ThisAdamGuy
Proud inventor of the chocolate onion
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One thing that's stopped me from writing a litrpg is that my stories tend to be very straightforward and to the point, but when I think about RPGs I imagine things like sidequests, exploration, factions, guilds, grinding, and taking every excuse you can find to avoid the main storyline--basically, the opposite of a straightforward, to the point plot.
Would you say it's a necessity for litrpgs to have long, drawn out, meandering plots, or can they work with a more straightforward approach?
Would you say it's a necessity for litrpgs to have long, drawn out, meandering plots, or can they work with a more straightforward approach?