilds and guild politics and the inner workings of guilds, lol. It'll be called... The Guild!
Wow! You totally destroyed my argument and my hopes and dream with it! Oh won't someone save me from this shame? How could I have ever thought that an idea wasn't fully realized without it needing to be the focal point of a story? Shame on me.
 

Imahermit

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I only introduced a guild for my MC's backstory and as they aren't really important at the time being inside of my novel well, I don't really introduce any others aside from an information guild which was needed to further the plot.
 
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