unknownking
your local shitposter
- Joined
- Dec 19, 2021
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After browsing through different websites, I couldn't find any real space magic system building. I completely understand why most writers classify it as a high ranking magic, and be done with it, but I wanted to try something different. How would it look like if space magic was like any other magic discipline.
I would love to hear your ideas/criticism, or spells I could add to this list.
Before I start, I will add another idea of mine, to prevent everyone from focussing on the same element. Everyone’s mana core has a talent that eases one’s understanding about a certain element by around 10% compared to their peers. Nothing more nothing less.
So lemme introduce you to my ideas, starting with space magic’s limitation.
Limitations:
Harming oneself: Since space magic has high damage output, it also means that it often can be a liability to oneself, meaning, good luck practicing or training such an element without loosing your hand.
Focus: it requires a lot more concentration than other elements while casting, meaning distraction have fatal consequences. Imagine distorting space and loosing your concentration halfway through. You would end up as mincemeat. It is easier to kill a space mage by distracting him than by beating him in a fair fight.
Control: combined with Focus. If anything goes wrong, it goes horrible wrong. A failed group teleportation can mean anything from each getting teleported somewhere else in the world, to everyone turning into mincemeat.
Casting speed: Even though one can improve in this area, the fact that space magic affects the world on the grandest scale means that a simple space spell will always take longer to cast than a fireball.
Long learning process: Not only is it hard to comprehend the theory of it, but since it can kill you. There is no such thing as learning by doing. Of course you can experiment with it at the cost of your fingers. Also good luck finding a space magic teacher, since anyone who is good with it, is probably a big shot and won’t waste their time teaching a mere brat, meaning you will be lacking behind your peers.
All the limitations named earlier, create a clear picture what space magic would be.
A magic discipline not meant for any beginner mage even if they have the talent. It is even worse, it is impractical unless one belongs to the Zenit. Sure Tom. After focussing on a single basic space spell for three month, you can finally use it. However, within that timeframe I’ve learnt five different fire spells. Using your spatial spell in a magic fight should be quite difficult to even utilize it. Sure Tom. I will give you, your ten seconds to cast a space spell and I will definitely won’t bomb you to the ground with hundred fire balls.
As for spells, here are some ideas, I got.
They mostly focus on the following areas: spatial distortion, spartial rearrangement, teleportation, gravity control, sealing.
I see the above mentioned areas as sub fields. They depend more on one’s understanding rather than one’s rank. If your understanding is good enough, you can use/manipulate them to certain degrees. But the more you want to fine tune it, the more energy it will cost.
For example, teleportation. If you want to randomize your end point, you can try using it as a beginner mage. But you will end up somewhere else with a broken mana core because you tried chewing more than you can swallow. Want to specify the area? Sorry bro, but you gotta be at least intermediate rank to achieve a ~100m accuracy if you try to teleport within a 5km area. Also if you fuck up your coordinates, you might end up in outer space.
The same goes for gravity magic. But that might have more use in hand to hand combat. A space beginner mage could adjust gravity in a given area slightly, during the battle. This might throw your enemy of balance, but good luck having such a concentration mid battle + mana reserves, meaning a fireball to your face is even more useful than that.
beginner mage/mage apprentice:
Spatial distortion: destroys anything one’s palm touches, unless the object/person has a certain mana resistance. Basically it distorts space on a small surface area/volume.
Good luck learning that, without distorting your hand/foot and turning it into a bloody mess. Sure it is an insta kill, if you grab someone’s throat or their face, but you have to grab them that is the problem. Before you can even do it, a fire mage will send hell flying to you, and a water mage will create a water ball around your head, so that you are incapable to even finish your spell.
Also the high mana cost makes it even more impractical (it depletes all your mana reserves as a beginner mage/mage apprentice).
It is basically an over glorified one shot attack which one will rarely if not ever use.
Manifestation: The basic idea is to mainfest your element into something useful. Condensing fire, to create a fire sword for example. Since it depends on the mana you pour into, it might as well belong here, even if no beginner mage has the mana capacities to even create a spatial blade, nor the necessary fine tuning.
The likelyhood of it exploding in your face is higher than you achieving it.
intermediate mage:
The good thing starts here. So what do we got?
Short distance teleportation:
So you can teleport in small areas a couple of times and attack from different positions. Sounds cool right?
Well, it isn’t really precise at this level + casting speed is still high, also we won’t even start talking about the mana cost. The only usage it might have, is to teleport your friend with you so he can attack.
Sure Tom. Your friends definitely trust you enough to let them teleport with you, to coordinates you will miss by ten meters in a small area. Also, sure Tom, after casting it once, I will definitely give you four seconds so that you can cast it again. Pinky promise
Spatial gates:
This might be the only thing useful here. The basic idea is to connect to spaces, so whatever enters space a, will always leave space b. It could be used to protect oneself against an attack, or to cut oneself into pieces, if one sticked an arm through and lost concentration. Also it might have it’s usage for intelligence gathering, I guess.
Space mantel
Basically, space around yourself vibrates at all time, meaning any projectile get’s destroyed or cannot touch you. Also whatever you touch, gets distorted. You are finally a spicy kitten Tom. Sure Tom, you’ve become invincible for maybe ten seconds… also if you loose control over it, you will turn into mincemeat.
At this point, I should add, that the spells below are just some concepts I had. I haven't classified the magic ranking further. For example what should be legendary magic, grandmaster magic, and so forth.
advanced mage:
Finally the good good stuff, everyone has been dreaming about
Rapid and accurate short distance teleportation
I’m beginning to fear Tommy.
Spatial area lock
Tommy can now lock you in a space case, and you cannot leave (teleportation from within is useless. Space magic is necessary to calm the space prematurely). Touching the walls might result in amputations. Tommy I’m sorry, could you please let me out. I promise I won’t belittle you any further. (This might work for a few minutes until he runs out of mana)
Cursed spatial area lock
Tommy had enough of you and distorted the space around you to such a degree that it might take centuries for it to calm.
Gravity manipulation
Tommy can now decide if you should kiss the ground or the sky. Whatever he choses, your future does not look great.
Spatial gates, advanced
Tommy now uses spatial gates to attack you. If he wants something from you, he will get it. If he wants your ring, he will get it with your finger.
Spatial area teleportation advanced
The weather is too hot for Tommy to fight. That's why he chose to teleport the entire battlefield somewhere else, causing massive rifts in the progress.
Tldr: space magic is difficult. Whoever gets it, is fucked since it is hard to train, let alone even find a teacher. A space mage is at best a late bloomer and at worst a cripple/dead man. Realistically most space mages wouldn't touch their own element until later in their life. (For example, only after reaching the intermediate rank. might they even entertain the idea of experimenting with beginner space spells, since mana control is the name of the game here.)
I would greatly appreciate if any of you could name me a few other potential beginner space spells that are not too ground breaking.
I would love to hear your ideas/criticism, or spells I could add to this list.
Before I start, I will add another idea of mine, to prevent everyone from focussing on the same element. Everyone’s mana core has a talent that eases one’s understanding about a certain element by around 10% compared to their peers. Nothing more nothing less.
So lemme introduce you to my ideas, starting with space magic’s limitation.
Limitations:
Harming oneself: Since space magic has high damage output, it also means that it often can be a liability to oneself, meaning, good luck practicing or training such an element without loosing your hand.
Focus: it requires a lot more concentration than other elements while casting, meaning distraction have fatal consequences. Imagine distorting space and loosing your concentration halfway through. You would end up as mincemeat. It is easier to kill a space mage by distracting him than by beating him in a fair fight.
Control: combined with Focus. If anything goes wrong, it goes horrible wrong. A failed group teleportation can mean anything from each getting teleported somewhere else in the world, to everyone turning into mincemeat.
Casting speed: Even though one can improve in this area, the fact that space magic affects the world on the grandest scale means that a simple space spell will always take longer to cast than a fireball.
Long learning process: Not only is it hard to comprehend the theory of it, but since it can kill you. There is no such thing as learning by doing. Of course you can experiment with it at the cost of your fingers. Also good luck finding a space magic teacher, since anyone who is good with it, is probably a big shot and won’t waste their time teaching a mere brat, meaning you will be lacking behind your peers.
All the limitations named earlier, create a clear picture what space magic would be.
A magic discipline not meant for any beginner mage even if they have the talent. It is even worse, it is impractical unless one belongs to the Zenit. Sure Tom. After focussing on a single basic space spell for three month, you can finally use it. However, within that timeframe I’ve learnt five different fire spells. Using your spatial spell in a magic fight should be quite difficult to even utilize it. Sure Tom. I will give you, your ten seconds to cast a space spell and I will definitely won’t bomb you to the ground with hundred fire balls.
As for spells, here are some ideas, I got.
They mostly focus on the following areas: spatial distortion, spartial rearrangement, teleportation, gravity control, sealing.
I see the above mentioned areas as sub fields. They depend more on one’s understanding rather than one’s rank. If your understanding is good enough, you can use/manipulate them to certain degrees. But the more you want to fine tune it, the more energy it will cost.
For example, teleportation. If you want to randomize your end point, you can try using it as a beginner mage. But you will end up somewhere else with a broken mana core because you tried chewing more than you can swallow. Want to specify the area? Sorry bro, but you gotta be at least intermediate rank to achieve a ~100m accuracy if you try to teleport within a 5km area. Also if you fuck up your coordinates, you might end up in outer space.
The same goes for gravity magic. But that might have more use in hand to hand combat. A space beginner mage could adjust gravity in a given area slightly, during the battle. This might throw your enemy of balance, but good luck having such a concentration mid battle + mana reserves, meaning a fireball to your face is even more useful than that.
beginner mage/mage apprentice:
Spatial distortion: destroys anything one’s palm touches, unless the object/person has a certain mana resistance. Basically it distorts space on a small surface area/volume.
Good luck learning that, without distorting your hand/foot and turning it into a bloody mess. Sure it is an insta kill, if you grab someone’s throat or their face, but you have to grab them that is the problem. Before you can even do it, a fire mage will send hell flying to you, and a water mage will create a water ball around your head, so that you are incapable to even finish your spell.
Also the high mana cost makes it even more impractical (it depletes all your mana reserves as a beginner mage/mage apprentice).
It is basically an over glorified one shot attack which one will rarely if not ever use.
Manifestation: The basic idea is to mainfest your element into something useful. Condensing fire, to create a fire sword for example. Since it depends on the mana you pour into, it might as well belong here, even if no beginner mage has the mana capacities to even create a spatial blade, nor the necessary fine tuning.
The likelyhood of it exploding in your face is higher than you achieving it.
intermediate mage:
The good thing starts here. So what do we got?
Short distance teleportation:
So you can teleport in small areas a couple of times and attack from different positions. Sounds cool right?
Well, it isn’t really precise at this level + casting speed is still high, also we won’t even start talking about the mana cost. The only usage it might have, is to teleport your friend with you so he can attack.
Sure Tom. Your friends definitely trust you enough to let them teleport with you, to coordinates you will miss by ten meters in a small area. Also, sure Tom, after casting it once, I will definitely give you four seconds so that you can cast it again. Pinky promise
Spatial gates:
This might be the only thing useful here. The basic idea is to connect to spaces, so whatever enters space a, will always leave space b. It could be used to protect oneself against an attack, or to cut oneself into pieces, if one sticked an arm through and lost concentration. Also it might have it’s usage for intelligence gathering, I guess.
Space mantel
Basically, space around yourself vibrates at all time, meaning any projectile get’s destroyed or cannot touch you. Also whatever you touch, gets distorted. You are finally a spicy kitten Tom. Sure Tom, you’ve become invincible for maybe ten seconds… also if you loose control over it, you will turn into mincemeat.
At this point, I should add, that the spells below are just some concepts I had. I haven't classified the magic ranking further. For example what should be legendary magic, grandmaster magic, and so forth.
advanced mage:
Finally the good good stuff, everyone has been dreaming about
Rapid and accurate short distance teleportation
I’m beginning to fear Tommy.
Spatial area lock
Tommy can now lock you in a space case, and you cannot leave (teleportation from within is useless. Space magic is necessary to calm the space prematurely). Touching the walls might result in amputations. Tommy I’m sorry, could you please let me out. I promise I won’t belittle you any further. (This might work for a few minutes until he runs out of mana)
Cursed spatial area lock
Tommy had enough of you and distorted the space around you to such a degree that it might take centuries for it to calm.
Gravity manipulation
Tommy can now decide if you should kiss the ground or the sky. Whatever he choses, your future does not look great.
Spatial gates, advanced
Tommy now uses spatial gates to attack you. If he wants something from you, he will get it. If he wants your ring, he will get it with your finger.
Spatial area teleportation advanced
The weather is too hot for Tommy to fight. That's why he chose to teleport the entire battlefield somewhere else, causing massive rifts in the progress.
Tldr: space magic is difficult. Whoever gets it, is fucked since it is hard to train, let alone even find a teacher. A space mage is at best a late bloomer and at worst a cripple/dead man. Realistically most space mages wouldn't touch their own element until later in their life. (For example, only after reaching the intermediate rank. might they even entertain the idea of experimenting with beginner space spells, since mana control is the name of the game here.)
I would greatly appreciate if any of you could name me a few other potential beginner space spells that are not too ground breaking.
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