Stamina/ strength / agility and attack

Rivertalon

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I just don't understand how this works. Suppose you ran for an hour, then you will lose stamina. If you lose stamina won't you become weak? If you become weak won't you lose strength ? Won't you agility also drop? If that happens how can you attack in your full power.

I have seen this in some of the system novel with stats where mc's stamina drop to zero but they are still attacking with full strength.
 

CupcakeNinja

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I just don't understand how this works. Suppose you ran for an hour, then you will lose stamina. If you lose stamina won't you become weak? If you become weak won't you lose strength ? Won't you agility also drop? If that happens how can you attack in your full power.

I have seen this in some of the system novel with stats where mc's stamina drop to zero but they are still attacking with full strength.
Stamina is simply how long you can sustain an action. Strength is how much weight you can move. Agility is movement speed.

Your stamina is what allows you to perform all the other actions for various lengths of time. If your stamina runs out, that does not mean you lose muscle mass/ become weak. It means your body does no longer have the energy to make an action.
I just don't understand how this works. Suppose you ran for an hour, then you will lose stamina. If you lose stamina won't you become weak? If you become weak won't you lose strength ? Won't you agility also drop? If that happens how can you attack in your full power.

I have seen this in some of the system novel with stats where mc's stamina drop to zero but they are still attacking with full strength.
Also that novel is wrong to do that then.
 

NotaNuffian

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I have seen this in some of the system novel with stats where mc's stamina drop to zero but they are still attacking with full strength.
That is some poor writing.

Or are they using some BS alternative fuel like Mind, Mana or Dark Energy?
 

owotrucked

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Hmm depends. There are multiple levels to exhaustion

Irl, if you're out of stamina you can still throw good punches but the intervals between them significantly increase. That's because striking is such a short burst +it mobilizes a lot of different part of anatomy, that your body can scrap up some energy from storage as long as wastes and pH are acceptable. Then after a while, your stamina regen gives up and you turn into noodles

However you cant win in a sustained effort like a grappling or pushing in any state of exhaustion for sure

Source: the first thing your ass martial trainer does at the start of each session is to put you in the first level of exhaustion
 
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Corty

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It works like this:

Suspension of disbelief is the avoidance—often described as willing—of critical thinking and logic in understanding something that is unreal or impossible in reality, such as something in a work of speculative fiction, in order to believe it for the sake of enjoying its narrative.

People need to exercise it before they all forget how to enjoy reading.
 

Tsuru

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Looking Sideways GIFs | Tenor

Looking at OP title
Looking at chinese WNs "I got infinite stamina" "I can punch planets" I got infinite mana" "I have 10 million attack speed" "My attacks instantkill"
 

BlackKnightX

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I have seen this in some of the system novel with stats where mc's stamina drop to zero but they are still attacking with full strength.
If your stamina drops to zero, doesn't matter how much strength you have, you can't attack. Heck, you can't even move fast. Or in some cases, you simply collapse. Ever played Stardew Valley?

Stamina is how long you can sustain spending energy.

Strength is raw muscle power—how much you can lift, how hard you hit, etc.

Agility is how fast you can move.

In some cases, attack is used in place of strength. But it means roughly that: how hard you can attack or how strong your attack can be potentially or something like that. Sometimes this divides into physical attack and magical attack. But you get the idea.
 

laccoff_mawning

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In reality, this makes no sense. Regardless, that doesn't make it automatically bad writing. When has reality ever been the standard for system novels?

Since you have concepts such as agility, attack explicitly mentioned, it makes it sound like the novel you read is specifically in some game-like world. Focusing on this concept, games often have very simplified physics- for obvious reasons. Similarly, when one writes a fantasy game-like world the author often depreciates physics into something slightly simpler. For instance, health just represents a number, and you die when it reaches 0, unlike reality which is a lot more complicated.

In which case, what does stamina represent? If its a sort of gauge that gets drained using "skills", then it makes perfect sense in that gameworld that walking and "normal attacks" don't consume stamina. Because stamina doesn't represent how tired you are (If tired even exists in that gameworld), it just represents how many times you can pull off whatever magical skills you have on you.

As such it could be well made in a novel that had worldbuilding leaning very strongly into game-like systems, and could just be explained as part of the mechanics of that world. If the story isn't set in a strong game-like world, and set in a more real-like world, then I don't think it could make sense.
 

owotrucked

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In reality it can make sense if you define stamina as how much readily available ATP is in your body.

It hits zero once your glycogen and phosphocreatin storage is depleted.
Then the body refills the ATP storage by oxydizing fat and assembling new phosphocreatin.
ATP regen slows to a crawl when electrolyte, waste products, and acidity are critical

In the first state, you can go bonkers.
In the second state, if your strike takes X Joule and your body generate Y Joule of ATP/s, then you just have to wait X/Y second between strikes.
In the third state, you collapse.

This excludes how fucked and torn are your muscle fibers. Resistance training induces muscle damage which will lower strength. It is separate from energy. You can completely lose your upperbody strength while still being able to use your stamina with your legs.
 

Placeholder

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> Stamina/ strength / agility

Consider a marathoner / weightlifter / foil fencer. Each excels in their field of focus, but doesn't necessarily have training in the others.

Here in the real world or in a setting that's a rough meritocracy, people train for endurance, strength, and also the ability to land and dodge strikes.
 

TheEldritchGod

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If you take a square and calculate Pi, it equals 4.

You might be asking, what the hell does this have to do with your question?

You see, it's one of those phrases table top gamers use to explain how RPGs are simulations. In D&D, you fight combat on a grid. When the world is a bunch of squares, you get glitches. Attacking diagonally is more effective than attacking straight. Fireballs aren't actually balls. When you think in three dimensions, it's possible to fire a fireball above your enemy off the plane of combat to reduce the size of your fireball instead of 8 squares across, you can reduce it to two so you don't hit allies.

a 2x2 square fireball.

Pi = 4

Strength, Stamina, Agility, it's all just a simulation. You cannot get high fidelity with a simulation. Ergo, there are going to be flaws. Attacking with zero stamina, for example.

IN D&D 3.0/3.5, at low levels, a +1 is a lot. So you round fractions to favor the player. I found ways to stack fractional damage in ways that turn a god-damn LOG into a slaughter machine. Yes. There is a way to make a log that can kill everyone in a hundred foot line ten feet wide, LIKE A MACHINE GUN.

Rapid fire a 100-pound log at people.

Or how a toad, if you put stilts on it, can now walk four times as fast.

If you give the toad 8-foot stilts, it still walks just as fast as 2-foot stilts, but NOW it gets a +1 to hit because it has the high ground advantage.

My toad with 8-foot stilts is still considered Tiny size class, so it can move through the square of medium-sized opponents with a tumble skill check.

If my toad on 8-foot stilts successfully TUMBLES through the square of the enemy to get on the other side, my TOAD on STILTS gives me FLANKING, allowing me to sneak attack. I assume the enemy is so boggled by an amphibian on 8-foot stilts TUMBLING between its feet, that the enemy's brain shuts down and he can no longer notice me.

If I use the familiar pocket spell, I can put my Toad on stilts in my pocket and whip this freak of physics out like a fookin' pokemon.

STILTOAD, I choose you!

Of course, I could get a custom saddle and put my toad on my head, so my toad could use the Riding Skill on me, as a mount. Why? because a rider can "spur" its mount for 2 hp damage with a ride check and the mount can move an extra 10 feet in a movement. So this toad, on my head, with 8-foot stilts, has TINY SPURS on the bottom of those stilts and can STAB ME with the spurs, and thus make me RUN FASTER.

Or when I gave my toad familiar glory tongue which gives it a 100-foot tongue that could extend or retract as a free action. Free actions are unlimited and take no time. A glory tongue is a construct, so it's considered a creature. So, for 1 power point, I could share it with my familiar and he could lick everything within 100 feet.

This would either trigger traps or if he couldn't move his tongue through a given square, reveal invisible creatures.

I would always share pain with my frog's glory tongue, so if I took damage, half the damage would be transferred to the tongue. If I get hit with a fireball, my toad's tongue explodes out of his mouth in a burst of flames.

Glitches in the simulation; when you take the rules from a system and apply them to a situation in the real world, it will never match up. You will ALWAYS have problems. Usually at the extremes. Most players like to mess around with big numbers. I love messing around with the small end. How to move five feet for free. How to tack on just one more +1 damage. How to use multipliers to take multiple different types of damage to get around the multipliers don't stack rules. How to use strange damage types, untyped damage, or any odd, strange, or unusual unique rule.

That's where you get the most glitches,

When they first came up with persistent metamagic, they forgot it could apply to time stop. So instead of a few seconds, you could stop time for 24 hours. They had to actually pass a new addendum to state, YOU CANNOT PERSISTENCE TIME STOP.

When you say:
I have seen this in some of the system novel with stats where mc's stamina drop to zero but they are still attacking with full strength.
All you are saying is, "THIS SIMULATION IS POORLY THOUGHT OUT."

They are all poorly thought out because it's a simulation. Some are less poorly thought out than others. That simulation isn't as realistic as others. This is the flaw in any RPG. This is why I always say LitRPGs need to LEAN into the simulation. Point out the flaws and the MC's exploitation of those flaws. Any LitRPG that is trying to be realistic, is gonna fail.

You CANNOT be realistic when Pi = 4.
 
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