NotaNuffian
This does spark joy.
- Joined
- Nov 26, 2019
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How genuinely broken is it?
roll20.net
For starters, it is a level eight spell that can only be initiated by a wizard, those who want to clone themselves can get a wizard capable of casting said spell and provide one cubic inch (cuz murica) of their own biomass as resource. And same as how Rick survives all that BS by somehow sending his soul through all the planes and dimensions and into an empty vessel, as long as the soul is free and willing, they can do body leaps upon deaths with ease. The maturity time of the clone isn't that long as well, up to 120 days, that is a third of a year or four months. Once it is fully mature, you can go do apeshit with an extra life, provided that your enemies can't do soul damage.
Then it struck me that in VRMMORPG novels like Overgeared (a good work getting boring due to Gary Stu) and Mages are too OP (a terrible work that is wish fulfilment due to Gary Stu), when they die, their old bodies either gets Thanos-ed like all who dies in the former's world or they become a prop like the latter's (prop as in the player loses 10% of their EXP and getting the old body back means to regain half of the lost EXP), the players are getting resurrected with the cost being their EXP. This is the same as all VRMMORPGs or even the games in our world (just let me roll with it) with a few points altered to fit the situation.
In Legendary Moonlight Sculptor (& OG etc), players who died need to have cooldown time before they can go back into the game, the EXP and time spent is the cost for instant Clone spell, minus their entire gear go missing with the old body. This fact is impressive.
In Mages too OP, the spatial wizards tried to capture the MC (shit idea you poor fools) in order to gain the players' seemingly unlimited lives and MC is forced to allahu akbar himself instead. They tried to capture his soul for torture but they failed due to game mechanics.
So to me, the player resurrection becomes a powerful Clone spell that:
A. Instantaneously make a body, with most, if not all of the equipment still present.
B. Use up EXP and in Log Horizon case, memories.
C. Provides players with soul protection.
Because I have an idea of a story, something like a Log Horizon event happening but the players no longer has the ability to resurrect and that caused them to get hunted down by the People of the Lands (it is basically Epoch: An NPC’s Tale and I unabashly steal from it) because the Immortals are "monsters". Also, when the players die, their old bodies are still around, so I am stealing from Mages too OP too.
So I wanted to try for a Clone spell as the new mechanic to substitute the resurrection of players and even have the NPCs intentionally hunt for strong players to steal their bodies and torment their souls...
Then I have a question for myself, if the clone spell is present in the game world in the first place, why isn't it use by NPCs? Or better yet, why can't it replace the traditional game resurrection system and remove the whole "EXP loss" problem for players who are rich and don't like to lose their progress?
Just how broken is the Clone spell?
Roll20 - Compendium and Rule Set Directory
Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.
For starters, it is a level eight spell that can only be initiated by a wizard, those who want to clone themselves can get a wizard capable of casting said spell and provide one cubic inch (cuz murica) of their own biomass as resource. And same as how Rick survives all that BS by somehow sending his soul through all the planes and dimensions and into an empty vessel, as long as the soul is free and willing, they can do body leaps upon deaths with ease. The maturity time of the clone isn't that long as well, up to 120 days, that is a third of a year or four months. Once it is fully mature, you can go do apeshit with an extra life, provided that your enemies can't do soul damage.
Then it struck me that in VRMMORPG novels like Overgeared (a good work getting boring due to Gary Stu) and Mages are too OP (a terrible work that is wish fulfilment due to Gary Stu), when they die, their old bodies either gets Thanos-ed like all who dies in the former's world or they become a prop like the latter's (prop as in the player loses 10% of their EXP and getting the old body back means to regain half of the lost EXP), the players are getting resurrected with the cost being their EXP. This is the same as all VRMMORPGs or even the games in our world (just let me roll with it) with a few points altered to fit the situation.
In Legendary Moonlight Sculptor (& OG etc), players who died need to have cooldown time before they can go back into the game, the EXP and time spent is the cost for instant Clone spell, minus their entire gear go missing with the old body. This fact is impressive.
In Mages too OP, the spatial wizards tried to capture the MC (shit idea you poor fools) in order to gain the players' seemingly unlimited lives and MC is forced to allahu akbar himself instead. They tried to capture his soul for torture but they failed due to game mechanics.
So to me, the player resurrection becomes a powerful Clone spell that:
A. Instantaneously make a body, with most, if not all of the equipment still present.
B. Use up EXP and in Log Horizon case, memories.
C. Provides players with soul protection.
Because I have an idea of a story, something like a Log Horizon event happening but the players no longer has the ability to resurrect and that caused them to get hunted down by the People of the Lands (it is basically Epoch: An NPC’s Tale and I unabashly steal from it) because the Immortals are "monsters". Also, when the players die, their old bodies are still around, so I am stealing from Mages too OP too.
So I wanted to try for a Clone spell as the new mechanic to substitute the resurrection of players and even have the NPCs intentionally hunt for strong players to steal their bodies and torment their souls...
Then I have a question for myself, if the clone spell is present in the game world in the first place, why isn't it use by NPCs? Or better yet, why can't it replace the traditional game resurrection system and remove the whole "EXP loss" problem for players who are rich and don't like to lose their progress?
Just how broken is the Clone spell?