Tetrahedron
Member
- Joined
- Apr 18, 2025
- Messages
- 59
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- 18
Title is pretty self-explanatory, but I wanna bring this up because I realized the more I disliked the genre, the more I want to tear it down and reassemble it into new kinds of "system" I can finally present to everyone, including those in Royal Road.
The first kind of stripped down LitRPG concept I had for quite some time is the one where I removed stats, leveling and HP/MP. How does the protagonist progresses if there's no clear metric? The "system" decides... subtly. It's as if it became the protagonist's puppet master and subtly shapes the path the protagonist took.
The second kind of stripped down LitRPG concept I recently made reintroduces stats, but still no leveling and no HP/MP. Same question; how does the protagonist progresses if there's no clear metric? This time, it's through real-time hard work. Hop between tree trunks while dodging hornet attacks? gain +1 AGI. Meditate under waterfalls at a set of time? gain +1 MND. Read a book while writing possible new spells or techniques? gain +1 INT. And the starting stats for every character (yes, I'm trying not to copy Solo Leveling) were also going to be relatively low.
The third kind of not-really stripped down LitRPG concept—more like this is closer to the classic—reintroduces both stats and leveling. Still no HP/MP though LMFAO. But the leveling is excruciatingly long, and I'm talking about from Level 1 to Level 2, the protagonist will have to gather 30.000 EXP. How does one progresses? I'd say for every 1000 EXP, he/she gains +1 on all stats and additional +1 on a primary stat based on Class. Obtaining skills are tied to how many stats you had, also based on Class-bound primary stat.
So yeah, thank you for reading my LitRPGTalk, and I'll see you with some more thought-provoking ideas.
The first kind of stripped down LitRPG concept I had for quite some time is the one where I removed stats, leveling and HP/MP. How does the protagonist progresses if there's no clear metric? The "system" decides... subtly. It's as if it became the protagonist's puppet master and subtly shapes the path the protagonist took.
The second kind of stripped down LitRPG concept I recently made reintroduces stats, but still no leveling and no HP/MP. Same question; how does the protagonist progresses if there's no clear metric? This time, it's through real-time hard work. Hop between tree trunks while dodging hornet attacks? gain +1 AGI. Meditate under waterfalls at a set of time? gain +1 MND. Read a book while writing possible new spells or techniques? gain +1 INT. And the starting stats for every character (yes, I'm trying not to copy Solo Leveling) were also going to be relatively low.
The third kind of not-really stripped down LitRPG concept—more like this is closer to the classic—reintroduces both stats and leveling. Still no HP/MP though LMFAO. But the leveling is excruciatingly long, and I'm talking about from Level 1 to Level 2, the protagonist will have to gather 30.000 EXP. How does one progresses? I'd say for every 1000 EXP, he/she gains +1 on all stats and additional +1 on a primary stat based on Class. Obtaining skills are tied to how many stats you had, also based on Class-bound primary stat.
So yeah, thank you for reading my LitRPGTalk, and I'll see you with some more thought-provoking ideas.